* reduce Mojo (stamina) penalty, based on level * update the game engine backend to Godot 4.3 * enable Wayland support in Linux
This update brings various updates to the starting area, Genesis Grove, with a focus on expanding content for levels 1-20. The updates include:
Content Updates
- Introduced new workshop models
- Combined the Clothier and Armsmarker professions into the new Smith profession to facilitate progression
- Added four new item types: Sword, Totem, Gloves, and Talisman
- Introduced 8 new monsters
Gameplay Enhancements
- Implemented variable battlefield sizes, ranging from 8 to 16 cells in radius
- Enabled the placement of auras (bewitched cells) on top of each other
- Allowed traps and auras to be placed under fighters, adding strategic depth to encounters
- Enhanced monster AI to utilize auras and traps in battles
- Renamed the in-game currency
Spells and Achievements
- Added 5 new learnable spells
- Split the spellbook spells view into two columns for easier navigation
- Introduced 8 new monster hunter achievements to reward player progression
Visual and Equipment Updates
- Added a new player animation for sword swings
- Introduced 13 new equipment items to provide more customization and power options
- Added 5 new totem items that offer special modifications in battles, enriching strategic gameplay.
Various
- Moved the location of the spawn for new players to the desert to indicate the starting area
Introducing the latest update: Achievements. Players can now complete various tasks and earn rewards. With dozens of achievements to unlock, you can focus on character development, battles, monsters, professions, and exploration. Each achievement provides unique challenges and rewards, enhancing your gameplay experience. Start unlocking achievements today and see what you can accomplish.
- added a number input next to craft buttons to specify the amount of crafted items
- added a number input for item usage, enabling the consumption of multiple items at once
Introducing the latest update: Character Customization. Now, players have the power to refine their in-game avatars to match their personal style. Tweak everything from the hues of clothing, skin, hair, and facial hair, and seamlessly transition between male and female characters to create the desired effect.
- indicating the current turn by a pulsating indicator
- created a new audio bus for notifications
- grouped settings in the settings list
- introduced more accurate timers in battle
- fixed market not hiding in battles
addressed more issues related to memory leaks
Introducing the latest addition: the In-Game Market. Seamlessly trade items with fellow players, easily creating offers from your inventory with a simple click. Dive into the world of player-to-player transactions and enhance your in-game trading experience. Details:
- View available offers in the In-Game Market.
- Create new offers with ease directly from your inventory.
- Filter offers by item name, item category, or both for streamlined browsing.
- Added the market
- Added more mobs containing 1-3 monsters in each dimension
- Updated the shade of hover highlights
- Updated an item sprite
- fix movement range in battle not displaying the grid properly on fighter hover
- fix steam purchase finalization displaying the wrong amount of currency
- speed up the login flow
- fix sounds volume setting not loading properly
- free up more objects when leaving battles in an attempt to fix memory leaks
* merge Mycologist, Florist, and Alchemist into one profession * add a new level 1 recipe for Alchemist * contain tooltips within the viewport * fix summons crashing battles at the end * fix poison not working properly when leaving battles, causing Mojo penalty to be applied twice
* add colors to players and NPCs * update female NPC character models * play a sound and request window attention on turn begin * when joining a battle, the battlefield grid is always displayed * simplify some blocks * fix some monster animations * expose 1 new shadow and 1 new lighting option in settings * add a Pair Crafting achievement * fix battle tile generation by omitting "floating islands" * improve cowardly AI by keeping more distance when searching for a path
* Standardized all blocks to perfect cubes, removing vertex randomness * Enhanced shadow rendering for improved visual quality * Smoothed texture roughness from most meshes for a cleaner appearance * Added functionality: Press F1 to toggle tutorial display * Added functionality: Press F2 to indicate battle readiness or pass your turn * Implemented information display on resource harvesting level requirements
* add more tutorial tips * fix double weapon equip bug * reduce the number of monsters in some groups * automatically select the spell once it's learned from the tablet
* simplify the login process * limit max FPS to 240; set the default to 120 instead of 1000
* fix discord link * expand desert
Rebornia
Rebornia Games
Rebornia Games
Coming soon
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Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(20 reviews)
https://rebornia.org
https://store.steampowered.com/app/2882700 
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* Engage in turn-based combat with strategic depth
* Explore stunning low-poly environments
* Experience a captivating narrative
* Customize your character's journey
* Collaborate with other players in battles and alliances
* Unleash powerful spells and abilities
* Evolve your skills and progress through unique professions
- OS: Ubuntu 22.04
- Processor: Intel Core i5-6200UMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: NVIDIA GEFORCE 940MXNetwork: Broadband Internet connection
- Storage: 200 MB available space
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