I'm excited to announce that The Mildew Children is participating in the Steam Scream Fest 3. From now until Novemberr 4th, you can get the game at a 35% discount.
https://store.steampowered.com/app/2420350/The_Mildew_Children/
Ahoy!
The perfect moment to start playing Caribbean Legend! https://store.steampowered.com/app/2230980/Caribbean_Legend/
First, the important stuff:
- Patch 1.3 is available. We've never done anything like this before as a studio.
- Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
- Today marks the game's second 'release'Steam will be actively promoting it for two weeks.
- To celebrate, we've set a historic low price50% off.
- Now's the perfect moment to start playing if youve been holding off for any reason.
- Black Mark DLC is out now.
What's New:
Ships
One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.
New ships:
- The Valkyrie
- The Meifeng
- Fluyt
- War Schooner
- The Principio (DLC)
- Improved sail and rigging quality for all ships in the game.
Quests
Extinguished Star Weve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilerssee it for yourself.
Black Mark A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.
Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officerTommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.
Locations
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5. However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality. Locations update:
- Locations and scenes for the "Extinguished Star" quest
- The Old Lighthouse
- Port Royal Lighthouse
- Several beaches
- Indian village
- Improved ground textures in towns.
Animations
We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.
New animations:
- Unique animations for the "Extinguished Star" quest
- 7 new contextual death battle animations
- 2 prayer animations in churches
- 2 animations for drunks in towns
- Tavern musicians no longer drown out the games music
- Fishermen, blacksmiths, and musicians now work according to the time of day
New Hero
Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner. For now, she doesnt carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.
Notification System
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the playerand now Caribbean Legend does. I consider this the key feature of Patch 1.3.
New notifications:
- Over 100 new format notifications on sea, land, and in dialogues
- Combat statusesfrom poisonings to critical damage
- Loot markersso far, only for plants in the jungle, but this is just the start
- Quest navigationso far, only for the beginning of the game
- More quest markers over characters and on the global map
- New tutorial videos for core game mechanics
Interface
Lets be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.
UI update:
- Unlimited key remappingadjust the controls to your liking
- Control hints in loot, trade, and exchange windows
- Highlighting new entries in the ships log and documents
- Highlighting available skill points for characters
- Keeping the selected character when switching tabs between inventory and skills
- Displaying character roles in officer assignment windows
- Improved interaction with items in the inventory
- Added a DLC button in the menuif all are purchased, it will be inactive
Miscellaneous
- 13 achievements
- New ward
- New sword
- Automatic crash reports sending - let's see how bad it really is out there
- Longway can now carry muskets
- New dialogue camera
- Missing textures restored for some objects in the "Flying the Jolly Roger" quests
- Claude Durand now reliably triggers his loyalty event after a set time
- Obtaining a patent removes pirates from the crew
- Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
- Fewer soldiers in towns, and they stop the player less often
- Chance to deceive the guards can no longer exceed 90%
- Governors no longer ask you to infiltrate friendly towns
- Passengers no longer ask to be taken to hostile towns
- "Iron Will" perk no longer allows intimidating officers
- Missing item descriptionsskill bonuses, etc.have been added
- Additional optimization of the tutorial on Martinique
- Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
- Numerous bug fixes
- Improved overall game stability
1.5
Thats all for now! Over the past six months, weve done an incredible amount of work together. Weve done everything possible and even more. Except for the Story mode epilogue, of course. We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's storycall it a "directors cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience. Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, well take a short break, rest, and then get back to work. Leave reviews steamthumbsup as blue as the Caribbean Sea, download the patch, buy the DLCand if youve been putting off playing the game for any reason, nows the perfect moment to start!
Coming soon... :jollyr:
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The games story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona. [previewyoutube=PtAhNjGXCuY;full][/previewyoutube]
Greetings, everyone!
New release from VALKYRIE INITIATIVE team for your consideration.
AGE OF DEFENSE has now left Early Access and is fully released!
It's a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
Age of Defense is now available with a 35% discount for the first week after launch.
