




Have you ever wondered why ghosts are so rare? If everyone who dies becomes one, shouldn’t we see them all the time.
The answer is simple: we do see them, but they don’t let us remember.

You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you.

LINGER has been trying to understand the Haunted House phenomena for years. It’s not an easy task, since information is constantly lost.
More intensive research is needed.
We are going in.

Explore twisted, almost gone rooms. Rip yourself off your body to reach impossible spots and reveal the unseen.
The answer is simple: we do see them, but they don’t let us remember.

- Retro 3D graphics with photo-edited textures.
- Combat and puzzles designed around the astral projection mechanic.
- Fast-paced combat: get close to the enemies with your spirit for extra damage, but beware of leaving your real body vulnerable.
- Random enemy encounters, no room is safe.
- Surreal story revolving around an SCP-esque take on haunted houses.
You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you.

- Recall your memories.
- Collect all the missing information.
- Remember your mistakes.
- Don’t give up.
LINGER has been trying to understand the Haunted House phenomena for years. It’s not an easy task, since information is constantly lost.
More intensive research is needed.
We are going in.

Explore twisted, almost gone rooms. Rip yourself off your body to reach impossible spots and reveal the unseen.
- Mind-screwy map.
- Fixed camera angles built with modern controls in mind.
- Survival horror staples such as limited healing items and save points.
- Possibility of choosing between modern and tank controls.
- 6 different difficulty settings.
- Built-in achievement system.
Demo 2.0 released
- Changed the graphics distortion effects to be higher when on real body and lighter when on ghost body.
- Modified the protagonists walking animations.
- Modified the protagonists walking speed to match the limp walk animation (Slower when taking a step, faster when dragging the limp leg, overall slightly faster).
- Minor adjustments to the games physics.
- Made interactable documents easier to see.
- Documents that can only be read when in real body are now colored red.
- Documents that can only be read when in ghost body are now colored blue.
- Changed the sounds for taking physical and psychic damage.
- Enemies have higher HP but lower spawn rates.
- Enemy bullets can now phase through walls.
- Random battles disabled in rooms with scripted battles until you beat said scripted battle.
- Psychic stability drain disabled during boss battles.
- Added the ability to switch to a top-down view when using the ghost body.
- Added a new room with a quick tutorial for the view switching mechanic.
- Parking lot room now has a new puzzle instead of a labyrinth.
[ 2023-10-31 13:15:54 CET ] [Original Post]
Minimum Setup
- OS: 20
- Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 3.60 GHzMemory: 64 MB RAM
- Memory: 64 MB RAM
- Graphics: AMD Radeon R7 200 series
- Storage: 1 GB available space
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