Ola! Sim here again, working on the art of Rift Riff. A small update/catch up on the tower designs we're trying out. We're still testing all these elements, but I think it's cool to share some of the progress we've made with the towers.
We started off with dummy's for testing game flow and animations.
Then I made an overview of designs and upgrade shapes we may need.
I then saw everything was pretty stale and needed some character in order to really have fun with it. I went back to the drawing board and drew up some designs.
And I'm now in the process of turning these into pixel designs and creating animations:
On to the next! :)
A minimalistic tower defense game with concise gameplay, a light story, and vibrant pixel art.
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.
So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.
Features
The whole game with updates and everything (?)
Some amount of levels (??)
Multiple hours of gameplay (?!?)
Many many towers and enemies (?!???!)
Upgrades, Skill Trees, Challenges, Modifiers, Replayability... we have no idea either!
If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!
Made by…
Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.
MINIMAL SETUP
OS: Linux distribution released after 2016
Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Integrated graphics with full Vulkan 1.0 support
Storage: 300 MB available space
RECOMMENDED SETUP
OS: Linux distribution released after 2020
Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: Dedicated graphics with full Vulkan 1.2 support