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Just a short fix to the patch: - corrected some level design deficiencies - improved the camera positioning while jump-running so that it's easier to determine ledges - changed the range at which the 'Use' icon appears to correctly display the interact distance
[ 2014-09-09 19:37:56 CET ] [ Original post ]
Just a short fix to the patch: - corrected some level design deficiencies - improved the camera positioning while jump-running so that it's easier to determine ledges - changed the range at which the 'Use' icon appears to correctly display the interact distance
[ 2014-09-09 19:37:56 CET ] [ Original post ]
We are happy to see this new version up and running. A lot of work went into figuring out some AI improvements and we are still not done ... But, overall, this will be the final version before the new incoming Act. Let's have a look at what was added and fixed: - improved control of the boss battle - improved and optimized AI - improved level design for better resource management - enforced some extra controls when using mirrors - minor correction for weapons effects and physics - more graphic settings added - mouse sensitivity setting added - made revolver loading more 'realistic' (now you reload revolver one bullet at a time) - added more jump scares / sound effects spread throughout the game - added even more methods to force interactables not go through walls - added rule that interactables which go through walls and are lost, respawn to original position - added some information regarding Soul Urns in the Help menu - added demo on Steam! Check the demo here: http://store.steampowered.com/app/319390/ Last but not least, we would like to thank everyone for the interest and awesome support!
[ 2014-09-05 20:01:54 CET ] [ Original post ]
We are happy to see this new version up and running. A lot of work went into figuring out some AI improvements and we are still not done ... But, overall, this will be the final version before the new incoming Act. Let's have a look at what was added and fixed: - improved control of the boss battle - improved and optimized AI - improved level design for better resource management - enforced some extra controls when using mirrors - minor correction for weapons effects and physics - more graphic settings added - mouse sensitivity setting added - made revolver loading more 'realistic' (now you reload revolver one bullet at a time) - added more jump scares / sound effects spread throughout the game - added even more methods to force interactables not go through walls - added rule that interactables which go through walls and are lost, respawn to original position - added some information regarding Soul Urns in the Help menu - added demo on Steam! Check the demo here: http://store.steampowered.com/app/319390/ Last but not least, we would like to thank everyone for the interest and awesome support!
[ 2014-09-05 20:01:54 CET ] [ Original post ]
Hi guys! Most of you probably already saw to Achievements. Indeed this update brings: - Achievements and stats (it is normal to have your achievements reset the first time) - improved layout and function of elevators and wagons (now in case you miss an elevator, you can easily call it back) - corrected the 'flappy feet' animation issue that the main character had Coming up: - demo integration within Steam! - even more detailed graphic options - new jump scares, special effects and more dynamic AI encounters + much more! Stay tuned and as always we await your feedback!
[ 2014-08-25 18:42:04 CET ] [ Original post ]
Hi guys! Most of you probably already saw to Achievements. Indeed this update brings: - Achievements and stats (it is normal to have your achievements reset the first time) - improved layout and function of elevators and wagons (now in case you miss an elevator, you can easily call it back) - corrected the 'flappy feet' animation issue that the main character had Coming up: - demo integration within Steam! - even more detailed graphic options - new jump scares, special effects and more dynamic AI encounters + much more! Stay tuned and as always we await your feedback!
[ 2014-08-25 18:42:04 CET ] [ Original post ]
- Fixed some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: Field of View (though on some graphics cards is not yet stable, remains to polish this) Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen - made all windows as box colliders - redesigned elevator switches - re-arranged some of the puzzles - modified fall damage threshold, now you take slightly more damage - altered the behavior of some physical intractable
[ 2014-08-22 10:34:53 CET ] [ Original post ]
- Fixed some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: Field of View (though on some graphics cards is not yet stable, remains to polish this) Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen - made all windows as box colliders - redesigned elevator switches - re-arranged some of the puzzles - modified fall damage threshold, now you take slightly more damage - altered the behavior of some physical intractable
[ 2014-08-22 10:34:53 CET ] [ Original post ]
Hello everyone, Due to an unforseen save issue, the new update was rolled back to the previous version. In order to limit any possible impact, this will remain in place until the new version is proven stable. Our apologies for the inconvenience. Those that had problem with the save, please try again and see if the game still doesn't load. Thank you for understanding and please let us know if the saves are ok now.
