
The game has two modes: a singleplayer roguelike and a more balanced multiplayer mode.
In the singleplayer roguelike mode, you start with a basic deck and move across a map, building your deck from the cards of your defeated enemies. Players travel from station to station, upgrading their ship, buying new cards and picking up and delivering cargo cards between stations.
In the multiplayer mode, players build custom decks from all available cards and battle each other in ranked online battles. A local AI battle mode is also available for practice.
v.0.81.1
Patch Overview
This is a small bugfix update that also makes a small gameplay change regarding fire damage, which now mutates the target into Fire rather than creating a new Fire. This fixes a few bugs related to the order events are processed in on the server, speeds up the game a bit and introduces some additional strategies as the resulting Fire will inherit the target\'s status effects.
Change List
Gameplay
Fire damage now mutates target into Fire rather than creating a new Fire.
[/*]
Bug Fixes
If a card references another card it will now swap with explainers on a timer for better visibility.
[/*]Fixed card explainer copy not fitting properly across different languages.
[/*]Fixed incorrect card rollover areas.
[/*]Ship repair option in stations will now not be visible when not needed.
[/*]Ship repair cost in stations no longer overlaps copy.
[/*]Fixed some missing localizations in event screens.
[/*]Fixed flickering warning icon on the overworld.
[/*]Updated localization copy to be more concise and fit better in some places.
[/*]Fixed tutorial popups conflicting with card previews.
[/*]
Minimum Setup
- OS: Ubuntu 14.04 LTS or similar
- Processor: 2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4GB+ Video Memory. Vulkan-capable video card
- Storage: 2 GB available space
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