Announcing Rift Riff
Were currently knee-deep into making Rift Riff and will be sharing our progress with you regularly here on Steam. We have already come a long way in setting a baseline for gameplay, story, art style and music, but theres a lot that has still to be decided and made. Things like level designs, enemy types, tower types, bosses, upgrades, tier lists, modifiers, over-world, plot twists Wed love to keep you posted on our progress here on Steam and hope to receive feedback as to what to explore next.
Rift Riff is Adriaans first game using the Godot game engine, graphic designer Sims first pixel art game, and music composer and sound designer Matthijs first game ever. We think a team setup like this will take unique approaches and different perspectives on game conventions that will rub off onto the game. We expect a juicy, small, and casual but tactical game experience, with a light storyline, vibrant visuals, and beautiful music. Were *very* excited to show you more!
Weve so far made a few levels and found some fun and interesting gameplay, but theres a lot more work to be done before we can get it into your hands. Mainly balancing the towers and enemies, coming up with a few more tower and enemy types, more juicy art and animations, a meta game and an over-world, extended UI, some essential technical features, steam deck support, and many more things. As of right now, we are working on a solid demo that will be hella fun (we hope :D).
In short, were planning to release a demo in a few months and do the games full release later this year. Theres also a few Steam festivals were hoping the game to be part of, such as the Tower Defense Fest and the Steam Next Fest. Wishlist and follow the game to make sure you dont miss the demo & release! ttyl, Adriaan, Sim, and Matthijs
[ 2024-03-25 10:52:30 CET ] [ Original post ]
We are happy and proud to announce Rift Riff, a new minimalistic tower defense game with concise gameplay, a light story, and vibrant pixel art!
Progress
Were currently knee-deep into making Rift Riff and will be sharing our progress with you regularly here on Steam. We have already come a long way in setting a baseline for gameplay, story, art style and music, but theres a lot that has still to be decided and made. Things like level designs, enemy types, tower types, bosses, upgrades, tier lists, modifiers, over-world, plot twists Wed love to keep you posted on our progress here on Steam and hope to receive feedback as to what to explore next.
Very Indie
Rift Riff is Adriaans first game using the Godot game engine, graphic designer Sims first pixel art game, and music composer and sound designer Matthijs first game ever. We think a team setup like this will take unique approaches and different perspectives on game conventions that will rub off onto the game. We expect a juicy, small, and casual but tactical game experience, with a light storyline, vibrant visuals, and beautiful music. Were *very* excited to show you more!
Currently Pre-alpha
Weve so far made a few levels and found some fun and interesting gameplay, but theres a lot more work to be done before we can get it into your hands. Mainly balancing the towers and enemies, coming up with a few more tower and enemy types, more juicy art and animations, a meta game and an over-world, extended UI, some essential technical features, steam deck support, and many more things. As of right now, we are working on a solid demo that will be hella fun (we hope :D).
Demo soon, full release later
In short, were planning to release a demo in a few months and do the games full release later this year. Theres also a few Steam festivals were hoping the game to be part of, such as the Tower Defense Fest and the Steam Next Fest. Wishlist and follow the game to make sure you dont miss the demo & release! ttyl, Adriaan, Sim, and Matthijs
Rift Riff
Adriaan de Jongh
Adriaan de Jongh
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://riftriff.com
https://store.steampowered.com/app/2800900 
A minimalistic tower defense game with concise gameplay, a light story, and vibrant pixel art.
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.
So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.
So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.
Features
- The whole game with updates and everything (?)
- Some amount of levels (??)
- Multiple hours of gameplay (?!?)
- Many many towers and enemies (?!???!)
- Upgrades, Skill Trees, Challenges, Modifiers, Replayability... we have no idea either!
- If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!
Made by…
Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.MINIMAL SETUP
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 300 MB available space
- OS: Linux distribution released after 2020
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated graphics with full Vulkan 1.2 support
- Storage: 300 MB available space
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