Obvious spoiler warning for the gameplay!
Personal space please
So for the last devlog we had a bunch of separate levels, each set messing with a separate mechanic. Now the logical route would be mixing them for this chapter.
Does this look like a logical game to you?
For chapter 3 I wanted to change up the gameplay since repetition can turn the scariest scenarios into a boring chore, so I decided to borrow yet another page from Fatal Frame. Specifically, the section in Crimson Butterfly in which you lose your combat mechanic and have to run away from an unbeatable chaser enemy.
Theres a catch, though: the normal enemies can still be encountered. How do you beat them? You have the chaser hit them for you.
Yes, its 6 Feet Behind 2.
Also, if you turn back after being told that you cant turn back, pick up an odd key and brace a section with the chaser and bullet hell hazards again, you can pick up and old friend.
A quiet place OH GOD THEYRE HERE
This section ended up being somewhat short so I added a more chilled-out walking sim level afterwards (chapter 3.5?), although you can still encounter random battles there and maybe something else.
Misc. changes
- Removed the mental notes mechanic as it ended up being useless.
- Added a new difficulty which disables the random fights, but retains the scripted ones and the boss encounters.
[ 2024-02-24 17:31:23 CET ] [ Original post ]
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The answer is simple: we do see them, but they don’t let us remember.
- Retro 3D graphics with photo-edited textures.
- Combat and puzzles designed around the astral projection mechanic.
- Fast-paced combat: get close to the enemies with your spirit for extra damage, but beware of leaving your real body vulnerable.
- Random enemy encounters, no room is safe.
- Surreal story revolving around an SCP-esque take on haunted houses.
The house is undead. You are inside. Its inhabitants want you. You are alone. But there’s one last chance, since you are almost one of them.
You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you.
- Recall your memories.
- Collect all the missing information.
- Remember your mistakes.
- Don’t give up.
“Pseudo-Haunting” is a bizarre take on retro survival horror, in which you face off against eldritch ghosts in a glitched haunted house. Your only line of defense is your own spirit. However, there’s a catch: using it leaves your real body frozen.
LINGER has been trying to understand the Haunted House phenomena for years. It’s not an easy task, since information is constantly lost.
More intensive research is needed.
We are going in.
Explore twisted, almost gone rooms. Rip yourself off your body to reach impossible spots and reveal the unseen.
- Mind-screwy map.
- Fixed camera angles built with modern controls in mind.
- Survival horror staples such as limited healing items and save points.
- Possibility of choosing between modern and tank controls.
- 6 different difficulty settings.
- Built-in achievement system.
Ever felt like you are a spirit stuck in a body that’s not yours?
- OS: 20
- Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 3.60 GHzMemory: 64 MB RAM
- Memory: 64 MB RAM
- Graphics: AMD Radeon R7 200 series
- Storage: 1 GB available space
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