




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear friends,
From April 14 to 21, The Mildew Children is taking part in the Lovecraftian Days 2025 festival!
Immerse yourself in the eerie and mystical atmosphere of a remote village, where children perform secret rituals and ancient horrors lurk beneath a fairytale-like facade. Expect a visually striking narrative, a heavy, oppressive mood, and Lovecraftian madness woven into every frame.
Visit the game's page if you're looking for something unique, atmospheric, and truly unsettling.
Dont miss the chance to be part of one of the darkest events of this spring!
https://store.steampowered.com/bundle/50279/The_Mildew_Children_Complete_Edition/
Grab the game as part of a specially curated event bundle.
https://store.steampowered.com/bundle/52563/The_Mildew_Children_and_Skelethrone__DLC/
Greetings!
We are proud to present Decadent Heir a narrative RPG where politics, betrayal, and luxury intertwine in a deadly dance of ambition.
[previewyoutube=mfQ0ASlhd08;full][/previewyoutube]
The late 19th century. You are born into a noble family and face the cruelty and injustice of the era from your very first days. What will your fate be? Will you become a loyal servant of the empire, a revolutionary, or forge your own unique path?
In Decadent Heir, you will experience a deep interactive story where every decision shapes your characters life:
Live a dramatic life from birth to adulthood.
Choose your education and career become an officer, an official, a politician, or a revolutionary
Face war and intrigue the Russo-Japanese War, World War I, conspiracies, and assassination attempts.
Build relationships with family, loved ones, and more experience difficult choices and defining moments.
Where will your character stand when the old era collapses? The choice is yours.
Greetings!
Welcome to The Storyteller's Festival 2025!
The Mildew Children has become part of a festival dedicated to games with deep and well-crafted storytelling.
To celebrate this event, the artbook and soundtrack have been released.
Hello, dear players!
The Mildew Children has its first chance to participate in the Steam Awards and your support will be everything here!
Visual Style was one of the most praised elements of the game, so if you agree, support the game in the "Outstanding Visual Style"! Every vote you cast will be very helpful and important to the game, even if it doesn't win the nomination.
If you haven't had a chance to try out the game yet, this is a great opportunity to purchase The Mildew Children at a 41% discount.
https://store.steampowered.com/app/2420350/Deti_Pleseni/
Thanks!
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The games story is shaped by choices that will define your journey.
Greetings, everyone!
New release from VALKYRIE INITIATIVE team for your consideration.
AGE OF DEFENSE has now left Early Access and is fully released!
It's a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
Hey, friends! We are releasing a small update, which is meant to improve the gameplay experience. Here is the list of changes and fixes:
Hello, players!
The first update is out now!
Here's the changelog:
Hey Everyone,
After 2 years of development The Mildew Children is finally out!
I want to thank you all for the patience and support. Also, I want to welcome all new players to this grim, beautifully hand-drawn tale.
Take a moment to check the Launch trailer before taking part in the Ritual!
[previewyoutube=hRA90YG1FtM;full][/previewyoutube]
Welcome to the The Storyteller's Festival! Part 2
The Demo will be available from January 29th 10:00am (PST) to 4th February 10:00am (PST)!
Feel free to add the game to your wishlist after playing the demo, especially if you enjoyed it so you won't miss any updates.
https://store.steampowered.com/app/2420350/The_Mildew_Children/
Feel free to add The Mildew Children: Chapter 1 to your library, and don't forget to leave a review on Steam.
https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/
Hello everyone!
Let's discuss the main game mechanics and how they were created.
The following video includes and demonstrates all of the core mechanics:
[previewyoutube=_iewmgBB9n0;full][/previewyoutube]
This information would be particularly interesting for those who would like to dig deeper into the background of the development:
Since the game is largely based on dialogues and conversations, I wondered how I could add dynamic elements to the plain text? Obviously, I realized I couldn't do anything radically different and started thinking about other games I know, their elements that might work well for my game...
A few rules were immediately set for myself - the controls should be as simple as possible, with a comfortable way to play with just a keyboard, while also being easy to adapt for smartphones.
Making choices
This example illustrates a moment in the game when you need to convince the boy to open the door. The portrait at the bottom of the screen displays the face of the speaker while also displaying various emotions. Currently, there are more than 100 different portraits available.
The most obvious mechanics that instantly came to mind have been used in various RPG/Adventure games for centuries, such as choosing between multiple answers in a limited amount of time. Persuading other characters when you can clearly see their attitudes (like in Deus Ex: Human Revolution).
I added another narrative technique to this list: the ability to lie. The player may find it more profitable to lie than to tell the truth, but they may also get caught if they exercise some of these choices. Many dialogue branches revolve around the choice of lying or not lying. I wanted to convey the sense that the world itself does not accept lies, and that deceiving can negatively affect your destiny.
Casting the incantations
An idea that emerged fairly quickly was to make the player maintain a rhythm when going through lines of dialogue. A spellcasting gameplay evolved from this idea - spells are chanted rhythmically word by word.
It was important to allow the player enough time to read the words, so the timer was made quite forgiving. Additionally, it was placed close to the text to make the reading easier.
Health mechanics - marker to the left of the portrait
This gameplay mechanic caught my attention a long time ago, while playing a 2D platformer called Celeste. There is a point in the story when the heroine has a panic attack. Keeping the heroine calm is achieved by holding a feather in a moving frame up and down.
I decided to implement something similar in my game - the heroine, due to a inborn disease, becomes physically ill during rituals. In order to monitor her condition, you must keep a marker constantly moving up and down.
The main benefit of this mechanic is that it adds the necessary degree of tension to the text. In addition to being very easy to learn, it can easily be made more difficult by making the movements more abrupt and making the marker less responsive. Meanwhile, the player can keep track of the heroine's condition without taking their eyes off the text, watching the moving marker with the side vision and orienting by sound (if the marker reaches a critical point, the accelerated heartbeat rate and tinnitus could be heard).
Casting spells successfully with declining health. Persuasion level is the marker on the right.
As all mechanics are simplistic enough from a gameplay perspective, they can be combined to create tension without overloading the process.
As an example, the combination of dialogue choices and incantations creates situations where you need to choose between several options quickly.
By casting the incantations while the heroine is unwell, you are tasked to keep an eye on both rhythm and condition at once.
Thanks for taking the time to read this! Hope this information was helpful to you.
Greetings to all of you excited about the dark tale of a village inhabited by children! Making games has long been a passion of mine, as I have dreamed about conjuring up new worlds and creating stories of my own. This idea has been in the works for several years. And now, inspired by fairy tales, myths, ancient religions, and beliefs, I am happy to present The Mildew Children as the culmination of it. With most of the material ready, development is moving fast, so be prepared for a release in early 2024!
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