Summoner's Sky
Super Bytes Developer
Super Bytes Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
New Wallpapers Available For Free!Two new wallpapers from the latest update are available now for free!
Thank you to everyone supporting the game your support means a lot!
Download them from: https://playsuperbytes.co.uk/downloads


[ 2025-02-08 13:00:54 CET ] [ Original post ] Patch Notes Version 1.9.1
- Main menu keyboard rebinding bug fix for "Strong Attack". Previously it was not available to be rebound and defaulted to F key.
- In game keyboard control tool tip bug fix for "Strong Attack". Previously the tooltip was displaying "UP" instead of the actual key default F.
[ 2025-02-03 10:03:07 CET ] [ Original post ] Update Version 1.9.0
New in Version v.1.9.0 !!
Player Updates
- The player can now glide after jumping.
- New character model & new toon shading techniques.
- Camera will follow player automatically after long inactivity.
- Camera will zoom out during battle automatically.
- Camera will follow enemies being attacked automatically (REMOVED - it made combat too difficult to control)
- Smoother camera rotation and player follow movement.
- Slow-mo & zoomed in monster death sequences.
- Optimised player particle effects.
- Optimised animations & movement.
- Optimised item pick-up effects.
- New enchanted weapon (Sword).
- Quick attacks will not physically effect summons. Heavy attacks will continue to push summons.
- The player will no longer stagger on light elemental damage. This previously caused unwanted breaks in combat.
- The player will stagger when taking light damage instead of falling over like with heavy damage.
- Player now has 5 Quick attacks.
- Player now has 5 Strong attacks.
- Player can combo Quick and Strong attacks.
- Player can summon during attack combos without pause.
- Player can Launch enemy with Down+Strong Attack.
- Player can perform Stringer with Forward+Strong Attack.
- Player can downward strike while in the air with Forward+Quick Attack.
- Automatic enemy lock on. The player will target the closet enemy automatically this ensures attacks hit easier.
- Summons will be summoned at the player's left and right sides. This stops the summon interrupting the players attacks.
- "Player Switch" now applies to the player's jacket.
General Updates
- Small tornado Wind element attack added to Wind element monsters. (can affected by Fire & Ice)
- Reduced player element affliction time.
- Bug fix for a rotation issue with element attacks.
- Increased player element affliction screen dirt.
- Book will carry the players weapon.
- Optimised Book follower movement.
- Fixed player rotation and movement during attacks.
- Enemies have attack combos and release elemental damage on the last attack.
- Enemies are more aggressive.
- Cloud texture changed to a more realistic shape.
- Camera shake enhanced.
- Enemies have 200%+ greater health.
The Crystals Of Calamity are growing in power... Dangerous monsters are growing in the shadows...
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Official Website
[ 2025-02-01 14:44:18 CET ] [ Original post ] EA Dev Diary #16Introducing combos using Quick attacks, Strong attacks and summoning!
- Player now has 5 Quick attacks.
- Player now has 5 Strong attacks.
- Player can combo Quick and Strong attacks.
- Player can summon during attack combos without pause.
- Player can Launch enemy with Down+Strong Attack.
- Player can perform Stringer with Forward+Strong Attack.
- Player can downward strike while in the air with Forward+Quick Attack.
- Automatic enemy lock on. The player will target the closet enemy automatically this ensures attacks hit easier.
- Summons will be summoned at the player's left and right sides. This stops the summon interrupting the players attacks.
This update is changing a lot of game mechanics and is taking longer to complete but don't worry it is still scheduled to drop February!
Stringer Attack (Forward+Strong Attack)
Launch Enemy (Down+Strong Attack.)
Summon during attack combo
Version v.1.9.0 (90% complete)
Below are lists of completed updates coming soon in v.1.9.0.
Player Updates
- New character model & new toon shading techniques.
- Camera will follow player automatically after long inactivity.
- Camera will zoom out during battle automatically.
- Camera will follow enemies being attacked automatically (REMOVED - it made combat too difficult to control)
- Smoother camera rotation and player follow movement.
- Slow-mo & zoomed in monster death sequences.
- Optimised player particle effects.
- Optimised animations & movement.
- Optimised item pick-up effects.
- New enchanted weapon (Sword).
- Quick attacks will not physically effect summons. Heavy attacks will continue to push summons.
- The player will no longer stagger on light elemental damage. This previously caused unwanted breaks in combat.
- The player will stagger when taking light damage instead of falling over like with heavy damage.
General Updates
- Small tornado Wind element attack added to Wind element monsters. (can affected by Fire & Ice)
- Reduced player element affliction time.
- Bug fix for a rotation issue with element attacks.
- Increased player element affliction screen dirt.
- Book will carry the players weapon.
- Optimised Book follower movement.