To celebrate this joyous occasion, let's watch the new trailer we've prepared.
[previewyoutube=CVp-q5Iwy7Y;full][/previewyoutube]
Hello everyone!
Thanks to your support, community items - collectible cards, backgrounds and emoticons - are finally available in the game. Make sure you log in to the game in order to get your cards. We have prepared for you the following: - 12 collectible cards with character portraits. - 5 backgrounds, including a rare one with a unique illustration. - 5 useful emoticons fitting the theme of the game. Once again, thank you for your support! We have a Discord server where you can discuss this news and get familiar with the works of community. Join us!
Hey, friends! We are releasing a small update, which is meant to improve the gameplay experience. Here is the list of changes and fixes:
- Various fixes in the text
- Improve legibility, Text size, and Visual effects settings are no longer synchronized via Steam Cloud.
- You can no longer create more than 100 saves in a single save slot.
But I'd like to share even more exciting news about something else.
We are in the process of producing the game's Voiceover, soon Kyrphel and the rest of the characters will be talking with real voices. We can't wait to share the first results with you. Stay tuned! Thank you!
Hello, players!
The first update is out now!
Here's the changelog:
- A lot of text corrections.
- Added a new save system you can save the game at any time, roll back to any chapter or a previous save.
- Fixed a bug that prevented the game from running if any save was corrupted.
- Fixed a bug that displayed gamepad control hints again after a scene change.
- Fixed a bug that rendered dialogue choice selections in wrong color.
- Added a hint in Chapter 11 after you talk to the spirit.
- The game is now "Steam Deck Verified"!
Hey Everyone,
After 2 years of development The Mildew Children is finally out!
I want to thank you all for the patience and support. Also, I want to welcome all new players to this grim, beautifully hand-drawn tale.
Take a moment to check the Launch trailer before taking part in the Ritual!
[previewyoutube=hRA90YG1FtM;full][/previewyoutube]
Don't be shy to chat.
Feel free to ask questions and share your thoughts on the Discord server. And, don't forget to leave a Steam review! It helps a lot.
Hello, dear players!
I'm very very excited to announce the release of The Mildew Children on April 17th at 10:00 AM Pacific Daylight Time. The countdown is on! Only 3 weeks left. [previewyoutube=2GccbAQy37Y;full][/previewyoutube] The game will be released on PC, Nintendo Switch, and Xbox. The price for the PC version is $9,99. The Launch Discount will be 15% off for 7 days after the release. I truly can't wait to share this grim tale with you. The story revolves around several young witches and a Great Ritual, which they must perform against all odds.
See you at the Release!
And as always, don't forget to wishlist and follow the game! This helps us a lot and we truly appreciate it! https://store.steampowered.com/app/2420350/The_Mildew_Children/ You are very welcome to join Discord server to discuss more about the game.
Welcome to the The Storyteller's Festival! Part 2
The Demo will be available from January 29th 10:00am (PST) to 4th February 10:00am (PST)!
Feel free to add the game to your wishlist after playing the demo, especially if you enjoyed it so you won't miss any updates.
https://store.steampowered.com/app/2420350/The_Mildew_Children/
Feel free to add The Mildew Children: Chapter 1 to your library, and don't forget to leave a review on Steam.
https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/
Ask the Dev
You are very welcome to join Discord server to discuss more about the game.
Greetings!
Welcome to the The Storyteller's Festival!
it is our pleasure to announce that THE MILDEW CHILDREN is a part of the Fest. Which means that the demo will be available during the event. Feel free to add the game to your wishlist after playing the demo, especially if you enjoyed it so you won't miss any updates. The Demo will be available from January 29th 10:00am (PST) to 4th February 10:00am (PST)! This demo is essentially The Mildew Children: Chapter 1 (which in turn is the prologue for the full version of the game - The Mildew Children) that you are most probably already are familiar with. It's available on Steam for free and you can add it to your library in order to permanently keep it, or leave a feedback review. https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/
Ask the Dev
You are very welcome to join Discord server to discuss more about the game.
