




Have you ever wondered why ghosts are so rare? If everyone who dies becomes one, shouldn’t we see them all the time.
The answer is simple: we do see them, but they don’t let us remember.

You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you.

LINGER has been trying to understand the Haunted House phenomena for years. It’s not an easy task, since information is constantly lost.
More intensive research is needed.
We are going in.

Explore twisted, almost gone rooms. Rip yourself off your body to reach impossible spots and reveal the unseen.
The answer is simple: we do see them, but they don’t let us remember.

- Retro 3D graphics with photo-edited textures.
- Combat and puzzles designed around the astral projection mechanic.
- Fast-paced combat: get close to the enemies with your spirit for extra damage, but beware of leaving your real body vulnerable.
- Random enemy encounters, no room is safe.
- Surreal story revolving around an SCP-esque take on haunted houses.
You feel trapped inside. Diseased, weak, barely holding on. You wanted an escape. So it escaped. It was you, or at least made from what is you.

- Recall your memories.
- Collect all the missing information.
- Remember your mistakes.
- Don’t give up.
LINGER has been trying to understand the Haunted House phenomena for years. It’s not an easy task, since information is constantly lost.
More intensive research is needed.
We are going in.

Explore twisted, almost gone rooms. Rip yourself off your body to reach impossible spots and reveal the unseen.
- Mind-screwy map.
- Fixed camera angles built with modern controls in mind.
- Survival horror staples such as limited healing items and save points.
- Possibility of choosing between modern and tank controls.
- 6 different difficulty settings.
- Built-in achievement system.
Devlog 3 - Gone gold
Its been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. Im not going to spoil the last chapters gameplay gimmick, so Ill just say it involves the only thing scarier than a good monster design: an invisible monster.
So, what now?
Testing, duh.
So far I managed to play the whole thing with minimal issues. I plan to see if I can gather a small amount of playtesters and release the full game this April.
Miscellaneous changes:
- Doors now have a slight glow effect so they are easier to see.
- Interactable buttons are now white instead of black so they are easier to see.
[ 2024-03-21 21:55:12 CET ] [Original Post]
Minimum Setup
- OS: 20
- Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 3.60 GHzMemory: 64 MB RAM
- Memory: 64 MB RAM
- Graphics: AMD Radeon R7 200 series
- Storage: 1 GB available space
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