



We're looking for people to play Rift Riff and help us understand what parts of the game need improvement. At this stage in the game's development, a screen recording of the game paired with your voice (no face necessary) is the only feedback useful to us. If you're open to that, we'll send you a Steam Playtest key for the latest full version of Rift Riff, include you in the in-game credits, and send you a key of Rift Riff as a thank you (should you want one). Sign up to playtest here: https://docs.google.com/forms/d/e/1FAIpQLSe2I12Gc9X1iCB3toLAB0maFnZ0HJwqVUjIlqRpxrMhTjV85w/viewform If you have questions, we can answer those on our newly setup Rift Riff Discord server: https://discord.gg/3J4JWhBCkq We look forward to seeing Rift Riff in your hands!
[ 2025-01-13 15:30:06 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.
So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.
Features
- The whole game with updates and everything (?)
- Some amount of levels (??)
- Multiple hours of gameplay (?!?)
- Many many towers and enemies (?!???!)
- Upgrades, Skill Trees, Challenges, Modifiers, Replayability... we have no idea either!
- If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!
Made by…
Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 300 MB available space
- OS: Linux distribution released after 2020
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated graphics with full Vulkan 1.2 support
- Storage: 300 MB available space
[ 6040 ]
[ 1237 ]