Greetings to you mystery seekers!
We are excited to bring you the first chapter of The Mildew Children! https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/ The game takes the player through the daily life of a gloomy village inhabited only by children with their wicked pagan traditions. You will learn about the threat looming over the village, and take part in one of the witches' rites. The kind of rite in which even the slightest mistake could have grave consequences. Chapter 1 includes Steam achievements (even several hidden ones). But before you dive into the story, please take a moment to check the Chapter 1 launch trailer. [previewyoutube=ZbE-tE_DHVU;full][/previewyoutube]
So, what's next?
The full version of the game, including all 12 planned chapters, will be released in February 2024. Please add the game to your wishlist in order to avoid missing out on the thrilling conclusion to this mysterious fairy tale! https://store.steampowered.com/app/2420350/The_Mildew_Children/
Don't be shy to chat.
Feel free to ask questions and share your thoughts on our Discord server. Have a great day and see you soon!
Join us at the Steam Next Fest Event as we're playing through THE MILDEW CHILDREN Demo.
The Demo is available from 9th to 16th of October!! Demo will show players the daily life and savage traditions of the grim village of children, as well as initiate them into of one of the witches rites.
- Its the first of 12 chapters of this mysterious tale.
- Narrative and gameplay combining investigations, puzzles, quick-time events (QTE) and multiple-choice dialogues.
- Beautiful 2d art and hand-drawn frame-by-frame animations.
- Unique locations: the village streets, the burial ground and old house of witches.
- Unique portraits reflecting the characters' emotions during dialogues.
Wishlist and Follow:
https://store.steampowered.com/app/2420350/The_Mildew_Children/
Don't miss the release of Chapter 1
https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/
Ask the Dev
You are very welcome to join server to discuss more about the game.
Greetings!
Join us at the Steam Next Fest event and play the demo of this mysterious tale "The Mildew Children"!
The Demo will be available from 9th to 16th of October! Join us for the Broadcast and get ready to see the very beginning of the grim tale. You will meet the main characters and learn about the local savage traditions. For those who are new to the project: Combining elements of fairy tale and horror, the story draws on pagan folklore and ancient beliefs. Accompany Kyrphel, a young witch, and her friends in this grim, beautifully hand-drawn adventure game. Take part in a dreadful Ritual, interact with peculiar villagers, perform sorcery, and overcome the affliction that haunts the girl, because the fate of the entire village is at stake.
Ask the Dev
You are very welcome to join server to discuss more about the game.
Wishlist and Follow
https://store.steampowered.com/app/2420350/The_Mildew_Children/
Hello everyone!
Let's discuss the main game mechanics and how they were created.
The following video includes and demonstrates all of the core mechanics:
[previewyoutube=_iewmgBB9n0;full][/previewyoutube]
This information would be particularly interesting for those who would like to dig deeper into the background of the development:
Since the game is largely based on dialogues and conversations, I wondered how I could add dynamic elements to the plain text? Obviously, I realized I couldn't do anything radically different and started thinking about other games I know, their elements that might work well for my game...
A few rules were immediately set for myself - the controls should be as simple as possible, with a comfortable way to play with just a keyboard, while also being easy to adapt for smartphones.
Making choices
This example illustrates a moment in the game when you need to convince the boy to open the door. The portrait at the bottom of the screen displays the face of the speaker while also displaying various emotions. Currently, there are more than 100 different portraits available.
The most obvious mechanics that instantly came to mind have been used in various RPG/Adventure games for centuries, such as choosing between multiple answers in a limited amount of time. Persuading other characters when you can clearly see their attitudes (like in Deus Ex: Human Revolution).
I added another narrative technique to this list: the ability to lie. The player may find it more profitable to lie than to tell the truth, but they may also get caught if they exercise some of these choices. Many dialogue branches revolve around the choice of lying or not lying. I wanted to convey the sense that the world itself does not accept lies, and that deceiving can negatively affect your destiny.
