




Battle against a variety of bots and crush them with strategy and skill. Players have the opportunity to unleash their creativity using the intuitive tools of Tinkercad to construct their very own robot models. Once your creation is complete, it's time to put it to the test in exhilarating solo matches or against other players locally.
Pit your robot against a variety of AI opponents. Adapt your tactics on the fly as you navigate through diverse arenas and environments, honing your skills with every victory. Play tournaments against other players locally and see if your bots are good enough to win! Are you prepared to dominate the arena and claim victory in Battle RC?
· Up to 4 Players In 2v2 Matches
· 16 Bots to Choose From
· Workshop to View, Edit, and Import Custom Bots
· 12 Arenas to Battle In
· Tournament Mode With 3 Different Bracket Sizes
· Share Your Own Bot Creations With Your Friends
Stay tuned for more bots, arenas, and more to come!
Spinner rotation when idle no longer behaves like a gyroscope
Fall damage is now assigned to the bot who caused it
Hammers now deal damage accurately thanks to a new damage system
Hammers having higher speeds in lower framerates is now fixed
Hammer speed no longer causes bot to flip itself
Some hammers not retracting bug is now fixed
Audio was greatly improved for both spinner hits, small collisions, and saws
Bots should only deform inwards now upon collisions
Destruction now happens at the point of collision
Destruction damage is now relative to an adjusted force of impact
Destruction debug option was added to dev options to visualize damage
Wheel damage is now based on health rather than force, making it more robust
Huge performance boost on custom bots allowing for increased framerate
Improvements in menu performance
Some bug fixes in camera switching (dynamic mode)
A new feature to control time was added to dev options (disabled by default)
Fixed a few other bugs
Spinner damage was reworked again
New and improved scoreboard was added
Meshes with the same name causing issues when adding meshes to a bot is now fixed
Fixed a few other bugs
Anniversary!
New bot "Uno" was added to the game
A new deformation system has been implemented
Spinners now deal damage more consistently
The new destruction system now works by hit count instead of damage
Unstick button is finally available in matches
You can go back to the editing menu when testing a bot
Placing decals in weapons is now possible
A number of improvements to the Steam Workshop including a boost in performance
Fixed a few other bugs / improved a few things
New destructive damage system is now available in beta
Custom bots now load in less than a second after being saved in cache allowing matches to start a lot quicker than before
Custom bots colliders are now baked manually for faster load times
New winner podium for bots after winning a tournament
New Reveal Stage in the workshop
You can now skip the intro by adding "-skipintro" to the launch options
The game is now resizable in windowed mode
Fixed a few other bugs
Menu system was reworked (code wise) allowing for faster transitions between menus and scenes
Barricade, Ankle Biter, and Twister were greatly optimized
Battle RC, Classic, most other arenas, and menus were greatly optimized with a hefty boost in performance
Arena colliders for Battle RC and Classic arenas are now foolproof
Arena hazards now deal less damage
Friction has been lowered allowing bots to get under others easier and get stuck less overall
Arms are now stronger and more reliable
Hinges in general should now be stronger and more reliable
Game size was lowered by ~25%
Stock bots now load even faster
A new experimental feature was added to the dev options called spinBlur (disabled by default)
Graphics settings bug causing presets to not work properly is now fixed
You can now access a more comprehensive overlay to monitor framerate and ram usage through the settings menu (FPS Counter)
Translations are finally on beta
Importer menu in the workshop has been mostly redone (visually and code wise)
You can now center and rotate bots in-game
Resizing bots now works by bounds, meaning that its size will always be proportional to a set value no matter the size of the model
You can now split objects by loose parts, mostly eliminating the need to color parts individually
Overriding a bot's meshes without making the bot again is now possible
You can now add new parts to an existing bot and also remove them
Parts now support transparency
New decal/livery system was implemented allowing you to add images to your designs
You can now change the color of flames
Fixed a ton of bugs / improved a lot of things
Christmas!
Bulldozer, CAT, Danger Zone!, RedSkull, Rocket, and Executor were greatly optimized
Wheels should now be more stable and less jittery
A top speed multiplier was added to the game, allowing for an increased top speed to all bots (dev options)
A new experimental feature was added to the dev options called newWheels (disabled by default)
Fixed a few other minor bugs
Few fixes to the Steam Workshop menu
You can now open workshop items in the browser
New Advanced tab in Settings to change physics quality
The game now supports the Steam Workshop
The game is now compatible with the Steam Deck
Tournaments have a new judge mode to choose a winner at the end of each fight
Pit countdown issues should be fixed
Arms dealing damage when they shouldn't should be fixed
Weapons now properly parent to other weapons
Many fixes related to gamepad navigation
The bot search should now scroll to the bot found
Bot Danger Zone! has been heavily optimized and no longer causes lag spikes when hit
A completely new settings menu was made
You now have access to a custom graphic preset, allowing you to fine-tune your settings
Two new anti-aliasing methods have been added (SMAA, MSAA)
You can now rebind the camera controls
The settings menu can now be accessed through the pause menu, including rebinding controls
Fixed a few other bugs / improved a few things
Spooky!
