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Name

 Sword vs Horde 

 

Developer

 Zimmerbyte Games Lukas B. Zimmermann 

 

Publisher

 Zimmerbyte Games Lukas B. Zimmermann 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Coming soon 

 

Steam

News

 7 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2866000 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Update 4.7: Small fix

fixed missing space between "Wave" and the wave number


[ 2024-05-09 16:01:22 CET ] [ Original post ]

Update 4.6: Brazilian Portuguese Localization

added Portuguese (Brazil) language option

Thanks to Thiago dos Santos Mania for translating the game!


[ 2024-05-08 17:52:03 CET ] [ Original post ]

Update 4.5: Small text improvements


  • improved some text and fixed some minor issues
  • removed arrow Unicode symbols that didn't show up correctly in some cases
  • added a shadow to equipment descriptions for better readability


[ 2024-05-04 19:19:05 CET ] [ Original post ]

Update 4: German Translation


  • translated the game to German and added options to change language
  • controls menu and tutorial box now shows key labels according to keyboard layout
  • changed some text to make it more historically accurate
  • changed Crusader Armor sprite to be more accurate (and also look better)
  • fixed music playing for a split second when starting the game with music volume at zero


[ 2024-05-03 19:07:19 CET ] [ Original post ]

Update 3: Minotaur Boss

This update brings the first boss enemy to the game: The Minotaur. He is half man, half bull and swings a giant axe while charging at the player. The Minotaur appears in wave 9 as a final goal (although you can continue fighting to increase your score, even after defeating him). Each piece of equipment now has a greyed-out trophy icon in the equipment screen. When defeating the boss, you will get the trophies for the weapon and armor you were using and the icon gets colored. Which combinations of equipment work best for you? It's a challenge to get all the trophies!

Changelog:


  • Added the Minotaur boss.
  • Every weapon and armor now has a boss trophy icon in the equipment menu that turns colored when defeating the boss.
  • Added a hint "Defeat the Minotaur (Wave 9)" when entering the world.
  • The wave timer now shows the current wave number.
  • Tweaked the waves to account for the boss and improve the difficulty curve.
  • Tweaked damage numbers and set them to off by default.
  • Reduced maximum screenshake intensity.
  • Fixed skeleton knights not showing damage numbers.


[ 2024-04-20 17:12:22 CET ] [ Original post ]

Update 2: clearer visuals

player now flashes when stunned and when invulnerable after getting hit
- dizziness bar now flashes red when close to maximum
- added dizziness-related stats to the armor selection panel
- added damage numbers when you hit enemies (and the option to turn them off)
- added a timer that shows when the next wave starts
- fixed dead enemies continuing to emit bleed particles when using Flamberge
- fixed the controls help rendering above the death menu

Starting with the next update, I want to focus on adding more content like enemies, bosses and equipment. Stay tuned!


[ 2024-04-05 15:46:32 CET ] [ Original post ]

Small update 1: improved tutorial

improved the tutorial/controls help (you can enable/disable it with F1 or back on controllers in case you need to see it again)
- on the first run, you now have some time before enemies appear to get used to the controls
- made the dizziness bar turn red when near its limits


[ 2024-03-27 10:33:04 CET ] [ Original post ]