Casting the incantations
An idea that emerged fairly quickly was to make the player maintain a rhythm when going through lines of dialogue. A spellcasting gameplay evolved from this idea - spells are chanted rhythmically word by word.
It was important to allow the player enough time to read the words, so the timer was made quite forgiving. Additionally, it was placed close to the text to make the reading easier.
Health mechanics - marker to the left of the portrait
This gameplay mechanic caught my attention a long time ago, while playing a 2D platformer called Celeste. There is a point in the story when the heroine has a panic attack. Keeping the heroine calm is achieved by holding a feather in a moving frame up and down.
I decided to implement something similar in my game - the heroine, due to a inborn disease, becomes physically ill during rituals. In order to monitor her condition, you must keep a marker constantly moving up and down.
The main benefit of this mechanic is that it adds the necessary degree of tension to the text. In addition to being very easy to learn, it can easily be made more difficult by making the movements more abrupt and making the marker less responsive. Meanwhile, the player can keep track of the heroine's condition without taking their eyes off the text, watching the moving marker with the side vision and orienting by sound (if the marker reaches a critical point, the accelerated heartbeat rate and tinnitus could be heard).
Casting spells successfully with declining health. Persuasion level is the marker on the right.
As all mechanics are simplistic enough from a gameplay perspective, they can be combined to create tension without overloading the process.
As an example, the combination of dialogue choices and incantations creates situations where you need to choose between several options quickly.
By casting the incantations while the heroine is unwell, you are tasked to keep an eye on both rhythm and condition at once.
Thanks for taking the time to read this! Hope this information was helpful to you.
You are welcome to join the Discord server, ask your questions, and participate in the discussions
Greetings to all of you excited about the dark tale of a village inhabited by children! Making games has long been a passion of mine, as I have dreamed about conjuring up new worlds and creating stories of my own. This idea has been in the works for several years. And now, inspired by fairy tales, myths, ancient religions, and beliefs, I am happy to present The Mildew Children as the culmination of it. With most of the material ready, development is moving fast, so be prepared for a release in early 2024!
Meanwhile, please check out the trailer and join the Discord channel for updates:
[previewyoutube=mCNIxqCqyHw;full][/previewyoutube]
The Mildew Children
The Growing Stones
Valkyrie Initiative
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(155 reviews)
https://twitter.com/mildew_children
https://store.steampowered.com/app/2420350 
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Featuring a blend of 2D adventure and visual novel, The Mildew Children is a grim tale about a village inhabited only by children who follow savage pagan traditions. A young witch named Kyrphel and her sisters are bound to perform a macabre Ritual in order to save their village. A witch's demise during the ritual is not unusual, since not all can triumph over the Mistress of Death. But Kyrphel is strong enough to handle it. Or so she thought.
Combining the elements of fairy tale and horror, the story draws on pagan folklore and ancient beliefs. Accompany Kyrphel and her friends in this grim, beautifully hand-drawn adventure game. Take part in the Ritual and discover the secret of the village, interact with peculiar villagers, bewitch, and overcome the affliction that haunts the young sorceress.
- A mysterious tale that spans across 12 chapters
- Over 8 hours of narrative and gameplay combining investigations, puzzles, quick-time events (QTE) and multiple-choice dialogues.
- More than 30 unique locations: the village streets, the tangled paths of the forest thicket, the burial ground, as well as unique interiors - from old battered huts to magnificent chambers.
- A series of tough decisions that will force you to think twice about how you proceed - will you go against ancient traditions or follow them to the end?
- 10 characters with a detailed personality and story, 100+ of unique portraits reflecting the characters' emotions during dialogues. Numerous side characters Kyrphel would have to interact with in order to fulfill her goals.
- OS: Ubuntu 18.04 or SteamOS 3 (or newer)
- Processor: x64 architecture onlyMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4 Compliant
- Storage: 10 GB available space
- OS: Ubuntu 20.04 or SteamOS 3 (or newer)
- Processor: x64 architecture onlyMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4 Compliant
- Storage: 10 GB available space
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