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Hello. I'm currently working on improving the game's compatibility with Steam Deck. Yesterday, I released update 1.027, which allowed the game to run on Steam Deck. However, several reports have come in indicating that achievements have stopped workinglikely due to the recent update of the game engine (Ren'Py) to the latest version.
Hello again!
I know that some players are unable to load old saves from Early Access. There are two solutions! A simple solution: start a new game and scroll to where you left off using the quick skip feature (press the CTRL key, but first enable the "Skip Text" option in the game settings).
A slightly more complex solution: To help players facing this issue, I have created a separate branch of the game called "beta_old_saves_fixes Try this build to fix saves from Early Access." You can update the game to this version, and your old saves should work. At the same time, we avoid the risk of breaking the game for new players experiencing it for the first time. If something goes wrong, you can always revert to the main version.
How to switch to the new test build of the game:
1. Open your game library.
2. Right-click on the game (in the list or on the image).
3. Select "Properties".
4. In the pop-up window, go to the "Betas" section.
5. In the drop-down menu, select "beta_old_saves_fixes Try this build to fix saves from Early Access."
6. If this option is not in the list, restart Steam and repeat the steps up to step 5 the required option should appear.
7. Wait for the game update to complete.
The problem is quite complex, but it seems I managed to fix it thanks to the saves provided by players. However, I say "seems" because I worry that this solution might lead to new problems for other players. By fixing one issue, I risk creating ten new ones. Additionally, this build should fix the issue with the secret gallery. Some players reported that after finding the logs, the opened slots would become closed again after some time.
Please, if you encounter the described issues, use the test branch. If the problem with saves and/or logs is resolved, please comment on this news. If the problem remains, let us know as well. If everything is fine, we will make this build the main version of the game.
Hello everyone.
Unfortunately, the release will have to be postponed literally by a couple of days. I'm a bit behind due to the large amount of bonus materials. And I can't abandon them to speed up the release :) I like them too much :) I hope you will like them too!
Therefore, the release is postponed to the evening of January 17th. I hope there will be no more postponements, but I won't make any promises. Stay tuned for updates.
Once again, I apologize for the delay! It's all in the name of your enjoyment.
Hello everyone!
I hope you've been eagerly anticipating the next update, and this time, it's the game's release.
I'm excited to announce that the main scenes of the game are completed, and we are currently assembling all the renders and mechanics into one cohesive piece. The final update will include around 900 new renders, about 30 animations, Steam achievements, a point-and-click mini-game for collecting secret renders and animations in 8K quality, as well as an improved English translation.
By the way, the current seasonal discount is greater than what will be offered at the release, if there is any discount at all. I'm not sure if there's an opportunity for that since I used the launch discount during early access. So it makes sense to buy the game now if you've been waiting for a convenient moment; it will likely be more expensive at release.
When's the release? Soon! The release date is January 15th. I'm leaving a small chance for a delay, but I hope everything will be in order, and I'll finish the game on time.
It's likely that once you finish the game, you'll have questions like, "Is there going to be a sequel?" to explore more about where the story left off. The answer is: possibly yes, but we'll see based on the game's final sales and audience requests. I might release a couple of free or very cheap DLCs.
In the meantime, keep smiling and working, keep smiling and working.
Hello everyone!
It seems Ive managed to meet the promised deadlines after all! I finished the update yesterday evening but decided not to release it right away to be able to quickly respond to any possible issues, should they arise. Unfortunately, I wasn't able to add the Point & Click mechanics as the associated content wasnt ready yet. I have an inner sense that this content should be of higher quality than the main one: more complex bonus animations, higher resolution, super quality renders, etc. Such work requires quite some time. So, theres none of that this time around, but possibly in a week or two, I will release a small update that will bring in this mechanic with a couple of bonuses for testing purposes.
By the way, new languages have been added: Turkish, Polish, Arabic, and Thai.
In the last post, Ive already talked about the plans and deadlines, so theres no need to go into details again. Lets play, enjoy, and share your thoughts, suggestions, and feedback!
Hi everyone!
Before we get to the main topic, I want to say a huge thank you for your support! Your kind words are incredibly motivating, and constructive criticism helps us improve! I read all the feedback on the game, and I highlight the most interesting ones with Steam awards or respond to criticism and suggestions. So, don't hesitate to give feedback it's very helpful!
Now, to the point. Ive been asked to give more frequent updates, so here it is:
**Update 0.93 is almost ready.**
All the single renders are done, and now we just need to fix minor bugs like clothing glitches and other small issues. The animations are also ready and are currently being rendered.
Weve also added support for several new languages: Turkish, Polish, Arabic, and Thai. The translation of the new content for this update into all available languages has begun. Were also almost done with the voiceover for the animations.
Weve developed a Point & Click game mechanic. We might add a couple of secret renders in the new content to test this mechanic.
Were also almost done with adding Steam achievements. They will only work upon release, but the functionality is already being tested. Well need to redesign the language selection menu since the old format doesnt have enough space for all the flags.
We still need to choose background music for the scenes.
**What will be in the update:**
- 300+ renders
- 7 animations
Yes, the update isnt very big, but in terms of content, I like it the most, or at least its one of my favorites.
