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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Its been just over three months since Ostera: The curse of launched in Early Access. Aside from a few initial bug fixes, no new content updates have been released yet.
Our social media channels have been quiet. Many players know this kind of silenceand for an early access game, thats rarely a good sign.
So, its time we shared some honest context and clarity with you.
[hr][/hr]Just a tiny team:
A writer
A developer
An artist
On March 29, Ostera launched in Early Access. We received incredible support from so many streamers and content creators. It truly warmed our hearts, and seeing your live feedback helped us fix lots of little issues right away.
Then came the sales...
Despite the energy poured into the project by streamers, viewers, and supporters the game didnt sell well.
And as many of you probably know: no sales = no income = a tough time continuing development full-time.
[hr][/hr]For the past few months, Ostera has become a side project something we work on during weekends or holiday breaks when we find the time.
But dont worry we havent abandoned the game! It might not get all the content or small features we originally envisioned, but it will have a proper ending.
[hr][/hr]Weve identified three major reasons:
[olist]Early Access: Launching a story-driven game as our debut title in Early Access was a big gamble and a tough sell.
First-time creators: Ostera is our first-ever release. We had no previous audience, no communication experience, no community and that matters.
An unconventional game: Ostera doesnt fit neatly into the "graphic novel" mold. Its not the kind of game most players are used to and even we had trouble defining it at times.
We wanted to give it a few months before speaking out. We also didnt want to share emotional reactions or get too personal too soon.
But now, we believe its important that every current and future player knows the full context what theyre buying, and in what conditions Ostera will leave Early Access.
[hr][/hr]Ostera is not abandoned. Out of respect for:
our backers
the streamers who believed in us
you, the players who bought the game
and for ourselves, because we put our hearts into this project
We will finish what we started.
This summer, well have more time to focus on upcoming chapters.
[hr][/hr]Thank you so much for taking the time to read this.
Wishing you a wonderful day,
The Profits Troll Studio Team
Hello everyone! I hope you're all well! It's been 3 weeks now since Ostera: The curse of... was released on Early Access. We've had a plethora of wonderful feedback in comments and streams. Thank you so much! Wishlists have exploded, which warms our hearts! About today's update: - We've fixed the bug at the end of the last A few minutes later expedition, - We've corrected a few spelling mistakes in French, - We've added the Steam cloud feature for your backups, - We've added 11 new achievements! Of course, more will be added as we go along! So there you have it, a small but welcome update. Don't hesitate to comment, we're now listed as positive and that's great! Next step, Very positive! Have a nice day, Greetings from France!
Hello everyone! Thank you for your purchase and support! Here's the very first update for Ostera: The curse of... We've listened to and taken on board all the feedback you've given us via the various streams. Many of the French spelling mistakes have been corrected. We're also delighted to announce the Steam cloud feature for your backups! There may be a problem with your first saves, but don't worry, it won't happen again. Thanks in advance for your feedback, Have a nice day, Profits Troll Studio
Hello everyone! I'm Charly, the artist behind Ostera: The Curse of... Here we are: Ostera arrives tonight, UTC+1! We're really looking forward to hearing your feedback on the game, and hope that this Early Access will inspire you to dive even deeper into the adventure. With anticipation and stress, we wish you... To have fun! Charly, Robin and Fabien
Hello everyone! I'm Charly, the artist behind Ostera: The curse of... ! First of all, a huge thank you to everyone who funded the Kickstarter campaign! We also appreciate everyone who has wishlisted the gamedespite our somewhat chaotic communication, you're still here, and that means the world to us. We're now entering the playtesting and debugging phase, so I'm thrilled to announce that Early Access for Ostera: The curse of... should be out this month! We've prioritized gameplaybalancing, readability, quality writing, and a strong English adaptationover sheer content quantity, ensuring the best experience possible. We hope you enjoy our work! I'll be back with more updates soon, but in the meantime, feel free to share your thoughts and help spread the word! Take care, Charly, Robin and Fabien.
Hey everyone, Exciting news: our Kickstarter is live! We need YOUR support to take this project to new heights. Every bit of help counts, and we're counting on you to spread the word. Together, we can make something truly amazing happen! link : https://www.kickstarter.com/projects/ostera-the-curse-of/ostera-the-curse-of?ref=user_menu Thanks for your support! [previewyoutube=6GZSXk3OpBE;leftthumb][/previewyoutube]
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