- Fixed player rotation and movement during attacks.
- Enemies have attack combos and release elemental damage on the last attack.
- Enemies are more aggressive.
- Cloud texture changed to a more realistic shape.
- Camera shake enhanced.
- Enemies have 200% greater health.
The Crystals Of Calamity are growing in power... Dangerous monsters are growing in the shadows...
Follow us on:
TikTok |
Twitter |
Official Website
[ 2025-01-18 12:38:56 CET ] [ Original post ] EA Dev Diary #15First look at v.1.9.0 which will introduce a completely overhauled player character, including:
- New character model & new toon shading techniques.
- Camera will follow player automatically after long inactivity.
- Camera will zoom out during battle automatically.
- Camera will follow enemies being attacked automatically.
- Smoother camera rotation and player follow movement.
- Slow-mo & zoomed in monster death sequences.
- Optimised player particle effects.
- Optimised animations & movement.
- Optimised item pick-up effects.
- New enchanted weapon.
This update is changing a lot of game mechanics and is taking longer to complete but don't worry it is 80% complete and will drop February!
New Player Character (Still a work in progress with missing textures, colours, clipping etc)
Zoomed out combat camera
Zooming in camera for monster death sequences
General updates coming as well
- Small tornado Wind element attack added to Wind element monsters. (can affected by Fire & Ice)
- Reduced player element affliction time.
- Bug fix for a rotation issue with element attacks.
- Increased player element affliction screen dirt.
- Book will always summon monsters in front of the player.
- Book will carry the players weapon.
- Optimised Book follower movement.
- Fixed player rotation and movement during attacks.
- Enemies have attack combos and release elemental damage on the last attack.
- Enemies are more aggressive.
- Cloud texture changed to a more realistic shape.
The Crystals Of Calamity are growing in power... Dangerous monsters are growing in the shadows...
Follow us on:
TikTok |
Twitter |
Official Website
[ 2025-01-11 12:29:49 CET ] [ Original post ] EA Dev Diary #14Version 1.9.0 will introduce a completely overhauled player character, including:
- New model
- Camera will follow player automatically
- Slow-mo monster death sequences
- Optimised player particle effects
- Optimised animations & movement
- Optimised item pick-up effects
- Slow-mo on key events and dramatic sequences
- Optimised Book follower movement
However, this update is taking a lot longer than anticipated and future updates will be delayed.
General updates coming
- Small tornado Wind element attack added to Wind element monsters. (can affected by Fire & Ice)
- Reduced player element affliction time.
- Fixed a rotation issue with element attacks.
- Increased player element affliction screen dirt.
The Crystals Of Calamity are growing in power... Something is taking a long time to model...
Follow us on:
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Official Website
[ 2024-12-14 13:21:11 CET ] [ Original post ] Patch Version 1.6.1Updates
- Version Number on Main Menu updated to 1.6.1 (1.6.0 did not)
- Fire element creep increased to 3
- Bug fix to elements Invoking functions when disabled (causing fire/ice to spread even when disabled)
- Wind Updrafts have been added to many sky platforms
- New horizontal Wind streams added to many sky islands
- Player stick light changed from Point to Spot light. This acts like a torch!
- Player idle animation changed to a more relaxed pose
- Fire looping sound changed
- FPS tracker added to Elemental Calamity spawner (if FPS goes below 30 they will not spawn)
[ 2024-11-18 10:08:13 CET ] [ Original post ] EA Dev Diary #12New 2 texture terrain
Current 12 texture terrain (will be removed in v.1.6.0)

Although we thought that both terrains look good the simplified 2 texture terrain is less distracting from the gameplay and with the new elemental systems being brought in we need more FPS!
BIG updates coming soon
- The Fire element is almost done! Fire will spread across the terrain. All summons, monsters and the player will take fire damage.
- The Ice element is almost done! Ice will spread across the terrain and freeze monsters and summons that touch it. The player will also slow and take damage. If ice touches water then frozen platforms will form in the water.
- The terrain textures have been reduced from 12 to 2. This slightly improves FPS and makes the terrain less distracting from the gameplay.
Ice element freezing the player
Fire element creeping around a ruin
General updates coming soon
- HUD screen dirt added for Fire & Ice status effects
- Stamina consumption for running & sprinting has been removed
- Plants, grass and trees have been tinted to match new terrain colours
- Wind updrafts have increased in power
- More building/ruin brick textures changed to darker colours
Other Updates coming soon
- A new original player character is in development!!! This character will replace the current playable characters when complete!
The Crystals Of Calamity are growing in power... I sure hope a tornado does not catch fire...
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[ 2024-11-09 11:17:31 CET ] [ Original post ] Patch v.1.1.1Bug Fixes
- The player should not be able to fall through the floor anymore.
