




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Fixed another particle that escaped the previous frame rate cap fix introduced in the v1.1.5 patch.
- Fixed an issue with some particles playing too fast with certain Linux / SteamOS frame cap settings.
Greetings! Our Dev team has managed to get their hands on a Steam Deck unit, and we are pleased to share the following report on how Moth Planet performs and behaves on Steam Deck using Valve's own criteria for verification:
- Fixed an issue in which Landmark/Anomaly Steam Achievements may fail to trigger due to certain conditions and won't trigger again even when restarting the game.
- Typo fixes. - Credits and third party License updates.
- Added a cursor to make it easier to see which menu option is currently selected in certain screens.
- Updated Moth Planet to Godot Engine 4.3 - Moth Planet performance improvements thanks to Godot 4.3 may make it more accessible on weaker or older hardware, you must still have a GPU capable of Vulkan graphics, however. - Fixed a bug which made it so input glyphs weren't switching if you changed input devices while in a menu.
- Added hint to a secret moth that may be difficult to find even in the post-game.
- Fixed some more typos - Adjusted timed doors to open instantly during speedruns. - Fixed glitches that made speedrunning unreliable on multiple attempts without restarting the game.
- Adjust collision for a certain forest secret unhider. - Updated Steam SDK dependencies.
- Adjusted the color of the Post-Game Void Lore hints in Map for better contrast. - Adjusted some stray checkpoints to safer positions. - Adjusted the behavior of dialog based timed doors when loading into your save to ignore said timers if already saw these dialogs.
- Added a Post-Game Hint system for Lore Rooms, giving an idea of where the entry point for said rooms may be located if you haven't found them after finishing the game. - Adjusted some shadows for certain round objects. - Adjusted a Checkpoint. - Adjusted some Cutscene animation logic to avoid a potential softlock under certain conditions.
- Extra failsafes added for a certain final cutscene issue. Known Issue: If you have a completed save file from before 1.0.3, you may be missing 2 moths after you update to 1.0.4 and beyond, as a room was changed in the game's regional hierarchy, finding this room and interviewing those 2 moths will fix the issue permanently. The room is: [spoiler]The room to the right of the jail/dungeon in the Ruin's West Wing[/spoiler]
- Fixed issue where VSync wasn't updated according to settings. - Adjusted Forest Gate Door for cases where the player may enter from the other side after reloading their save. - Adjusted map hints for certain secrets that were hard to find. - Adjusted region for a certain room causing confusion with regional collection count. - Fixed an issue where a piece of geometry had wrong shadow polygon. - Fixed ligature readability on void text. - Fixed miscellaneous tileset errors.
- Fixed Full Screen being 1 pixel off. - Fixed a way to escape the final cutscene. - Fixed a missing checkpoint. - Fixed some extra dialog typos.
- Fixed a Tile Set issue in Forest's Refuge. - Fixed some typos.
It's finally here! Thank you so much everyone for your patience and sticking around~ Moth Planet has now launched and comes with a launch discount of 10% for 14 days! Go find out the truth about Lycosina! - Moth Fried Games
You'll be able to get the latest issue of Moth Planet very soon! We are releasing the game on July 26th!
You can now play the Moth Planet Demo on Steam!
In the Demo, youll be able to get a taste of the beginning of the game - Robins arrival at the distant village of Lycosina, and will also be able to explore the surrounding Forest, find the first two Landmarks, and secrets!
Also in this demo: SPEEDRUN MODE! Featuring 100% and Any% conditions!
https://store.steampowered.com/app/2892590/Moth_Planet
[ 6078 ]
[ 2083 ]
[ 4223 ]