(Demo) v0.3.31 - Fixes, Improvements and Stability
We made some improvements to the net code related to player position sync. It now relies on remote server frames and should be much more stable and way less jittery.
Players can now see how much time is left for other players.
The biggest thing this patch brings are the many small fixes related to issues we discovered after launching the demo. Here's the list of what to expect.
[ 2024-04-21 20:27:06 CET ] [ Original post ]
Welcome to Hours After Midnight v0.3.31 patch.
List of changes:
- New player position interpolation.
- Various other bug fixes, QoL and stability improvements.
Position Interpolation Improvements
We made some improvements to the net code related to player position sync. It now relies on remote server frames and should be much more stable and way less jittery.
Other Players Timeout
Players can now see how much time is left for other players.
Performance and Stability
The biggest thing this patch brings are the many small fixes related to issues we discovered after launching the demo. Here's the list of what to expect.
- Improved navigation behavior when Reward UI (Chests or Abilities) pops up so that it will wait until player releases all keys. This is to prevent from instantly selecting the skip button the moment the UI appears.
- Buttons for Leaderboard, Achievements and Home Instance are no longer visible.
- Increased light radius by 15%.
- Players on steam can now host LINK-based games by default. Previously, steam players could only join LINK games.
- Player title font has been updated as well as its readability (it now generates soft shadows).
- Player title is no longer obscured by the environment.
- Improvements to synchronization across the network of hero statistics (in-game).
- Fixed an issue with lobby chat that would invoke Ready button the moment you hit enter while typing.
- Fixed an issue with world generation that would count disconnected or not fully initialized players, generating content that is not visible to any player.
- Fixed an issue with Damage Zone (Lighting Strikes or Armageddon Zones) where only host would receive damage.
- Armageddon now spawns and deals damage faster.
- Fixed various issues that would cause the game to throw many errors each frame, making the game unstable or run really slow.
Hours After Midnight
Just Enough Methods
Just Enough Methods
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2105890 
Hours After Midnight is a game where you take control of one of the heroes who swore their revenge on Rettam'diov - the Consumer of Worlds for their fallen homelands. Survive everything your enemy throws at you in this roguelike survival adventure! Collect gold, find new allies, craft and upgrade your powers, and destroy all the evil that haunts your new home!
Features
Who are we?
We are a small group of 3 people, one programmer and two artists based in Poland.
Game development was always something that we’ve been doing for a long time and now, our first game finally comes to life.
Features
- Online Cross-Platform Co-Op: PC or mobile, it doesn’t matter - everyone can connect!
This feature allows you to create a session on Mobile or HTML5 (Web Browser), so anyone with your lobby ID can join (including PC). It also implements and allows for standard PC online Co-Op through Steam. - Procedural Maps: The game features procedural world generation which prevents maps from quickly getting boring.
- Deity System: Unlock and choose one of many unique Deities available in the game that can bless your run, each offering different bonuses for a price.
- Elemental Damage: Explore a special damage system with 10 unique elements, fostering countless useful combinations. Strategize and adapt your approach based on elemental strengths and weaknesses.
- Items and Abilities: A lot of unique items and abilities allow for making every run to feel different - not only because of the general variety of tools, but also because each class has its own set of abilities in addition to the general ones.
- Boon/Buffs (Status effects): Collect buffs that may sometimes appear on the map. You can also build your characters around them to empower your abilities and support your allies.
- Achievements: The game implements an Achievement system that allows you to complete collections, unlocking special items, characters, and deities for your future runs.
- Dynamic Events: A special, condition-based event system that affects the whole map from time to time, making it more challenging to survive but also rewarding if you’re lucky.
Who are we?
We are a small group of 3 people, one programmer and two artists based in Poland.
Game development was always something that we’ve been doing for a long time and now, our first game finally comes to life.
MINIMAL SETUP
- OS: SteamOS Holo
- Processor: 2.8 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vulkan CapableNetwork: Broadband Internet connection
- Storage: 1 GB available space
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