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- fixed localization - fixed: some interface errors and its management - fixed: method of achievements obtaining from scanning - added: new beetle kind of enemy on the beginning levels - added: ability to disable some upgrades - improved: game interface using gamepad - improved: camera of the character - improved: graphics and sound of the base bomb - improved: mechanics of the terrarium elements discovery - improved: big caterpillar - small changes on first levels and other small changes
- fixed localization - fixed: some interface errors and its management - fixed: method of achievements obtaining from scanning - added: new beetle kind of enemy on the beginning levels - added: ability to disable some upgrades - improved: game interface using gamepad - improved: camera of the character - improved: graphics and sound of the base bomb - improved: mechanics of the terrarium elements discovery - improved: big caterpillar - small changes on first levels and other small changes
Patch additions and fixes:
Patch additions and fixes:
Fixed bugs: -Fixed errors when skipping cinematics. -Pop up figures - don't crawl on the menu interface now. -Gamepad,- the image menu button at the hints was changed. -Statistics of the goods purchase was fixed. -Last level transition to the final cinematics was corrected. Changed: -Sound for opening the statistics window was added. -When value is zero the number of ammo will be displayed. -Changing of the SFX volume will work at all objects. Graphics changes: -Visual effect of the sleeping was changed. -Depth of field (DOF) and fog on some levels was corrected. -Models of the wires are added on some levels. -Some collisions meshes was corrected. And other improvements.
Fixed bugs: -Fixed errors when skipping cinematics. -Pop up figures - don't crawl on the menu interface now. -Gamepad,- the image menu button at the hints was changed. -Statistics of the goods purchase was fixed. -Last level transition to the final cinematics was corrected. Changed: -Sound for opening the statistics window was added. -When value is zero the number of ammo will be displayed. -Changing of the SFX volume will work at all objects. Graphics changes: -Visual effect of the sleeping was changed. -Depth of field (DOF) and fog on some levels was corrected. -Models of the wires are added on some levels. -Some collisions meshes was corrected. And other improvements.
Patch changes: Different difficulty will influences at: Waiting time of the transport Count of the stars drop down. Only at easy difficulty: Half count of stars drop down if neutral died not from us. From teleporting objects will be drop down stars. Shop: Waiting time of the transport displayed now. Levels: Butterflies will be spawned after hero death. "Use icon" added at teleport on "Abandoned beach" level. "Use icon" added at butterfly on "Coral island" level.
Patch changes: Different difficulty will influences at: Waiting time of the transport Count of the stars drop down. Only at easy difficulty: Half count of stars drop down if neutral died not from us. From teleporting objects will be drop down stars. Shop: Waiting time of the transport displayed now. Levels: Butterflies will be spawned after hero death. "Use icon" added at teleport on "Abandoned beach" level. "Use icon" added at butterfly on "Coral island" level.
Patch changes: Different difficulty will influences at: Waiting time of the transport Count of the stars drop down. Only at easy difficulty: Half count of stars drop down if neutral died not from us. From teleporting objects will be drop down stars. Shop: Waiting time of the transport displayed now. Levels: Butterflies will be spawned after hero death. "Use icon" added at teleport on "Abandoned beach" level. "Use icon" added at butterfly on "Coral island" level.
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