New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
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Update 4.5: Small text improvements |
- improved some text and fixed some minor issues
- removed arrow Unicode symbols that didn't show up correctly in some cases
- added a shadow to equipment descriptions for better readability
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[ 2024-05-04 19:19:05 CET ] [ Original post ] |
Update 4: German Translation |
- translated the game to German and added options to change language
- controls menu and tutorial box now shows key labels according to keyboard layout
- changed some text to make it more historically accurate
- changed Crusader Armor sprite to be more accurate (and also look better)
- fixed music playing for a split second when starting the game with music volume at zero
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[ 2024-05-03 19:07:19 CET ] [ Original post ] |
Update 3: Minotaur Boss |
This update brings the first boss enemy to the game: The Minotaur. He is half man, half bull and swings a giant axe while charging at the player. The Minotaur appears in wave 9 as a final goal (although you can continue fighting to increase your score, even after defeating him). Each piece of equipment now has a greyed-out trophy icon in the equipment screen. When defeating the boss, you will get the trophies for the weapon and armor you were using and the icon gets colored. Which combinations of equipment work best for you? It's a challenge to get all the trophies!
Changelog:
- Added the Minotaur boss.
- Every weapon and armor now has a boss trophy icon in the equipment menu that turns colored when defeating the boss.
- Added a hint "Defeat the Minotaur (Wave 9)" when entering the world.
- The wave timer now shows the current wave number.
- Tweaked the waves to account for the boss and improve the difficulty curve.
- Tweaked damage numbers and set them to off by default.
- Reduced maximum screenshake intensity.
- Fixed skeleton knights not showing damage numbers.
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[ 2024-04-20 17:12:22 CET ] [ Original post ] |
Update 2: clearer visuals |
player now flashes when stunned and when invulnerable after getting hit
- dizziness bar now flashes red when close to maximum
- added dizziness-related stats to the armor selection panel
- added damage numbers when you hit enemies (and the option to turn them off)
- added a timer that shows when the next wave starts
- fixed dead enemies continuing to emit bleed particles when using Flamberge
- fixed the controls help rendering above the death menu
Starting with the next update, I want to focus on adding more content like enemies, bosses and equipment. Stay tuned!
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[ 2024-04-05 15:46:32 CET ] [ Original post ] |
Small update 1: improved tutorial |
improved the tutorial/controls help (you can enable/disable it with F1 or back on controllers in case you need to see it again)
- on the first run, you now have some time before enemies appear to get used to the controls
- made the dizziness bar turn red when near its limits
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[ 2024-03-27 10:33:04 CET ] [ Original post ] |