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New DDE Update

Patch Notes

  • The bootstrapper has been removed so the game will automatically log-in when you launch it from Steam and will no longer re-download files on startup.
  • The overlay has been removed and all functionality associated with it has been either built into the game or replicated using Steam services.
When you download the update you will need to transfer any local save files you have into a new directory. Here’s how to do that: [olist]
  • Go to “SteamsteamappscommonDunDefEternityBINARIESWIN32” and find the file called “DunDefHeroes74.dun.tag_0”
  • Drag that file over to “SteamsteamappscommonDungeonDefendersEternityBINARIESWIN32”
  • Then, delete the entire DunDefEternity directory to save yourself some 6GBs of hard drive space.[/olist]


    [ 2015-07-13 16:10:32 CET ] [ Original post ]

  • An Update on DDE

    Greetings Defenders, Thank you for your support through the release of Dungeon Defenders Eternity. It’s been a humbling experience, one that has highlighted that we need to do better as a studio. The lessons we’ve learned, from greenlighting projects to managing external partners, have been invaluable. As such, we have discontinued our relationship with Nom Nom Games. At Trendy, we will be producing one more patch, which will remove the playverse login and overlay. (The monster is dead!) This patch will not contain any gameplay modifications or the in-progress rebalance. In the future, you will receive your Hall of Triumphs rewards for owning Dungeon Defenders Eternity automatically in Dungeon Defenders II. As a thank you for your continued support, we will be giving owners of Dungeon Defenders Eternity a free code for the Dungeon Defenders Collection later this summer. This will be a giftable code, so if you already own the full collection, you will be free to give it to a friend or sell it to a stranger. We’re also updating the original Dungeon Defenders. For the full details, please head to this post. Sincerely, The Trendy Team Update: Steam gave us the all-clear, so we went ahead and sent out the Dungeon Defenders Collection codes. You'll find the code in your Steam Inventory. Update 2: If you received a giftable copy of DDE (either as a gift from another user or if you purchased a Steam copy of DDE on another website), you should now have a copy of the DD1 Collection in your Steam library. Unfortunately, Valve was unable to give gift-copy players a giftable copy of the DD1 Collection. Update 3: The free DD1 Collection code offer will end on June 5th. If you haven't received your free code, you have until June 5th to contact support@trendyent.com to receive your code.


    [ 2015-05-06 19:01:42 CET ] [ Original post ]

    Patch 8.7 Released

  • Fixed an issue where several maps would sometimes not load. This includes: Omenak, Infested Ruins, Winter Wonderland, Kings Game, Creepy Buccaneers Bay, Eerie Endless Spires, Spooky Ramparts, and Etherian Holiday Extravaganza.


    [ 2015-04-06 18:53:35 CET ] [ Original post ]

  • Rebalance Public Test Weekend #1

    Greetings Defenders, In just a few short hours we will be kicking-off the first public test weekend for the rebalance we have been discussing all month. Starting tonight at 8pm we will be rolling out the rebalance patch. It will stay live until Monday morning at 11:30am when we roll the live client back to the previous version. What this means for you: Heroes, pets, towers, enemies, abilities, and everything else except gear will be conforming to the new design set forth this month in a series of “Let’s talk about” posts on the DDE forums. Due to the method in which gear is stored in code, it will remain in the old balance regime because there will be no good way to revert it once we convert. What this means for you: You could find yourself in possession of some seriously overpowered gear. Given that we know that much of the existing gear could be OP, we are asking you, fine dungeon defenders, to work with us in testing this rebalance and avoid posting feedback on the forums based on experiences with already existing gear. Starting a new hero or farming new gear for an existing hero are good ways to get a feel for what new progressions systems will feel like. While we encourage you to discuss this topic amongst yourselves all weekend, on Monday, when we revert back to the current patch, we will posting a consolidated feedback thread on the forums where we will be tracking community sentiment on the rebalance. This thread will directly influence how we move forward with testing and possibly applying the rebalance. Thank you for reading up on this topic and bearing with us as we completed the patch. For more information about the Rebalance, check out this comprehensive post.


    [ 2015-01-30 22:45:19 CET ] [ Original post ]

    Content Creators Earn Over $50M Through Steam Workshop, Can Now Earn Money in More Games

    When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly. So far, the total payments made to individuals for the creation of in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have passed $57 million. This money was earned by over 1,500 contributors spread out across 75 countries.

    New Curated Workshops

    The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we're happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.



    This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.

    We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.

    Introducing Revenue Tools For Workshop Authors

    The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we're also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.



