Introduction
Today we are starting playtest round 2 for KumaWelt 1: Honey Frontier (version 0.5.0) on Steam. Free playtest access will be granted automatically from April 16 to April 23. You can find the "join playtest" button on the Steam store page.
Version Highlights
- Artifacts: Select an artifact out of 3 options when completing a level.
- Basic permanent growth: Get up to 20% crit rate and 40% crit damage as you gain commander mastery levels.
- Chessboard-based progression: You can choose to fight more levels in a tour for a more filled backpack of artifacts. But beware, mobs will be stronger.
Keep in Touch
Also, the Community Hub on Steam is a nice place to post your ideas. In this round of playtest, we are particularly interested in learning new ideas on permanent growth, replayability, and combat style variations.
What to Expect for Future Rounds
- Art style revamp: Towers and mobs may adopt the pixel style.
- Mutators: In Hard/Crucial difficulty, daily challenge will have random mutators that give mobs specializations in various ways.
- Climate-based effects: Climate will affect towers and mobs. For example, in a Snowland level, mobs will be slower.
Full Changelog
- Simple permanent growth for up to 20% crit rate and 40% crit damage.
- Grid-based progression instead of linear progress.
- 2x time scale feature.
- Towers of Kalika now shoot laser from floating drones.
- Spawning location now has a big hint in GUI.
- More sound effects.
- Resolution settings.
- Window mode settings.
- Audio volume settings.
- Bishop fire range adjustment.
[ 2024-04-16 07:41:48 CET ] [ Original post ]
In the past few days, we have run an open playtest for KumaWelt 1: Honey Frontier (version 0.4.0). As we close this round of playtest, we have so far accumulated 28 wishlists, 108 playtest activations, 24 unique players, and 1 community post. From players who helped testing the game, we have gathered valuable insights on future arrangements. If things work well, you will be able to join the next playtest for version 0.5.0 in April 2024. We plan to run playtests on a monthly basis till the formal release. Specifically, here is a list of changes that we particularly want to prioritize: - Fast mode (2x time speed option) - UI hint for mob spawning location - Volume settings - Commander permanent growth If you missed the playtest, please do wishlist/follow the game on Steam. This will help reminding you of future updates as well as playtest announcements.
[ 2024-03-25 19:35:38 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Build towers in chessboard-like levels to defend the honey depots from nightmare invasion.
- OS: Kernel 6.0.0 + glibc 2.36 + Xorg 21.0
- Processor: Core i7-7XXXStorage: 300 MB available space
- Storage: 300 MB available space
- OS: Kernel 6.0.0 + glibc 2.36 + Xorg 21.0
- Processor: Core i7-7XXXStorage: 500 MB available space
- Storage: 500 MB available space
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