New bot "Devil Forge" was added to the game
New arena "Volcano" was added to the game
New weapon type "Flame" was added to the game
The game is now fully compatible with most gamepads. You can now navigate the menus with ease
There's now independent keyboard and gamepad controls
Two extra mapping slots have been added for weapons
Bots now have stats. These are visible when selecting a bot
Low graphics preset was lowered for more performance (slight visual compromise)
Every other graphics presets were also lowered for more performance (no visual compromise)
All round ~35% FPS boost on most arenas, with an incredible ~55% FPS boost on menus
The health system has been reworked (code wise)
All weapons have been reworked (code wise)
You can now access the pause menu on tournaments
There are now weapon limiters for arm and flame types
A dev options menu was added including multipliers and experimental features
Experimental feature "Wheels Off" has been enabled. This will allow wheels to break off upon collision
Spinners now have more torque and a better spin-up time
Arms can now deal damage without a ruleset. They now deal damage based solely on impact (experimental)
Pits now wait one second before eliminating a bot
A search bar is now available on selector menus to find bots easily
Selecting bots in the tournament now opens the selector menu
Fixed a few other minor bugs / improved a few things
New bot "Khaos" was added to the game
New arena "Robot Madness" was added to the game
Resolution options in settings show properly now (you may need to re-select your desired resolution)
A new window mode option has been added in the settings
A new advanced menu has been added in the settings including framerate options, physics step options, a Vsync toggle, and an FPS counter
News tab has been added
You now have access to a bigger selector in the workshop
Arena selection in tournaments is now possible
Score in rumble mode now scores properly
Added a countdown before battles
Fixed a few other minor bugs
Scoring in the new rumble mode has been fixed
Frozen screen on some systems when starting the game has been fixed
Arenas should now load a bit faster on lower end systems
Summer!
A highly requested mode has finally been added, rumbles!
There is now a randomize button in single matches to select random bots for a match
You can now filter which bots are included in the randomizer for both single matches and tournaments
A new green screen mode has been added in the workshop
A new deformation system has been implemented
You can now set a fully custom camera position per arena
Camera settings can now be saved per arena
The camera now has a new target option "Center" that fixes the camera to look at the center when selected
When camera target is set to "All", the camera will now focus only on bots that are still active
There is now a new weapon type called "Hinge", meant for hinges like forks and other applications
Arms are now allowed to be child to other arms. You can also have hinges inside arms, hinges inside hinges, etc.
Fixed a few other minor bugs / improved a few things
New bot "Rocket" was added to the game
New arena "Classic" was added to the game
A new settings menu has been added in the Workshop
You can now create previews for custom bots in the new Workshop settings menu
Storage stats are now shown in the new Workshop settings menu
Custom bots now load ~50% faster in selector screens
Custom bots are now saved in cache for a slightly faster load time
Loading screens now show loading better (less freezing)
Bots with "Weapon Self Right" property enabled now can self-right properly
Fixed issue with arms still not able to go past 180 degrees
Spinners are now stronger and still take time to reach max speed
Custom bots should now experience deformation upon hits
The AI can now control CCW arms without issue
Some arena colliders have been further improved/fixed
Fixed a few other minor bugs
Black screen when coming from pause menu has been fixed
Wrong mesh count when importing/editing has been fixed
Arms can now only damage if they're CCW, Toggle, and have a maxAngle of 80 or above
Fixed a few other minor bugs
A toggle has been added to the Tournament menu called `Input Selector` that, when enabled, will prompt you to select inputs for the bots each round
Spinners have been greatly nerfed in terms of spin up time and overall torque to allow for a more *realistic* behavior during collisions
The arm system has been re-worked and should now work more fluidly, allowing for angles over 180 without bugging out
Some damage caps have been added to prevent absurd damage on hits
A new bot selector has been added to help better find the bots that you want to use
There is now an update log in-game where you can see the list of features/fixes added in each update
Previous issue with the inputs of players 3 and 4 in the tournament has now been fixed
Fixed a few other minor bugs
Custom bots now show up in the tournament's winner podium
CCW Arms (aka hammers) now deal damage
Tilted spinners, along with any weapons with custom orientations such as sideways verticals and horizontal arms are now supported
You can now import .bot's easily in the workshop without the need of going to the game's bot folder
Naming discrepancies in .bot files are automatically handled when importing from workshop
Deleting bots is now possible within the game
Weird glitching effect on wheel rims has now been fixed (please child the rims accordingly)
Tie's in tournaments are now *impossible*, meaning a winner will be chosen at random and the tournament won't bug out
Most arenas have been fixed in order to prevent bots from glitching through the ceiling
The game is now fully integrated with Discord's Rich Presence, meaning it is an official game on Discord!
Fixed a few other bugs along with some performance fixes
Tournament winner not showing up in the gui now shows up
Arms with child spinners will now work (no need to re-import if you had already imported and configured it)
You can now fully edit a bot after saving it. This means not having to re-import if you accidentally messed something up
Refreshing a bot in testing grounds should be smoother
Arena weapons will not trigger infinite noise when colliding
Camera control keys are now obvious (F6, F7, F8)
FOV slider was added on the pause menu
Weird HDR flickering has now been fixed (more noticeable on custom bots)
Fixed a few other minor bugs
Minimum Setup
- OS: Ubuntu 20.04
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
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