    Once you have content accepted into a paid, curated Workshop, you'll see a link to "View Your Revenue" from your "My Workshop Files" page. If you don't have any content accepted yet, now's a great time to get involved!


    [ 2015-01-28 22:32:00 CET ] [ Original post ]

    Patch 8.2 Released

    Patch 8.2 Bugs

    • Fixed an issue on some maps where there were less enemies appearing with 3 and 4 players.
    • Etherian Holiday Extravaganza: Fixed an issue in Firefox where mountains are not seen in the background.
    • Akatiti: Fixed an issue where the Turtle and Shroomite NPCs were behaving inconsistently with activations/re-activations.
    • Assault Challenge Map: Fixed the enemy AI
    • King’s Game: Fixed an issue with Mix Mode display messages appearing at incorrect times
    • Fixed a crash issue on Android platforms
    • Fixed socketing issues on holiday costumes
    • Arcane Library/Hall of Court: Adjusted collisions to prevent players from getting out of the map
    • Genie Pet: Fixed an issue where a player’s towers were unintentionally receiving the mana buff
    • Fixed some AI flight pathing issues on Coastal Bazaar


    [ 2015-01-07 17:41:09 CET ] [ Original post ]

    Patch 8.1 Released

    Content

    Bugs
    • Collision and pathing fixes on Infested Ruins, Embermount Volcano, Buccaneer's Bay, Winter Wonderland, and The New Tavern
    • Fixed a bug on Crystalline Dimension that prevented enemies from walking out of spawn
    • The snowman minibosses in Winter Wonderland now have a visual display of their health


    [ 2014-12-22 21:25:59 CET ] [ Original post ]

    Patch 8.0 - Content Update 5 Released

    Content

    • Monk and Huntress Visual Updates
    • New Tavern
    • The magical-donkey-amulet-fairy’s time in the Tavern has come to an end. He thanks everyone for the business and wishes you all happy defending!
    • Christmas Content:
    • Returning Costumes from Dungeon Defenders:
      • Apprentice - Santa Costume
      • Huntress - Holiday Elf Costume
      • Monk - Reindeer Costume
      • Squire - Mrs. Claus Costume
    • 4 New Emotes: One for each Christmas Costume
    • Enemies have also gotten into the Christmas Spirit
    • Returning Maps
      • Winter Wonderland
      • Etherian Holiday Extravaganza
    Bugs
    • Fixed an issue with Cyber Slicer, Punch Gauntlet, and Coteau that prevented the Barbarian from attacking
    • Desert Princess Adept costume can no longer use the Default Adept Emote
    • Cleaned up collisions on Crystalline Dimension, Summit, Coastal Bazaar, and Embermount
    • Selling/Destroying a defense affected by the buff beam no longer sells/destroys the buff beam as well
    • Adjusted Hardcore label indicator in the options menu
    • New accounts no longer get free achievements when loading into games for the first time
    • Pet Eggs now properly float above the ground when dropped
    • Capped the range indicator visuals on towers to reduce FPS drop in Build Phase.

    Patch 7.3 Released

    Bug Fixes

    • Items with 16 upgrades will display proper damage numbers when upgraded
    • Infested Ruins: Fixed a typo in the map description
    • Infested Ruins: Loot quality has been set to proper values
    • Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech”
    • Boss Rush: Lore Artifacts are being rewarded properly
    • Crystalline Dimension: Waves are no longer skippable by rapidly switching characters


    [ 2014-12-10 22:20:52 CET ] [ Original post ]

    Patch 7.2 Released

    Bug Fixes

    • Items with 16 upgrades will display proper damage numbers when upgraded
    • Infested Ruins: Fixed a typo in the map description
    • Infested Ruins: Loot quality has been set to proper values
    • Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech”
    • Boss Rush: Lore Artifacts are being rewarded properly
    • Crystalline Dimension: Waves are no longer skippable by rapidly switching characters


    [ 2014-12-10 21:20:51 CET ] [ Original post ]

    Patch 7.1 Released

    Bug Fixes

    • Achievements: All achievements should now be working on playverse and steam
      • The Honorary Hero achievement has been removed
    • EV Buff Beam: Removed an incorrect sound effect from towers being buffed
    • Harbinger: Toned down the alpha on the Enrage state particles to reduce “blown out” look
    • Wasp Queen: Now functioning properly on 3 to 4 player Hardcore Nightmare Modes.
    • Infected Ruins: Various collision fixes
    • King’s Game: The Defender’s Forge no longer floats in the wrong orientation
    • Mixed Mode: Wave messages no longer display after map completion
    • Mixed Mode: Fixed UI errors when repeatedly entering the Main Menu
    • Dark Elf Warrior: Readjusted the elemental resist VFX socket
    • Amulets/Consumables: These now show up a blue/yellow color on minimap
    • Enrage Aura: Previously, if a Monk placed an Enrage Aura and then left the match and re-joined, his Enrage Aura would not function. We fixed it so that it will continue to function properly.
    • Players can no longer instantly skip waves by rapidly swapping characters
    Known Issues
    • Artifacts are not properly being rewarded on Boss Rush


