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Obvious spoiler warning for the gameplay!
Personal space please
So for the last devlog we had a bunch of separate levels, each set messing with a separate mechanic. Now the logical route would be mixing them for this chapter.
Does this look like a logical game to you?
For chapter 3 I wanted to change up the gameplay since repetition can turn the scariest scenarios into a boring chore, so I decided to borrow yet another page from Fatal Frame. Specifically, the section in Crimson Butterfly in which you lose your combat mechanic and have to run away from an unbeatable chaser enemy.
Theres a catch, though: the normal enemies can still be encountered. How do you beat them? You have the chaser hit them for you.
Yes, its 6 Feet Behind 2.
Also, if you turn back after being told that you cant turn back, pick up an odd key and brace a section with the chaser and bullet hell hazards again, you can pick up and old friend.
A quiet place OH GOD THEYRE HERE
This section ended up being somewhat short so I added a more chilled-out walking sim level afterwards (chapter 3.5?), although you can still encounter random battles there and maybe something else.
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