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Devlog #3 - Early concepts and ideas behind Planetiles

Hi everyone We're back with another devlog after sharing the most recent entry focused on cataclysms that players will need to face in Planetiles. Today, we're taking a trip down the memory lane showcasing some of the early ideas and concepts that made Planetiles what it is today. We came a long way from the initial decision to create a game somewhere between a citybuilder and a puzzler and made some visible progress as recently shared on Twitter/X:

Early structures concepts


Once settled on the grid-based 3D sphere that would become a future planet, we wanted to create an atmosphere of a remote, friendly and welcoming planet to help players relax. It was challenging to pick a proper color palette and art direction but we finally decided on cartoon-like, melancholic models that carry a bit of retrofuturistic vibes here and there - especially the built structures.


In search of a color palette


Below you can see some of the early screenshots from Planetiles as we had lots of fun playing with art direction, visual style and color schemes. First up, we experimented a bit with the general theme and colors looking for a perfect fit in presenting an eerie but welcoming planet, that initially looked a bit different:


Satellites design


How about the satellites? You probably saw one orbiting your planet and we had couple candidates before picking up the final design. We're opened to actually having them all available in game as separate unlockable skins - who knows! If you like this idea, let us know via discord.

Ice cap and pole types


Every planet has a north & south pole and we also researched some of the alternatives of the most popular solution - the ice cap. In Planetiles, players will encounter planets that are covered in snow, however we're also working on couple other ideas, teased below.
That's it for now but stay tuned for more work-in-progress content as we continue to work on Planetiles. There is still a lot to unravel so make sure to share your feedback, impressions and ideas - we're always checking them out and prepared a separate Steam Discussions section for this occassion. You can also chat with us on Discord. Don't forget to wishlist Planetiles if you like our upcoming space haven builder! https://store.steampowered.com/app/2447030/Planetiles/ Follow MythicOwl & Planetiles: Planetiles website: https://theiterative.co/planetiles/ Reddit https://www.reddit.com/r/MythicOwl/ Facebook: https://www.facebook.com/MythicOwl/ Twitter/X: https://twitter.com/MythicOwlGames and https://twitter.com/planetiles Instagram: https://www.instagram.com/mythicowl TikTok: https://www.tiktok.com/mythicowl_games


[ 2023-12-13 11:31:17 CET ] [ Original post ]



Planetiles
MythicOwl
  • Developer

  • MythicOwl
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 38  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://theiterative.co/planetiles/
  • Website

  • https://store.steampowered.com/app/2447030 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Planetiles is a serene city builder with roguelike elements. Create natural habitats on remote planets as you satisfy quests and earn bonuses with strategically placed ecosystems.






    Craft habitats on varying planets sizes with strategic tile placement that earns you bonuses and unlockables, such as tile skins and customization options. Shaping a forest consisting of a specified number of fields or constructing a distinct feature like an oasis will give you different benefits depending on your quests and game progression.






    As the biomes you cultivate grow, so do your resources to build! Increase your reserve of tiles by completing missions that replenish your supplies so you can continue to expand across the worlds you shape through your choices.






    The landscape reacts to your choices. Turn a few scraggly trees into a lush forest and create distinct biomes by placing tiles to satisfy quests and activate power ups. Three different planet sizes and no endgame mean you can move between planets and build and manipulate biomes to your heart’s desire.






    Uncover special structures through your tile placement choices. These unique features allow for special actions, such as shuffling the next shapes or placing a unique object on the planet.

    MINIMAL SETUP
    • Processor: 64-bit processor with 2.4 GhzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 2GB VRAM (GeForce 900 series and above)
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • Processor: 64-bit processor with 2.6 GhzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 3GB VRAM (GeForce GTX 1060 and above)
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5950 ]

    20.49$ (18%)
    13.19$ (12%)
    16.39$ (18%)
    16.79$ (16%)
    42.46$ (15%)
    0.90$ (82%)
    11.43$ (12%)
    0.80$ (90%)
    849.15$ (15%)
    8.98$ (70%)
    20.72$ (17%)
    16.79$ (16%)
    8.49$ (43%)
    4.50$ (70%)
    1.00$ (90%)
    1.15$ (93%)
    8.27$ (17%)
    13.19$ (18%)
    22.99$ (8%)
    25.19$ (16%)
    6.79$ (15%)
    1.83$ (8%)
    11.30$ (13%)
    33.59$ (16%)
    21.49$ (14%)
    11.43$ (12%)
    17.19$ (71%)
    10.49$ (30%)
    15.27$ (15%)
    16.79$ (16%)
    GAMERSGATE

    [ 3221 ]

    3.75$ (75%)
    1.0$ (90%)
    0.45$ (92%)
    7.5$ (85%)
    14.99$ (50%)
    8.0$ (60%)
    4.34$ (71%)
    0.75$ (85%)
    9.99$ (50%)
    6.25$ (75%)
    8.99$ (10%)
    3.04$ (70%)
    1.31$ (81%)
    4.46$ (70%)
    7.49$ (63%)
    0.48$ (52%)
    2.63$ (92%)
    4.5$ (70%)
    1.7$ (91%)
    14.4$ (64%)
    8.91$ (70%)
    11.24$ (55%)
    9.0$ (70%)
    11.24$ (63%)
    3.39$ (32%)
    3.75$ (62%)
    3.0$ (70%)
    5.27$ (20%)
    2.05$ (59%)
    2.25$ (92%)

    FANATICAL BUNDLES

    Time left:

    22 days, 22 hours, 38 minutes


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    HUMBLE BUNDLES

    Time left:

    2 days, 16 hours, 38 minutes


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    11 days, 16 hours, 38 minutes


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    18 days, 16 hours, 38 minutes

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