Hey Rifters,
Ya'll probably know by now how important Steam Next Fest is for small devs teams like us! So please play the heck out of the demo and wishlist the game it helps in reaching more people who may love the game as well, in getting us more feedback and prioritizing development of remaining features, and it helps us get ready for the game's launch in April.
And in case you missed it: we JUST added companions to the Next Fest demo so that you can play around with it and tell us how it feels!
We look forward to a fun and hectic week! If you need us, for anything, reach out to us through the Steam Forums. <3
- Adriaan, Sim, Franz, Matthijs, and Professional Panda
A minimalistic tower defense game with concise gameplay, a light story, and vibrant pixel art.
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.
So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.
Features
The whole game with updates and everything (?)
Some amount of levels (??)
Multiple hours of gameplay (?!?)
Many many towers and enemies (?!???!)
Upgrades, Skill Trees, Challenges, Modifiers, Replayability... we have no idea either!
If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!
Made by…
Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.
MINIMAL SETUP
OS: Linux distribution released after 2016
Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Integrated graphics with full Vulkan 1.0 support
Storage: 300 MB available space
RECOMMENDED SETUP
OS: Linux distribution released after 2020
Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: Dedicated graphics with full Vulkan 1.2 support