TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Devlog 1

So its been a while. Turns out making a classic survival horror takes time even if the backgrounds are close to minimalistic. Gamedev is a prison, and I have Stockholm Syndrome. Former laboratory The main bulk of progress has been the laboratory area. This would be considered the second chapter in the game, although its a lot bigger than the remaining two chapters I have planned.
Remember that part in the demo where you could do 3 puzzles in any order? The laboratory is similar, except each door leads to a series of puzzles and fights centered around a new mechanic each. For instance, one of them involves a projectile type that can be blocked with your ghost body. Basically, its like 3 jam games experimenting with one mechanic, with occasional battles and inventory management. Also, each one has remixed versions of previous enemies and a boss fight at the end.
At the moment, both the chapter in the demo and the laboratory take almost 1 hour to complete if you know all of the puzzle solutions and skip the cutscenes and lore documents on the floor. Even though testing has been tiring as hell, I actually enjoyed playing through the game once all of the many, many, many bugs were found and fixed. Which is a good sign, since I spent practically two weeks replaying the same sections over and over.
Is it a cake? Is it a floppy disk? Its both! This was already teased in the old screenshots, but the laboratory introduces the save token amalgams. Basically, they are items that can either be used to save the game or as one of the healing items. This allows Pseudo-Haunting to have that but I might need this later factor (the true horror in survival horror) while keeping the inventory management as simple as possible. When saving, you will be able to choose which item type you want to sacrifice in the name of keeping your progress.

Will I ever make a demo thats the final version of its chapter The changes are not limited to the laboratory, theres also been several tweaks which will be present in the final game. The current demo might be deleted when the full game releases, as theres several aspects that dont match the full game.

  • Touching an enemy with the ghost body now deals reduced physical damage instead of psychic damage.
  • Added hidden collectables for getting the true/good/slightly-less-bad ending and a small cutscene introducing them.
  • One of the puzzles in the demo area has been completely changed.
  • The first boss has been fully overhauled.


Undone has been redone Despite all of the progress, I really need a small break from development in the form of different development. So I decided to remaster my first Godot project, Until its Undone. Its a fairly small game, so it should be released by January 2024. At the time of writing this, almost every single asset has been remade. Its not just a coat of paint, though. Unmastered will have a few new sections with unique gameplay to justify being sold (the price will probably be 2$).
https://store.steampowered.com/app/2755320/Until_Its_Undone_Unmastered/


[ 2024-01-05 21:25:43 CET ] [ Original post ]

Pseudo-Haunting
ApeHardware Developer
ApeHardware Publisher
April 2024 Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
8 user reviews (8 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
Have you ever wondered why ghosts are so rare? If everyone who dies becomes one, shouldn’t we see them all the time.
The answer is simple: we do see them, but they don’t let us remember.



  • Retro 3D graphics with photo-edited textures.
  • Combat and puzzles designed around the astral projection mechanic.
  • Fast-paced combat: get close to the enemies with your spirit for extra damage, but beware of leaving your real body vulnerable.
  • Random enemy encounters, no room is safe.
  • Surreal story revolving around an SCP-esque take on haunted houses.

The house is undead. You are inside. Its inhabitants want you. You are alone. But there’s one last chance, since you are almost one of them.
You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you.



  • Recall your memories.
  • Collect all the missing information.
  • Remember your mistakes.
  • Don’t give up.

“Pseudo-Haunting” is a bizarre take on retro survival horror, in which you face off against eldritch ghosts in a glitched haunted house. Your only line of defense is your own spirit. However, there’s a catch: using it leaves your real body frozen.

LINGER has been trying to understand the Haunted House phenomena for years. It’s not an easy task, since information is constantly lost.
More intensive research is needed.
We are going in.



Explore twisted, almost gone rooms. Rip yourself off your body to reach impossible spots and reveal the unseen.
  • Mind-screwy map.
  • Fixed camera angles built with modern controls in mind.
  • Survival horror staples such as limited healing items and save points.
  • Possibility of choosing between modern and tank controls.
  • 6 different difficulty settings.
  • Built-in achievement system.

Ever felt like you are a spirit stuck in a body that’s not yours?

MINIMAL SETUP
  • OS: 20
  • Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 3.60 GHzMemory: 64 MB RAM
  • Memory: 64 MB RAM
  • Graphics: AMD Radeon R7 200 series
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

11.99$ (25%)
5.89$ (80%)
0.90$ (82%)
10.73$ (17%)
4.97$ (17%)
33.59$ (16%)
2.47$ (17%)
11.95$ (40%)
6.05$ (80%)
24.89$ (17%)
5.04$ (83%)
8.39$ (16%)
4.34$ (86%)
45.98$ (34%)
4.13$ (83%)
22.99$ (8%)
8.25$ (17%)
33.59$ (16%)
23.29$ (42%)
1.78$ (82%)
3.07$ (80%)
4.24$ (15%)
53.99$ (10%)
6.28$ (67%)
3.79$ (81%)
2.84$ (78%)
16.97$ (15%)
7.97$ (20%)
9.87$ (67%)
4.50$ (90%)
GAMERSGATE

[ 2625 ]

2.13$ (79%)
12.6$ (64%)
20.0$ (50%)
8.69$ (57%)
13.99$ (30%)
0.85$ (83%)
4.49$ (55%)
3.0$ (80%)
6.69$ (33%)
3.48$ (83%)
1.2$ (85%)
5.0$ (90%)
1.74$ (83%)
4.35$ (56%)
1.0$ (80%)
2.25$ (85%)
0.77$ (91%)
8.99$ (55%)
9.99$ (50%)
20.0$ (50%)
5.78$ (71%)
2.55$ (87%)
1.69$ (79%)
4.5$ (77%)
1.05$ (65%)
0.75$ (85%)
12.79$ (20%)
1.76$ (91%)
18.74$ (25%)
16.74$ (33%)

FANATICAL BUNDLES

Time left:

8 days, 20 hours, 44 minutes


Time left:

14 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

11 days, 20 hours, 44 minutes


Time left:

36 days, 20 hours, 44 minutes


Time left:

16 days, 20 hours, 44 minutes


Time left:

8 days, 20 hours, 44 minutes


Time left:

43 days, 20 hours, 44 minutes


Time left:

32 days, 20 hours, 44 minutes


Time left:

29 days, 20 hours, 44 minutes


Time left:

37 days, 20 hours, 44 minutes


Time left:

39 days, 20 hours, 44 minutes


HUMBLE BUNDLES

Time left:

3 days, 14 hours, 44 minutes


Time left:

17 days, 14 hours, 44 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE