



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
After a few months of Early Access, I am happy to present the full release! By adding boss fights, different levels, new enemies, game modes and lots of small improvements, Sword vs Horde has come a long way since the launch into Early Access. Thank you everyone who played and gave feedback during Early Access! I hope you continue to have fun!
This update adds the "Snail Forest" battlefield (level), a place where goblins and giant snails crawl through the thicket. It is ruled by the "Great Goblin." This new boss is the strongest archer among his kind, capable of shooting enormous arrows from his gigantic bow. Defeat him to get the third trophy. Changelog:
This update adds a new battlefield (level), the "Cursed Graveyard." Unlocking this level allows you to fight in this eerie, foggy place, filled with ghosts and skeletons that rise from beneath the tombstones. In the end, you will face the Skeleton Lord, a giant skeletal mage who summons protective shields and shoots magic projectiles. Defeat him to get the second boss trophy for your equipment. Changelog:
- fixed missing space between "Wave" and the wave number
- added Portuguese (Brazil) language option Thanks to Thiago dos Santos Mania for translating the game!
This update brings the first boss enemy to the game: The Minotaur. He is half man, half bull and swings a giant axe while charging at the player. The Minotaur appears in wave 9 as a final goal (although you can continue fighting to increase your score, even after defeating him). Each piece of equipment now has a greyed-out trophy icon in the equipment screen. When defeating the boss, you will get the trophies for the weapon and armor you were using and the icon gets colored. Which combinations of equipment work best for you? It's a challenge to get all the trophies! Changelog:
- player now flashes when stunned and when invulnerable after getting hit - dizziness bar now flashes red when close to maximum - added dizziness-related stats to the armor selection panel - added damage numbers when you hit enemies (and the option to turn them off) - added a timer that shows when the next wave starts - fixed dead enemies continuing to emit bleed particles when using Flamberge - fixed the controls help rendering above the death menu Starting with the next update, I want to focus on adding more content like enemies, bosses and equipment. Stay tuned!
- improved the tutorial/controls help (you can enable/disable it with F1 or back on controllers in case you need to see it again) - on the first run, you now have some time before enemies appear to get used to the controls - made the dizziness bar turn red when near its limits
[ 6073 ]
[ 2031 ]
[ 4226 ]