[ 2014-08-19 14:22:37 CET ] [ Original post ]
Hello everyone, Due to an unforseen save issue, the new update was rolled back to the previous version. In order to limit any possible impact, this will remain in place until the new version is proven stable. Our apologies for the inconvenience. Those that had problem with the save, please try again and see if the game still doesn't load. Thank you for understanding and please let us know if the saves are ok now.
[ 2014-08-19 14:22:37 CET ] [ Original post ]
- Fixing some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: - Field of View (though on some graphics cards is not yet stable, remains to polish this) - Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen Smaller updates will come in the next days as needed.
[ 2014-08-18 21:12:29 CET ] [ Original post ]
- Fixing some minor bugs - Optimized the code and the level design to improve performance for older systems. - By popular demand the following options are implemented: - Field of View (though on some graphics cards is not yet stable, remains to polish this) - Vertical Sync - More resolution options - Added option for key remapping and Invert Y axis - Added controller support (tested with generic controller and Xbox controller) - Replaced an old and "stiff" character with a new, more "active" one. - Replaced the "Credits" with a simple Landing Screen Smaller updates will come in the next days as needed.
[ 2014-08-18 21:12:29 CET ] [ Original post ]
Hi everyone, We are happy to see the game on Steam. There are lots of resources that offer detailed information about the game: - videos: https://www.youtube.com/channel/UCewun-ufvvYftKoZvcx2y_Q - developer blogs: http://www.indiedb.com/games/blinding-dark - Demo: http://www.blindingdark.com/?page_id=116 We will continue to gather feedback, correct any bugs and polish the game further. Also, we start working on the second Act of the Blinding Dark saga.
[ 2014-08-12 16:05:26 CET ] [ Original post ]
Hi everyone, We are happy to see the game on Steam. There are lots of resources that offer detailed information about the game: - videos: https://www.youtube.com/channel/UCewun-ufvvYftKoZvcx2y_Q - developer blogs: http://www.indiedb.com/games/blinding-dark - Demo: http://www.blindingdark.com/?page_id=116 We will continue to gather feedback, correct any bugs and polish the game further. Also, we start working on the second Act of the Blinding Dark saga.
[ 2014-08-12 16:05:26 CET ] [ Original post ]
- Blinding Dark Depot Linux [1.09 G]
We always dreamed to play more games like Clive Barker’s: Undying, but the horror genre had a sudden change in direction which moved away from these niche games. As soon as Amnesia franchise started to pick up we saw an opportunity for a new mix. The general conception is that as soon as you have weapons to fight with, the horror part of the game fades away. We believe this is incorrect and Blinding Dark is our attempt to prove otherwise. Scarce ammunition, powerful enemies and limited options to recover health, creates a lot of tension and fear of death. Pair this up with the fact that there is a serious repercussion when dying and you have the danger / tension element back in the game.
You wake up in an entrance hall of, what seems to be, a mansion. You can't remember who you are and how you got there.
Step by step you adventure into the dark to discover your past and unfold your future. Collect ancient relics and discover what is their unique ability. Take your time and
analyze the surroundings. Throwing yourself head on will often prove to be a deadly mistake.
- audacious combination between horror elements and old-styled first person shooter feeling
- interesting storyline that spans across multiple Acts and has deep roots within the general lore of the Blinding Dark world
- collect unique weapons and items, each with it’s specific use
- survive against hell spawns, demons, monsters and spirits, each with it’s unique strengths and weaknesses to discover and manipulate
- challenge yourself with difficult platforming and puzzle elements
- deep and rewarding exploration of hand-crafted environments, discover its secrets
- high quality graphics and first person full body view perspective
- OS: Ubuntu
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 3000 MB RAM
- Memory: 3000 MB RAM
- Graphics: nVidia 320M or higher. or Radeon 7000 or higher
- Storage: 1100 MB available space
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