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Just a short fix to the patch: - corrected some level design deficiencies - improved the camera positioning while jump-running so that it's easier to determine ledges - changed the range at which the 'Use' icon appears to correctly display the interact distance
Just a short fix to the patch: - corrected some level design deficiencies - improved the camera positioning while jump-running so that it's easier to determine ledges - changed the range at which the 'Use' icon appears to correctly display the interact distance
We are happy to see this new version up and running. A lot of work went into figuring out some AI improvements and we are still not done ... But, overall, this will be the final version before the new incoming Act. Let's have a look at what was added and fixed: - improved control of the boss battle - improved and optimized AI - improved level design for better resource management - enforced some extra controls when using mirrors - minor correction for weapons effects and physics - more graphic settings added - mouse sensitivity setting added - made revolver loading more 'realistic' (now you reload revolver one bullet at a time) - added more jump scares / sound effects spread throughout the game - added even more methods to force interactables not go through walls - added rule that interactables which go through walls and are lost, respawn to original position - added some information regarding Soul Urns in the Help menu - added demo on Steam! Check the demo here: http://store.steampowered.com/app/319390/ Last but not least, we would like to thank everyone for the interest and awesome support!
We are happy to see this new version up and running. A lot of work went into figuring out some AI improvements and we are still not done ... But, overall, this will be the final version before the new incoming Act. Let's have a look at what was added and fixed: - improved control of the boss battle - improved and optimized AI - improved level design for better resource management - enforced some extra controls when using mirrors - minor correction for weapons effects and physics - more graphic settings added - mouse sensitivity setting added - made revolver loading more 'realistic' (now you reload revolver one bullet at a time) - added more jump scares / sound effects spread throughout the game - added even more methods to force interactables not go through walls - added rule that interactables which go through walls and are lost, respawn to original position - added some information regarding Soul Urns in the Help menu - added demo on Steam! Check the demo here: http://store.steampowered.com/app/319390/ Last but not least, we would like to thank everyone for the interest and awesome support!
Hi guys! Most of you probably already saw to Achievements. Indeed this update brings: - Achievements and stats (it is normal to have your achievements reset the first time) - improved layout and function of elevators and wagons (now in case you miss an elevator, you can easily call it back) - corrected the 'flappy feet' animation issue that the main character had Coming up: - demo integration within Steam! - even more detailed graphic options - new jump scares, special effects and more dynamic AI encounters + much more! Stay tuned and as always we await your feedback!
Hi guys! Most of you probably already saw to Achievements. Indeed this update brings: - Achievements and stats (it is normal to have your achievements reset the first time) - improved layout and function of elevators and wagons (now in case you miss an elevator, you can easily call it back) - corrected the 'flappy feet' animation issue that the main character had Coming up: - demo integration within Steam! - even more detailed graphic options - new jump scares, special effects and more dynamic AI encounters + much more! Stay tuned and as always we await your feedback!
- Fixed some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: Field of View (though on some graphics cards is not yet stable, remains to polish this) Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen - made all windows as box colliders - redesigned elevator switches - re-arranged some of the puzzles - modified fall damage threshold, now you take slightly more damage - altered the behavior of some physical intractable
- Fixed some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: Field of View (though on some graphics cards is not yet stable, remains to polish this) Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen - made all windows as box colliders - redesigned elevator switches - re-arranged some of the puzzles - modified fall damage threshold, now you take slightly more damage - altered the behavior of some physical intractable
Hello everyone, Due to an unforseen save issue, the new update was rolled back to the previous version. In order to limit any possible impact, this will remain in place until the new version is proven stable. Our apologies for the inconvenience. Those that had problem with the save, please try again and see if the game still doesn't load. Thank you for understanding and please let us know if the saves are ok now.
Hello everyone, Due to an unforseen save issue, the new update was rolled back to the previous version. In order to limit any possible impact, this will remain in place until the new version is proven stable. Our apologies for the inconvenience. Those that had problem with the save, please try again and see if the game still doesn't load. Thank you for understanding and please let us know if the saves are ok now.
- Fixing some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: - Field of View (though on some graphics cards is not yet stable, remains to polish this) - Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen Smaller updates will come in the next days as needed.
- Fixing some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: - Field of View (though on some graphics cards is not yet stable, remains to polish this) - Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen Smaller updates will come in the next days as needed.
Hi everyone, We are happy to see the game on Steam. There are lots of resources that offer detailed information about the game: - videos: https://www.youtube.com/channel/UCewun-ufvvYftKoZvcx2y_Q - developer blogs: http://www.indiedb.com/games/blinding-dark - Demo: http://www.blindingdark.com/?page_id=116 We will continue to gather feedback, correct any bugs and polish the game further. Also, we start working on the second Act of the Blinding Dark saga.
Hi everyone, We are happy to see the game on Steam. There are lots of resources that offer detailed information about the game: - videos: https://www.youtube.com/channel/UCewun-ufvvYftKoZvcx2y_Q - developer blogs: http://www.indiedb.com/games/blinding-dark - Demo: http://www.blindingdark.com/?page_id=116 We will continue to gather feedback, correct any bugs and polish the game further. Also, we start working on the second Act of the Blinding Dark saga.
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