Demo Patch 1
[ 2024-07-31 10:57:10 CET ] [ Original post ]
Hey! Thanks for playing the demo! We're collecting feedback, fixing bugs, and improving the demo continuously. Here's everything we've updated since the initial demo release:
New
- Shops in the overworld show a swirly thingy when there're something you can buy there.
- Added a wave counter to in-game interface.
- Added a settings button to the pause menu.
Improved
- Improved tower targeting. It's the same algorithm (the enemy closest to its target) but more reliable.
- Made both scenarios in Pondonia a tiny bit easier to beat.
- Improved edge colliders of Pondonia to reduce the chances of getting stuck with the player character.
- Made enemies less likely to get stuck behind towers.
- Differentiated tower base types (basecamp, defensive, and offensive) more from each other.
- Slower projectile graphics better match their range.
- Scenario description now also highlights when a scenario is still locked.
- Minor improvements to English translations. (Other languages will have to wait for now, sorry!)
- Various minor interface improvements.
Bug Fixes
- Fixed flashing cloud reflections in the ponds of Pondonia.
- Fixed the in-game interface disappearing on with multiple monitors setups on Windows.
- Removed unused tower bases in the Beach level.
- Fixed loading getting stuck in the overworld when trying to escape during the loading screen.
- Fixed option not being shown as selected when running into a build inspector with an input direction.
- Fixed various small bugs relating to pausing the game.
Rift Riff
Adriaan de Jongh
Adriaan de Jongh
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://riftriff.com
https://store.steampowered.com/app/2800900 
A minimalistic tower defense game with concise gameplay, a light story, and vibrant pixel art.
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.
So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.
So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.
Features
- The whole game with updates and everything (?)
- Some amount of levels (??)
- Multiple hours of gameplay (?!?)
- Many many towers and enemies (?!???!)
- Upgrades, Skill Trees, Challenges, Modifiers, Replayability... we have no idea either!
- If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!
Made by…
Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.MINIMAL SETUP
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 300 MB available space
- OS: Linux distribution released after 2020
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated graphics with full Vulkan 1.2 support
- Storage: 300 MB available space
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