Throughout this journey, Ostera: The curse of... depicts a humorous saga where you are the hero, rich in cultural references, comic absurdities and moral dilemmas…

- The management of the village :

- Exploration :

- Narrative combats :


In the village management part of the game, you will have to balance resources such as food, gold and military forces while meeting the needs and complaints of your villagers.

In both exploration and combat, rely on your personal resources, mental strength, without forgetting your tools. Manage them wisely between each phase to avoid exhaustion.
[h2][b]Dear Messengers,
[/b][/h2]
Its been just over three months since Ostera: The curse of launched in Early Access. Aside from a few initial bug fixes, no new content updates have been released yet.
Our social media channels have been quiet. Many players know this kind of silenceand for an early access game, thats rarely a good sign.
So, its time we shared some honest context and clarity with you.
[hr][/hr][h3][b]Who are we?[/b][/h3]
Just a tiny team:
A writer
[/*]A developer
[/*]An artist
[/*]
[/b][/h3]
On March 29, Ostera launched in Early Access. We received incredible support from so many streamers and content creators. It truly warmed our hearts, and seeing your live feedback helped us fix lots of little issues right away.
Then came the sales...
Despite the energy poured into the project by streamers, viewers, and supporters the game didnt sell well.
And as many of you probably know: no sales = no income = a tough time continuing development full-time.
[hr][/hr][h3][b]Where are we now?[/b][/h3]
For the past few months, Ostera has become a side project something we work on during weekends or holiday breaks when we find the time.
But dont worry we havent abandoned the game!
It might not get all the content or small features we originally envisioned, but it will have a proper ending.
[/b][/h3]
Weve identified three major reasons:
[olist]Early Access: Launching a story-driven game as our debut title in Early Access was a big gamble and a tough sell.
[/*]First-time creators: Ostera is our first-ever release. We had no previous audience, no communication experience, no community and that matters.
[/*]An unconventional game: Ostera doesnt fit neatly into the "graphic novel" mold. Its not the kind of game most players are used to and even we had trouble defining it at times.
[/*][/olist][hr][/hr][h3][b]Why did we wait this long to say something?[/b][/h3]
We wanted to give it a few months before speaking out. We also didnt want to share emotional reactions or get too personal too soon.
But now, we believe its important that every current and future player knows the full context what theyre buying, and in what conditions Ostera will leave Early Access.
[hr][/hr][h3][b]The bottom line?[/b][/h3]
Ostera is not abandoned.
Out of respect for:
our backers
[/*]the streamers who believed in us
[/*]you, the players who bought the game
[/*]and for ourselves, because we put our hearts into this project
[/*]We will finish what we started.
This summer, well have more time to focus on upcoming chapters.
[hr][/hr]Thank you so much for taking the time to read this.
Wishing you a wonderful day,
The Profits Troll Studio Team
Hello everyone!
I hope you're all well!
It's been 3 weeks now since Ostera: The curse of... was released on Early Access.
We've had a plethora of wonderful feedback in comments and streams.
Thank you so much!
Wishlists have exploded, which warms our hearts!
About today's update:
- We've fixed the bug at the end of the last A few minutes later expedition,
- We've corrected a few spelling mistakes in French,
- We've added the Steam cloud feature for your backups,
- We've added 11 new achievements! Of course, more will be added as we go along!
So there you have it, a small but welcome update.
Don't hesitate to comment, we're now listed as positive and that's great!
Next step, Very positive!
Have a nice day,
Greetings from France!
Hello everyone!
Thank you for your purchase and support!
Here's the very first update for Ostera: The curse of...
We've listened to and taken on board all the feedback you've given us via the various streams.
Many of the French spelling mistakes have been corrected.
We're also delighted to announce the Steam cloud feature for your backups!
There may be a problem with your first saves, but don't worry, it won't happen again.
Thanks in advance for your feedback,
Have a nice day,
Profits Troll Studio
Hello everyone!
I'm Charly, the artist behind Ostera: The Curse of...
Here we are: Ostera arrives tonight, UTC+1!
We're really looking forward to hearing your feedback on the game, and hope that this Early Access will inspire you to dive even deeper into the adventure.
With anticipation and stress, we wish you...
To have fun!
Charly, Robin and Fabien
Hello everyone!
I'm Charly, the artist behind Ostera: The curse of... !
First of all, a huge thank you to everyone who funded the Kickstarter campaign! We also appreciate everyone who has wishlisted the gamedespite our somewhat chaotic communication, you're still here, and that means the world to us.
We're now entering the playtesting and debugging phase, so I'm thrilled to announce that Early Access for Ostera: The curse of... should be out this month!
We've prioritized gameplaybalancing, readability, quality writing, and a strong English adaptationover sheer content quantity, ensuring the best experience possible.
We hope you enjoy our work! I'll be back with more updates soon, but in the meantime, feel free to share your thoughts and help spread the word!
Take care,
Charly, Robin and Fabien.
Hey everyone,
Exciting news: our Kickstarter is live! We need YOUR support to take this project to new heights. Every bit of help counts, and we're counting on you to spread the word. Together, we can make something truly amazing happen!
link : https://www.kickstarter.com/projects/ostera-the-curse-of/ostera-the-curse-of?ref=user_menu
Thanks for your support!
New features in 5.0.0
- The head of the guard
- The fishermen
- The farmers
- Pillow
- The merchants
- The spy
- Pixie
Graphics enhancements
Bug fixes
- Fixed unintended clicks on answers when holding the zapgun
- The shop no longer asks the player to fulfill the conditions if they have already been fulfilled for scripted expeditions
- Refined the color change values of the resource counters
- The expedition to find Kia's bag now triggers correctly
- Fixed the issue of recurring grievances
- Starting army set to 25 instead of 15
- Starting currency set to 200 instead of 300
- Added missing controller shortcuts visuals on the pause menu
- The end of the demo now appears correctly on day 5
- Rebalanced grievances
Minimum Setup
- OS: Ubuntu 16.04Memory: 8 GB RAMStorage: 5 GB available space
- Memory: 8 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
[ 6465 ]
[ 2104 ]
[ 1943 ]