🕹️ Partial Controller Support
🎮 Full Controller Support
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🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Great news, everyone! Incremental Town RPG is no longer a "Limited Profile" game on Steam! This means that all achievements you unlock will now count towards your Steam profile as expected.
We appreciate your support and hope you enjoy the journey ahead. Keep playing, keep unlocking, and most importantlyhave fun!
Happy gaming!
[NEW] Auto-Save option now available To access the beta branch, follow these steps: [olist]
[FIX] - Fixed an incorrect reward value after defeating the Kraken. - Fixed an issue where some crafting units did not save their enabled state after reloading the game. - Resolved an issue where some achievements did not unlock for games migrated from the demo. - Fixed an issue where a villager was consumed even when the player canceled military production. [ENH] - Adjusted the position of resource gain numbers. - Added instructions showing that the game can be played as a clicker game. - Added details on how to use Priests. [BALANCE] - Buffed regular upgrades. - Workers will no longer reset after applying prestige perks. - Reduced rewards from the Kraken. A Message from the Developer If you enjoyed playing the game, Id greatly appreciate it if you could take a moment to write a review and recommend it to others. As a solo indie developer, your reviews mean the world to me and are vital for the game's success!
*This update is available only on the beta branch for testing. Please export your save file before trying it. [FIX] - Fixed an incorrect reward value after beating the Kraken. - Fixed some crafting units not saving their enabled state after reloading the game. - Resolved an issue where some achievements were not unlocking for games migrated from the demo. [ENH] - Added details on how to use the Priests. [BALANCE] - Workers will no longer be reset after applying prestige perks. - Reduced the rewards from the Kraken. Request from the Dev If you enjoyed playing the game, Id greatly appreciate it if you could take a moment to write a review and recommend it to others. As a solo indie developer, your reviews mean the world to me and are vital for the game's success!
[FIX] Fixed an issue where purchasing the Meat speed upgrade did not update its pricing in the Market
Fixed an issue where the Golem and Cyclops quests would not complete
Hey everyone!
Big newsVersion 1.0 is finally ready for testing on the Beta branch! This is the real deal, the big update we've been working hard on. So, if you're up for testing and helping me squash any last-minute bugs , now's your chance!
To access it: 1 Go to the game in your Steam library 2 Right-click, go to Properties 3 Head over to the Betas tab and select "Beta Branch"
Hop in, test stuff out, and let me know whats working (or not!)Ill be keeping an eye out for your feedback . Lets make this thing the best it can be for the full release!
Thanks a ton for all your support, as always. You all rock!
[HOTFIX] - Added FPS limit option for high-end setups to improve performance stability.
[ENHANCEMENT] - Performance improvements [NEW] - Two new achievements added [BALANCE] - Adjusted Military trading prices
[FIX] Improved performance. [ENH] The Church is now permanent after being built. [FIX] Fixed the building list disappearing after applying prestige perks. [ENH] Changed the action to stop Military Production in the Barracks UI from right-click to left-click. [BALANCE] Adjusted the initial quest to produce recruits, increasing the requirement from 20 to 25, so players can defeat the Kraken. [FIX] Fixed the issue where workers were getting stuck in the house after being dismissed, specifically right after applying prestige perks [FIX] Fixed Sawmill continuing to produce planks even when no workers were assigned to it [ENH] Improvements in quest descriptions [FIX] Fixed issue where the sawmill continued to produce planks even when all workers were dismissed at once
[FIX] Fixed Gain effect not showing the correct value after receiving the Plank Prestige boost. [FIX] Removed Prestige items from appearing in the resources bar. [ENH] Replaced the light green color in highlighted texts. [NEW] Added Market button at the top of the screen. [NEW] Market now opens from the coin HUD button. [NEW] Church now opens from the Prayer Points button. [FIX] Fixed building options not showing up after a Prestige reset. [FIX] Wood achievement notification showing up every time. [FIX] Fixed issue with prestige icon blinking after purchase.
[HOTFIX] Significant improvement in performance in the later game
[NEW] 5 new achievements have been included in the game
[BALANCE] The Mint now produces 10 coins at a time. [ENH] Added more resource slots. [ENH] Performance improvements for the later game. [FIX] Fixed some loading effects for worker assignments not showing in certain buildings.
[FIX] Fixed description of a quest from "Recruit 20 Soldiers" to "Produce 20 Recruits"
[FIX] Fixed bosses' combat locations not appearing on the map on macOS [ENH] Performance improvements [FIX] Fixed Fish prestige bonus not working [FIX] Fixed Start button not working on widescreen monitors [FIX] Fixed ambient sound volume not changing from the preferences menu
[ENH] Overall Performance Improvement [FIX] Ambience Sound Not Changing from Preferences Menu
[FIX] Fixed combat with bosses when player is already battling in caves [FIX] Ambience music stopping [FIX] Fixed start button in widescreen display [FIX] Fixed quest descriptions [FIX] Fixed troops not showing up against some bosses [FIX] Fixed requirements for crafting some buildings [FIX] Fixed grain collection not working
[FIX] Fixed Prayer Points not trading for bones [FIX] Cyclops having 0 life in combat
[ENH] Fixed resources bar [ENH] Improved map [ENH] Fixed camera movement [ENH] Changed background music [ENH] Adjusted plank trade price [ENH] Removed duplicate inventory buttons
[ENH] Workers move faster [ENH] Increased boost for resources speed upgrades [ENH] Increased boost for multiple workers [ENH] Balanced crafting recipes
[NEW] Added active gameplay for collecting resources. [NEW] Introduced a new way to send workers to a work yard. [ENH] Simple interactive objects in the scene. [FIX] Fixed clicks not working after opening the help window. [FIX] Fixed sound system.
Hello Folks, First of all, thank you very much for your priceless feedback! Ill do my best to implement most of your suggestions. This update is a test to see if you prefer a more active gameplay alternative for the game. [NEW] Active resource gathering by clicking included. Let me know if you need any further changes or adjustments!
Hello Folks I'm streaming Incremental Town RPG! An incremental game inspired by The Settlers. Come join the exploration and check out the newest updates. Your thoughts and feedback are super important to me, so let's chat while we play!
Hello Folks I'm streaming Incremental Town RPG! An incremental game inspired by The Settlers. Come join the exploration and check out the newest updates. Your thoughts and feedback are super important to me, so let's chat while we play!
Hello everyone, I've made some improvements and fixes to the demo this week: [ENH] Improved text readability. [FIX] Fixed quest modal text resetting. [ENH] Quest rewards now give more coins. [FIX] Fixed work yards progress counter. [ENH] Each additional worker in a work yard gives a 20% boost.
[FIX] Fixed multi-worker collection speed [ENH] Balanced trade item values [ENH] Improved reward values
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