**When to expect the release?**
I hope the update will be released between October 4-6. This is an approximate date, and it may shift in either direction.
After this update, well start working on the full release. There will be no more intermediate updates. The release will add about 500-700 more renders and around 15-20 animations.
I cant give an exact release date yet, as Ive been "a bit off" with my estimates before... At least a month after this update, but probably a bit longer. I also hoped to release this update a couple of weeks earlier, but a new scene that takes place in a nightclub with a large crowd significantly slowed down the work. Just setting up and configuring the scene took a whole week.
Stay tuned! Im really excited to share the new update with you! Were working at full speed, and I apologize if some processes are taking longer than wed all like.
Hello everyone!
I noticed that many of you had trouble finding the new content in version 0.9. If you have a save at the end of the game where Chloe talks to the player and discusses future plans, you might not have been able to find the content added in version 0.9. The thing is, this scene always concludes the game, and the new content is added BEFORE this dialogue.
The new content starts after the moment when Chloe talks to the main character through the door of his room during the "process." Find an autosave or your old save made around this moment and continue playing from that point. Autosaves are located in the same place as your regular saves. In the load menu, there is a letter "A" in the row of numbers at the bottom click on it to see the autosaves.
Find a save around this moment and continue playing from here. I chose this render just to avoid spoilers, and it seems recognizable to me steamhappy
The new content starts after this render:
I apologize to everyone who had difficulties. I didn't expect this to become a problem. I'll try to do something about it. I don't want to completely remove this final dialogue, as it's important for communicating with the audience. But I'll try to add a message that the new content is available before the final credits.
This update is again small, adding about 20 minutes of gameplay, but this time there are more new animations (there were 53 in the previous version, now there are 67). Probably because of this, the update took me more time than I expected. I hoped to release it one and a half to two weeks earlier. In the last poll, most people voted for larger updates, but since it's been a month since the last update, I decided not to delay and keep your interest in the game while you haven't completely forgotten about it :)
I hope the next update will be either faster or twice as large in the same time frame. Overall, we don't have much left, about 1000-1200 renders, which is 3-4 big scenes/events.
In the next update, I also plan to finally introduce secret scenes that will be unlocked through a point-and-click mechanic. For the most impatient, we might add cheats to unlock these secret scenes with just a couple of button presses (I completely understand that some people want everything faster), but in that case, achievements won't work, some of which will be tied to this mechanic.
Anyway, enough talking! Let's explore the new update! I really hope you enjoy it. Please write about your impressions afterward.
Translation into Portuguese added.
Minor corrections in other translations.
Update 7.11.
Gallery and a bit about future plans!
Hello!
Glad you're here!
There were several requests to add a gallery, so I tried to implement it as quickly as possible.
Therefore, today's update will include this feature. Additionally, a "secret room" will be added which will contain hidden scenes and bonus renders, but for now, it's just a placeholder and "announcement"; the actual functionality will appear in the release version, about two months from now.
The gallery will be filled as you progress through the story, so later you can return to interesting scenes without needing saves.
During the testing of the gallery, I encountered some issues with the "loss" of character names and relationships for those who are already in the middle of the story. I have resolved this issue and haven't been able to reproduce the error since, but in larger teams, having multiple testers is usually for a reason. If a developer can't break the game, several thousand players definitely will. I hope it won't affect you, but if something goes wrong, please write here or in a separate thread in the discussions or even to me in private messages - I will try to respond promptly and in the worst case, we will "rollback" the update until the problem is resolved.
All saves will work.
What else has changed:
Some errors in dialogues have been fixed, where a line was assigned to the wrong character.
The resolution and quality of some animations have been improved.
What's next?
Very soon, I plan to add another scene that continues the story and describes the events of the following morning (those who have already completed the current story will know), it will be a good "hint" at future events in the game.
In the future, updates will be released a bit less frequently, likely as the promised mechanics are developed, to get your feedback, possibly make changes or corrections, and ensure everything is the best it can be by the time of release.
Thank you for your interest in the game and the positive feedback!
I've decided to release the game one day earlier.
Therefore, early access will be available on April 25th.
Steam does not allow changing the official date when there are less than two weeks left.
However, I can still press the "Release" button whenever I deem it necessary.
So... See you on April 25th!
https://store.steampowered.com/app/2578880/How_to_lose_ones_virginity/
Hi there!
There are less than two weeks left until the game's release in early access. I must admit, I'm a bit nervous about how the game will be received by the audience. The game has been tested by the developer's friends and received positive feedback, as well as many positive reviews from curators. But still, the nerves are there. I really hope you will like the game. I sincerely tried to make it interesting in terms of the plot, engaging, and sufficiently sexy.
The content I've gathered for early access is ready, and now we are "polishing" details, like redoing some renders where the author doesn't like the lighting, or working on translations to possibly improve their quality. It seems we are on track. As soon as the preparation for early access is complete, work will immediately resume on the continuation of the story.
I want to say a special thank you to everyone who has shown interest in the game, a big thank you to those who have added the game to their Wishlist, and in advance, a huge thank you to those who will purchase it. A cosmic thank you to those who will also leave a review after trying the game! I hope you will like it!
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