
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.

So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.

Features
- The whole game with updates and everything (?)
- Some amount of levels (??)
- Multiple hours of gameplay (?!?)
- Many many towers and enemies (?!???!)
- Upgrades, Skill Trees, Challenges, Modifiers, Replayability... we have no idea either!
- If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!
Made by…
Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.Hey Rifters! Thanks for your bug reports. v1.3.0 of Rift Riff on Steam contains the following fixes:
Fixed challenges in Bloom not completing when they should.
[/*]Fixed monsters being stuck in an idle animation after dying.
[/*]Fixed incorrect Chinese and Japanese font rendering on macOS.
[/*]Fixed the continue button in tower select getting stuck on \'continue anyway\'.
[/*]Fixed window resolution button showing when fullscreen is enabled.
[/*]Fixed screen selector not showing when fullscreen is disabled.
[/*]
As always, the full changelog can be found here: https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/
ttyl, the rift riff team: Adriaan, Sim, Franz, Matthijs, and Professional Panda
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 300 MB available space
Recommended Setup
- OS: Linux distribution released after 2020
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 8 GB RAM
- Graphics: Dedicated graphics with full Vulkan 1.2 support
- Storage: 300 MB available space
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