    [ 2014-12-03 19:16:44 CET ] [ Original post ]

    Content Update 4 Released

    Content/Balance

    • Mixed Mode is now available on all non-Halloween Campaign and Bonus Maps
    • New Map: Infected Ruins
      • Featuring: A new enemy (the Wasp) and a new boss (the Wasp Queen!)
    • King’s Game map has returned to Dungeon Defenders
    • 12 New Emotes. One for each character!
    • Alien FX keyboard, mouse, and case functionality has been added
    • Rebalanced the Crystalline Heroes on Crystalline Dimension.
    • In order to prevent amulet abilities from failing to cast, we have standardized all spell casting rates on abilities
    Bug Fixes
    • Fixed a significant delay that could occur when loading into a map.
    • Adjusted floating damage numbers to no longer stack on top of each other
    • Reflected projectiles no longer damage the core
    • Physical Towers no longer target Physical Immune enemies.
    • Buccaneer’s Bay: Cleaned up roof and level collision
    • Omenak: Cleaned up roof and level collision
    • Omenak: Wyvern wave warnings now display correctly
    • Omenak: The Flying Goblin Mech’s Static Charge debuff no longer persists after he has been defeated
    • Eerie Endless Spires: Skybox has been fixed
    • Minor visual tweaks on item comparison UI
    • Adjusted Amulet Vendor collision and interaction radius for better user experience
    • Added and adjusted recommended levels to the Halloween event maps
    • Halloween Maps no longer support hardcore mode, as intended.
    • Fixed a visual display issue when upgrading a Tower while using a controller
    • Fixed an issue where players were able to enter Hardcore Survival mode on maps that haven’t been beaten
    Known Issues
    • Some achievements are not properly being tracked and awarded on Playverse.
    • Artifacts are not properly being rewarded on Boss Rush


    [ 2014-11-25 18:17:30 CET ] [ Original post ]

    Patch 6.4 Released

    Bug Fixes

    • Fixed an issue on some maps where Nightmare enemies were spawning on Insane Survival
    • All items should now be able to properly roll up to 16 upgrade levels, instead of 12
    • Omenak: The Flying Goblin Mech intro cinematic is now brighter
    • Dread Dungeon: The ceiling no longer disappears in Offline Mode
    • Sky City: The Goblin Battlecruiser's electrical attack no longer damages auras
    • Summoner’s Minions no longer lose the Crystal Champion visual effect when they lose the Djinnlet effect
    • Fixed a typo on the Inactive Screen
    Known Issues
    • A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.


    [ 2014-11-19 22:40:26 CET ] [ Original post ]

    Patch 6.3 Released

    Balance/Features

    • Amulet Vendor Event
      • The magical-donkey-amulet-fairy has come to Etheria bearing gifts of powerful amulets! Visit him in the Tavern for a limited time!
    Bug Fixes
    • Eerie Buccaneer’s Bay
      • Wyverns that spawn in the south spawner no longer get stuck
      • Fixed pathing issues for the northeast spawners
    • Spooky Ramparts: The purple spawner rings on roof spawners now display correctly
    • Alchemical Laboratory: A section of the terrain is no longer invisible
    • Sky City: Damage numbers no longer show up on invisible units after map victory
    • Magus Citadel: North doors now open and close correctly
    • Main Menu: Squire has been updated to properly display his wrist
    • Users can no longer create a name with special symbols
    Known Issues
    • A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.


