





Hey everyone, Roundabout is out! Thanks so much to everyone who picked up the game, we hope you've been enjoying playing it as much as we did making it. We want to make sure everyone is enjoying the game, so we've been making small updates and bugfixes as quickly as possible to resolve any problems people have. If you have problems, please let us know either in the community forums, or by emailing us at ohnogeorgio@nogoblin.com. We'll jump on fixing them ASAP. Thanks again! -Dan
Latest changes
Next Update: Heads up that the next update will be focused on resolving the final set of issues for people with specific AMD GPUs and Logitech F510 controllers, as well as anyone seeing weirdness from starting or finishing a mission (weird collision, odd game states, etc.) 9/21 Morning Update (Steam build 389306) I'm calling this build "The Input Update". There's a crapton of stuff here that should hopefully fix a bunch of weird things some people were seeing with input.
- New Feature: You can now restart your ride anywhere! From the pause menu, "Retry Ride" will restart the current ride you are on. Not on a ride? It'll restart the last ride you picked up!
- Updated to Unity 4.3.7p4. This update includes some fixes for third party controllers dropping, changing IDs, and generally being not great.
- Fixed a bug that was causing some jump and horn button presses to not register on high performance/vsync-disabled PCs.
- Fixed a bug where motion blur/'70s postproc would be reenabled after a movie regardless of what setting was enabled.
- Hardened up the back wall of the mall to stop it from disappearing on some PCs.
- Fixed a super rare bug that could cause the game and ui controls to get out of sync if you collided on a specific frame while doing a challenge.
- Made generic non-Microsoft XInput devices ("Game Controller (XUSB)") bind with the default Xbox 360 controller profile instead of floating around in the wilderness.
- Added experimental support for GameCube conrollers (via TigerGame USB Adapter)
- Added the ability to toggle Motion Blur and the '70s postprocessing on and off in PC Settings. (note: right now launching a Challenge from the Challenge Menu requires you to retoggle the option after loading for it to take effect. We'll fix this for tomorrow's update.)
- Added the ability to lock the framerate to 60fps in PC Settings. If you're seeing crashes and/or random weird issues, please enable this and let us know if they still occur.
- Fixed collision issues on Mountain Town Hall
- Post-movie audio no longer plays in Official eSports Speedrun Mode
- The lower cliffs behind the airport no longer gargle.
- Fixed a Linux bug that would cause the Charles Maximilian mission to crash on some machines
- Fixed an audio slider bug that would stop sliders from being saved on the main menu
- Fixed a restart mission bug with Beth's "Go to Lower Roundabout" mission
- Lowered the volume of the "pulse" chirp sound for the Sonar upgrade and the Find Challenge
[ 2014-09-21 21:22:54 CET ] [ Original post ]
Hey everyone, Roundabout is out! Thanks so much to everyone who picked up the game, we hope you've been enjoying playing it as much as we did making it. We want to make sure everyone is enjoying the game, so we've been making small updates and bugfixes as quickly as possible to resolve any problems people have. If you have problems, please let us know either in the community forums, or by emailing us at ohnogeorgio@nogoblin.com. We'll jump on fixing them ASAP. Thanks again! -Dan
Latest changes
Next Update: Heads up that the next update will be focused on resolving the final set of issues for people with specific AMD GPUs and Logitech F510 controllers, as well as anyone seeing weirdness from starting or finishing a mission (weird collision, odd game states, etc.) 9/21 Morning Update (Steam build 389306) I'm calling this build "The Input Update". There's a crapton of stuff here that should hopefully fix a bunch of weird things some people were seeing with input.
- New Feature: You can now restart your ride anywhere! From the pause menu, "Retry Ride" will restart the current ride you are on. Not on a ride? It'll restart the last ride you picked up!
- Updated to Unity 4.3.7p4. This update includes some fixes for third party controllers dropping, changing IDs, and generally being not great.
- Fixed a bug that was causing some jump and horn button presses to not register on high performance/vsync-disabled PCs.
- Fixed a bug where motion blur/'70s postproc would be reenabled after a movie regardless of what setting was enabled.
- Hardened up the back wall of the mall to stop it from disappearing on some PCs.
- Fixed a super rare bug that could cause the game and ui controls to get out of sync if you collided on a specific frame while doing a challenge.
- Made generic non-Microsoft XInput devices ("Game Controller (XUSB)") bind with the default Xbox 360 controller profile instead of floating around in the wilderness.
- Added experimental support for GameCube conrollers (via TigerGame USB Adapter)
- Added the ability to toggle Motion Blur and the '70s postprocessing on and off in PC Settings. (note: right now launching a Challenge from the Challenge Menu requires you to retoggle the option after loading for it to take effect. We'll fix this for tomorrow's update.)
- Added the ability to lock the framerate to 60fps in PC Settings. If you're seeing crashes and/or random weird issues, please enable this and let us know if they still occur.
- Fixed collision issues on Mountain Town Hall
- Post-movie audio no longer plays in Official eSports Speedrun Mode
- The lower cliffs behind the airport no longer gargle.
- Fixed a Linux bug that would cause the Charles Maximilian mission to crash on some machines
- Fixed an audio slider bug that would stop sliders from being saved on the main menu
- Fixed a restart mission bug with Beth's "Go to Lower Roundabout" mission
- Lowered the volume of the "pulse" chirp sound for the Sonar upgrade and the Find Challenge
[ 2014-09-21 21:22:54 CET ] [ Original post ]
🎮 Full Controller Support
- Roundabout Linux Depot [2.78 G]
- Roundabout Linux Deluxe Edition Launcher [97.74 M]
- Roundabout Deluxe Edition Content
In Roundabout, you need to pick up passengers and drive them to their destinations. The catch: your limousine is constantly spinning in circles! To move around in Roundabout, you need to time your limousine's movement with the constant rotation in order to curve around obstacles, buildings, and more.
Set in 1977, Roundabout tells the rise to fame story of Georgio Manos, arguably the world's most famous revolving chauffeur. While driving players around the town of Roundabout, players will learn about the dizzying highs, terrifying lows, and secret loves of a revolving limousine driver. You'll experience the seventies in the only authentic way possible: with full motion video set in the interior of a limousine.
Features
- Drive a constantly revolving limousine through the crowded streets of Roundabout.
- '70s B-Movie Full Motion Video throughout the game adds a new spin to a classic rise to fame story.
- Open world puzzle action, featuring dozens of twisty streets, collectible pickups, and purchasable properties.
- Upgrade your limousine with new hats, horns, and paint jobs.
- A full suite of challenges to compete against your friends in.
- Dedicated eSports speedrun mode. Roundabout is the only official eSport endorsed by a talking skeleton.
- Big Head Mode. Also a number of equally fun game modifiers and extras that are not Big Head Mode.
- OS: Tested on SteamOS and Ubuntu 14.04 LTS
- Processor: Intel Core i5-2500 or fasterMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: DirectX 11 compatible graphics device required: NVidia 400 series or higher. AMD 6000 series or higher. Some AMD 5-series cards may also work with minor issues.
- Storage: 4 GB available space
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