The custom engine Star Scum uses was developed as a future-facing platform that takes advantage of modern GPU features and was primarily developed using the Vulkan API. After getting a number of reports of the game not running on some older hardware, I have added an OpenGL renderer to the engine, which should work on a much wider variety of platforms.
If you had trouble running the game previously or experienced any sorts of glitches, please try the new "OpenGL" launch option, which should hopefully work for everyone!
If the new version still doesn't work for you, please update your graphics drivers, and if it doesn't work after that, please report a bug in the Steam Discussion Forums or the game's Discord server (https://discord.com/invite/7PTCf4sCP6).
Thank you!
Star Scum is a deckbuilding card battler mixed with a tactics game where two ships battle each other using cards, units and ship equipment. Players take turns using their command points to play cards and command their units and ship equipment in battle. They must balance offense and defense and make careful use of their command points to outwit their opponent and destroy their ship's core.
The game has two modes: a singleplayer roguelike and a more balanced multiplayer mode.
In the singleplayer roguelike mode, you start with a basic deck and move across a map, building your deck from the cards of your defeated enemies. Players travel from station to station, upgrading their ship, buying new cards and picking up and delivering cargo cards between stations.
In the multiplayer mode, players build custom decks from all available cards and battle each other in ranked online battles. A local AI battle mode is also available for practice.
MINIMAL SETUP
OS: Ubuntu 14.04 LTS or similar
Processor: 2 GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 4GB+ Video Memory. Vulkan-capable video card