    [ 2014-11-14 21:29:22 CET ] [ Original post ]

    Patch 6.2 Released

    Features/Balance

    • EV buff beams can once again buff auras without having to pass through their center!
    • A player who leaves a game session now automatically drops all of their mana!
    • A message now displays after the users has been timed out from inactivity
    • Visual update on the buff/debuff frames
    Bug Fixes
    • Fixed the way VFX on monk auras scale, so players no longer need sunglasses to view them
    • Siege Mech Minion
      • No longer flagged as a boss
        • Brings his health down considerably
        • Still takes 50% less damage in Siege Mode
        • Now vulnerable to certain abilities like Curse of Weakness
      • Artillery no longer damages cores
      • Pulse Cannon attack now deals Lightning damage instead of Physical
    • “Gotta Catch Most of 'Em!” Achievement now properly unlocks once a player collects 20 pets in their Item Box
    • Monk’s Healing Aura VFX now scales properly
    • Fixed an issue with the player camera that was causing Monk auras to disappear when being viewed from extreme angles
    • Goblin Cupid and Monkey pets’ damages have been adjusted to appropriate pet levels
    • Fixed rendering errors on Omenak
    • Fixed Huntress trap visual display issues on environment meshes in Omenak
    • Fixed rendering errors for the Portal in the Tavern that leads to the Hall of Triumphs
    • First-person mode for the Monk, Initiate and Jester now properly plays ranged attack sounds
    • Summoners can no longer leave and re-enter a map to cast multiple instances of Crystalline Champion. When leaving a map, existing Crystalline Champions are removed.
    • Hardcore selection box disabled for Halloween maps
    Known Issues
    • Significant delay can occur when loading into a map. The more items a player has, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.


    [ 2014-11-06 17:25:27 CET ] [ Original post ]

    Content Update 3 Released

    Note: We believe we have made major improvements to the lag in this patch. Please let us know how these fixes are working for you in the comments. https://www.youtube.com/watch?v=R2FayLRz5zs&list=UU6rak1lOnwEAvajI5QY65nQ New Features & Content

    • Nightmare Survival is now available on all non-Halloween Campaign and Bonus Maps.
    • Nightmare now has new Ethereal enemies who are immune to physical damage.
    • New Map: Omenak. Featuring: A new enemy, the Siege Mech, and a new boss, the Flying Goblin Mech!
    • Halloween has returned to Dungeon Defenders with three Halloween maps:
      • Spooky Ramparts
      • Eerie Endless Spires
      • Creepy Buccaneer's Bay
      • Complete each one for special rewards!
    • 3 DD1 Pets return: The Djinnlet, the Monkey, & the Goblin Cupid
    • Improved Item Comparison Overlay that displays stats in three categories: Primary stats (resistances and weapon), Hero stats, and Tower stats
    • All maps have had a major post-processing pass. (Look! No more Vaseline.)
    • The Djinn and Dark Elf Archer have an all-new look!
    Balance Changes
    • Bosses now take 50% reduced damage and have had their hit points reduced by half.
    • All build timers on every map now start at 120 seconds.
    • Barbarian Lightning Stance: The enemy stun buff duration now scales from 1.5 seconds to 8 seconds.
    Bug Fixes
    • More lag fixes. Let us know how it plays now!
    • The 'Report Bug' button is now hidden in Offline Mode.
    • Fixed pathing issues on Karathiki Jungle.
    • Fixed a terrain display issue in Alchemical Laboratory.
    • Fixed achievements not properly being rewarded.
    • Enemies on the boss wave of Embermount Volcano no longer drop loot.
    • The portals in Portal Defense now have an icon that correctly teleports with the portal.
    • Square graphical glitches no longer show up when placing towers near the spawners on Deeper Well.
    • The water volumes during the Aquanos boss fight now turn off when the boss dies, canceling the debuff.
    • Skins now properly apply towards the Puttin on the Ritz achievement.


    [ 2014-10-30 15:32:05 CET ] [ Original post ]

    Content Update 3 Preview

    https://www.youtube.com/watch?v=R2FayLRz5zs Greetings Defenders, Content Update 3 is upon us! Here's what's coming in this month's update: Nightmare Survival Bring your best loot if you wish to survive. Face off against harder Nightmare Elite enemies and discover even better loot rewards. As an added touch for Nightmare: Some enemies now spawn with Physical Damage Immunity! Halloween Updates Buccaneer's Bay has been given a scary makeover, and we’re also bringing back the Halloween themes for The Ramparts and Endless Spires. Look out for some ghoulish new items only found on these maps! New Map: Omenak Cower under the Gothic architecture in the new map, Omenak. Run in fear from the new enemies, the Siege Mech and the Flying Goblin Mech boss! And More! Content Update 3 also brings item comparison changes, lag solutions, three pets (the Djiin, the Monkey and the Goblin Cupid) and more! When can you play Content Update 3? Stay tuned for more information!


