The Lettuce Village Lowdown (Devlog) November 2023
We tackled a huge chunk of work this month. Were finally done adding interactivity to every room in the game! This has played a HUGE role in helping our game feel more like a real game. Now, you can interact with almost anything kitchen counters, framed drawings on walls, the mysterious box thats sitting in the town square to get a bit more information about it. This has also included adding quite a few tiny easter eggs that go beyond just reading text, but wed rather leave these for everybody to discover on their own. We've left an example of what exploring a typical room might look like on our Tiktok account, and we'll be posting more sneak peeks into this on Twitter as well.
Garage Sale wouldnt be Garage Sale without items to collect and coins hidden throughout the town, and weve finally been working on finishing adding both of these! We arent quite yet done hiding everything yet, but weve come up with some clever hiding spots and we've been keeping track of everything to make sure you can afford every item in the game if you find every hidden coin. This should be done really, really soon. During this process, weve also hidden a few secret passageways and achievements that arent tied to quests at all just little rewards for players who go the extra mile to find everything. We hope everybody has as much fun finding these things as we did hiding them!
Weve just about wrapped our first round of internal playtests! We had our team members play through the entire game this month and weve knocked a lot of pesky bugs out during this process! Its also been super eye-opening to have team members who arent as familiar with the quests play through them weve realized that we need to change the difficulty and structure of a few quests. We definitely cant reveal a lot about this feedback (thats spoiler territory), but we *can* show you some very silly comments from our first round of playtesting with absolutely zero context. Do with these screenshots what you will
We have a lot of feedback from our internal playtest that we need to implement before we can move on to external testing! Weve started this already, but itll likely take us a few weeks before we can get to this point. Once thats done, though, well be ready to move onto a smaller external playtest with friends in person, and after implementing feedback from this round of testing, well have a larger closed beta to share with pretty much anybody whos interested. We should have details to share about this next month. Were also a team of (mostly) students, so from late December (when finals end) to late January, well be out of classes and have a lot more time to tie our game together and meet our early 2024 release window. Because were entering finals season and mostly working on things we cant talk about in depth (like restructuring quests), its likely that Decembers devlog will be a little thin (and likely late we do not want to be working on a devlog on New Years Eve!), but we promise were hard at work! If you want to support us on our Garage Sale journey, please wishlist our game right here on Steam! Even if you dont plan on buying it, every wishlist helps us out. See you in Lettuce Village soon! And please reach out to us via email (garagesalegame at gmail dot com) if you have any questions, suggestions, or just want to say hi. Please we want emails!
[ 2023-12-03 00:21:24 CET ] [ Original post ]
Welcome back to The Lettuce Village Lowdown! The Lettuce Village Lowdown is the name of a newspaper run by a*very*passionate character who youll meet in Garage Sale, and were now also adopting the name for our new series of monthly devlogs. Weve been really hard at work on Garage Sale this month, so were excited to share a few tidbits and insights into our development process with you!
Flavor Text, Collisions, and Layering Done!
We tackled a huge chunk of work this month. Were finally done adding interactivity to every room in the game! This has played a HUGE role in helping our game feel more like a real game. Now, you can interact with almost anything kitchen counters, framed drawings on walls, the mysterious box thats sitting in the town square to get a bit more information about it. This has also included adding quite a few tiny easter eggs that go beyond just reading text, but wed rather leave these for everybody to discover on their own. We've left an example of what exploring a typical room might look like on our Tiktok account, and we'll be posting more sneak peeks into this on Twitter as well.
Scavenger Hunt Time
Garage Sale wouldnt be Garage Sale without items to collect and coins hidden throughout the town, and weve finally been working on finishing adding both of these! We arent quite yet done hiding everything yet, but weve come up with some clever hiding spots and we've been keeping track of everything to make sure you can afford every item in the game if you find every hidden coin. This should be done really, really soon. During this process, weve also hidden a few secret passageways and achievements that arent tied to quests at all just little rewards for players who go the extra mile to find everything. We hope everybody has as much fun finding these things as we did hiding them!
Internal Playtesting
Weve just about wrapped our first round of internal playtests! We had our team members play through the entire game this month and weve knocked a lot of pesky bugs out during this process! Its also been super eye-opening to have team members who arent as familiar with the quests play through them weve realized that we need to change the difficulty and structure of a few quests. We definitely cant reveal a lot about this feedback (thats spoiler territory), but we *can* show you some very silly comments from our first round of playtesting with absolutely zero context. Do with these screenshots what you will
Going Forward
We have a lot of feedback from our internal playtest that we need to implement before we can move on to external testing! Weve started this already, but itll likely take us a few weeks before we can get to this point. Once thats done, though, well be ready to move onto a smaller external playtest with friends in person, and after implementing feedback from this round of testing, well have a larger closed beta to share with pretty much anybody whos interested. We should have details to share about this next month. Were also a team of (mostly) students, so from late December (when finals end) to late January, well be out of classes and have a lot more time to tie our game together and meet our early 2024 release window. Because were entering finals season and mostly working on things we cant talk about in depth (like restructuring quests), its likely that Decembers devlog will be a little thin (and likely late we do not want to be working on a devlog on New Years Eve!), but we promise were hard at work! If you want to support us on our Garage Sale journey, please wishlist our game right here on Steam! Even if you dont plan on buying it, every wishlist helps us out. See you in Lettuce Village soon! And please reach out to us via email (garagesalegame at gmail dot com) if you have any questions, suggestions, or just want to say hi. Please we want emails!
Garage Sale
Bug Burrow
Bug Burrow
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(70 reviews)
https://store.steampowered.com/app/2104990 
[0 B]
Welcome to Lettuce Village! You're exploring the tiny forest town's communal garage sale as Juniper, a young resident who's shy yet eager to cure her summer loneliness and maybe pick up a few trinkets along the way.
It wouldn't be a garage sale without lots of treasures! Throughout the game, you'll be able to shop at various garage sales, yard sales, and stores to find storied antiques, homemade crafts, and sentimental trinkets that provide glimpses into their former owners' lives. (And, if you explore every nook and cranny in Lettuce Village, you'll find just enough coins to purchase every item in the sale. You're welcome.)
Lettuce Village is in the middle of nowhere, so your neighbors are... a bit interesting. As you explore the town, you'll have the opportunity to complete small quests to help your neighbors, rewarding you with bits of the town's history, some coins or unique items, and occasionally a lifelong friendship.
Despite its small size, Lettuce Village has quite the interesting history. Take your time talking to your neighbors, exploring every area, and completing as many quests as you can — you just might be able to uncover some of the town's well-kept secrets...
It wouldn't be a garage sale without lots of treasures! Throughout the game, you'll be able to shop at various garage sales, yard sales, and stores to find storied antiques, homemade crafts, and sentimental trinkets that provide glimpses into their former owners' lives. (And, if you explore every nook and cranny in Lettuce Village, you'll find just enough coins to purchase every item in the sale. You're welcome.)
Lettuce Village is in the middle of nowhere, so your neighbors are... a bit interesting. As you explore the town, you'll have the opportunity to complete small quests to help your neighbors, rewarding you with bits of the town's history, some coins or unique items, and occasionally a lifelong friendship.
Despite its small size, Lettuce Village has quite the interesting history. Take your time talking to your neighbors, exploring every area, and completing as many quests as you can — you just might be able to uncover some of the town's well-kept secrets...
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