    [ 2014-10-27 23:48:03 CET ] [ Original post ]

    Patch 5.4 Released

    Balance/Features

    • The Player AFK Auto Kick timer has been reduced from 30 minutes to 10 minutes
    • Increased the enemy levels on two maps for Nightmare difficulty:
      • Buccaneer's Bay: enemy levels range from 2866 to 3443 (was 2595 to 2880)
      • Coastal Bazaar: enemy levels range from 2896 to 3451 (was 2730 to 3315)
    • Players can now drag skills onto the HUD while in Overlord Mode
    • Coastal Bazaar: Increased the Orb’s red beam damage
    • Removed the 60 Second Leave Timer on Hardcore Mode
    • The Pixie Pet active ability now only affects players
    Bug Fixes
    • Fix for some public tavern sessions getting stuck in a state where players are unable to join
    • The tooltip for creating any new Hero in Offline Mode appeared as: "Add New Squire," the tooltip now states the correct hero names
    • Heroes can now move after selecting the upgrade ability, once a defense has been chosen for an upgrade they must remain stationary
    • Coastal Bazaar: Further collision and pathing tweaks
    • Players will no longer get stuck in Phase Shift if they activate Heal Self immediately
    • Minor UI fixes to the Item Box/Shop interfaces


    [ 2014-10-21 00:58:18 CET ] [ Original post ]

    Patch 5.2/Hotfix 5.3 Released

    Server Support

    • New server region: Added a server location in Western Europe, resulting in lower latency and lower lag for players in this region
    Balance/Features
    • Rebalanced auto sell for excessive item drops; a single map will have a max number of the following at any one time, destroying the lowest quality of each category:
      • 35 - Normal equips (excluding amulets, boosts, and pets)
      • 5 - Amulets
      • 5 - Boosts
      • 5 - Pets
    • All end of map rewards have been improved in quality
    • Summoner's Spider will no longer target poison affinity enemies
    Bug Fixes
  • Added potential fix for profile save rollback issues
  • Monk Auras have had their collision adjusted (in an effort to correct aura lag), so you must now select near the core of the aura to sell/upgrade/move them.
  • Fixed an issue on Sky City when the Goblin Airship enters Auras. (This is a potential fix for the lag problem with auras.)
  • Upgrading a weapon in the item box no longer drops the frame rate
  • Keybinds now work when sending items to the Playverse Inventory
  • Improved the visuals on scaled up Monk Auras
  • Fixed an issue where Summoner Archer Minion can't hit targets at max distance
  • Embermount Volcano pathing has been improved so that smaller enemies don't get stuck on rocks on the path from the near side eastern spawn
  • Coastal Bazaar: Adjusted paths and collisions
  • Defenses can no longer be built outside of the gameplay space on Magus Citadel
  • Portal Minimap icons on Cystalline Dimensions will now scale properly
  • Enemy spawn timers in Crystalline Dimension have been sped up; several enemies (such as Djinn and Copters) were spawning too slowly and causing delays
  • Fixed an exploit to make the world of Dungeon Defenders Eternity a better place
  • EV Beams can now be built around the crystal in Alchemical Labs
  • Players can no longer place towers on roofs in Arcane Library
  • Added recommended levels to Embermount Eruption Challenge Hotfix 5.3
    • Added an additional exploit fix


    [ 2014-10-15 17:27:03 CET ] [ Original post ]

  • Dungeon Defenders Eternity
    Nom Nom Games Developer
    Trendy Entertainment Publisher
    2014-07-22 Release
    Game News Posts: 19
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Mixed (1351 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Sunshine Linux Depot [6.5 G]

    Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

    Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

    Key Features

    • Defend with towers
    • Four-player online co-op
    • Ground-breaking story about a group of children who try to save the world
    • Level up 12 different hero classes
    • Argue about which hero is the best on our forums
    • Kill an Ogre with a chainsaw sword
    • Fight a gigantic dragon (Spoiler!)
    • Put some wings on your heroes and dye their clothes pink -- because you can
    • Look up the best map builds online; pass this knowledge off as your own
    [/b]

    What's New

    New Content:
    • 5 campaign missions including Embermount Volcano with an all new Boss Fight & cinematics and Omenak with an all new Boss Fight
    • 2 new bonus missions and a new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 70 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities

    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Private tavern, where you can start missions with just yourself and your friends
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • Transmog System which allows you to change how your visible armor looks (or make it invisible!)
    • 34 new equipable emotes (not included with purchase of base game)

    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards
    • A revised User Interface

    What's Returning


    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!


    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection to play online. There is a offline mode beta, where after updating the game you can play offline with separate heroes.
    • Dungeon Defenders Eternity requires you to create a playverse account.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600. equivalent or greaterNetwork: Broadband Internet connection
    • Storage: 6 GB available spaceAdditional Notes: Internet connection is required to play.
    GAMEBILLET

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    GAMERSGATE

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