[olist]
General Updates
The "Point Of Interest" markers have been updated with "Light Trees" to help guide players. We will add lore around these Light Trees in a later release. For now, do as the Light Trees command!
[/olist]
[ 2024-09-29 17:11:41 CET ] [ Original post ] Update Version 1.1.0Thank you so much summoners for joining us on this journey! We noticed players having issues with accessibility so hopefully this update will fix some of those. Please join us on our discord for the latest news on development and bug fixes!
Updates
- Main and sub menus now accept keyboard controls for Arrow Keys and Enter Key
- Book Menu can now be opened from the start of Level 1 - This will allow Player Switch, Saving Data & Exiting this game.
- Tooltips now open during actions and hide during idle time or movement (including running)
- Keyboard Arrow Keys removed from player movement & added to menu control
- Idle animation probability increased to 80% when idle
- Unlock crystal moved higher in the library
- Unnecessary light removed from village POI near lamp
- Version number updated
Bug fixes
- Fixed NPC deformed mesh during idle animation
- Fixed Player boy deformed mesh during standing animation
- You Died loading icons overlapping player tool tips
- Book spawns near fairy after unlock
- Loading Screen confirmation button showed Enter Key rather than Space Key
Known Bugs
- Graphics Controls at Title Menu when using Keyboard & Mouse require double tapping the Enter Key to close
[ 2024-09-28 12:21:11 CET ] [ Original post ] Summoner's Sky is out now!Summoner's Sky is released! To celebrate we are running a 20% launch discount!!
https://store.steampowered.com/app/2784310/
Slime felt super excited about the launch as well and has drawn a world map of version 1.0.0 to help new players! Seven lush islands are waiting to be explored and their mysteries unearthed.

We sincerely hope everyone has fun!
[ 2024-09-27 10:04:20 CET ] [ Original post ] Dev Diary #9General
- Release date set for the 27th and we are still on target.
Game Updates
- BIG UPDATE: Shattered Isle complete vegetation overhaul
- Lost Legacy Ruins more vegetation of different varieties added
- Menu font updated for better readability
- Replaced some low-res monsters images in the menu
- More animals added to Shattered Isle
- Crystal lights removed from Lost Legacy Ruins (to save FPS)
- Glowing Orchards removed from Shattered Isle (to save FPS)
- Water Reflections removed from Shattered Isle (to save FPS)
- Water colour updated in Shattered Isle to look green
Old vegetation on the Shattered Isle (old status bars too)
New vegetation on the Shattered Isle
Bug Fixes
- Bug fixed in the message pop-up controller for keyboard UI
Wallpapers are available from scenes featured in our trailer, check them out here
Official Website
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Official Website
[ 2024-09-15 16:49:07 CET ] [ Original post ] Dev Diary #8General
- Release date set for the 27th and we are on target!
- New gameplay trailer set in the Lost Legacy Ruins
Game Updates
- Loading screen text now lowercase and uses a more readable font
- Item text now lowercase and uses a more readable font
- Level one loading screen text added
- Stone girl moved to NG+
Bug Fixes
- Fixed crystal centre position in Crystal Smash
- Fixed summon centre position in Crystal Smash
- Fixed camera centre position in Crystal Smash
- Tool tips fixed on Crystal Smash
- Tool tips fixed on loading screen
Wallpapers are available from scenes featured in our trailer, check them out here
Official Website
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Official Website
[ 2024-09-08 11:46:15 CET ] [ Original post ] Dev Diary #7
Game Updates
- Steam review complete with no big issues!
- The Gate to the King is revealed from the beginning. It was confusing why it suddenly appears.
- Explosive impact Height mod & Force randomised per hit.
- Icons added to book tabs.
- The giant stone **** has been added to the Tundra.
- The Lost Library's second and third levels have been added!
- Courage Stick ability item has been moved.
- Energy platforms have been added around the The Lost Library's crystal.
- Slime's position at the Tundra has been updated closer to the top as testers could not find him.
- Controller UI adjusts for Playstation controllers.
Bug Fixes
- Dialogue less repetitive at the choice-crystal.
- Fire Tornado is very frame heavy so some shaders have been adjusted in attempt to reduce this.
- Version number UI fix.
General
- Wallpapers are available from scenes featured in our trailer, check them out here Official Website
Follow us on:
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Official Website
[ 2024-08-31 17:18:48 CET ] [ Original post ] Dev Diary #6
General Updates
- Wallpapers are available from scenes featured in our trailer, check them out here Official Website
Game Updates
- Slightly reduced height multiplier on knock-backs
- Crab swarm removed from Shattered Isle
- Monsters added to first island in Shattered Isle
- More animals added to zones
- Music, ambience, nature sounds will start at random points to prevent repetition
- Moon replaced in Shattered Isle
- Shattered Isle random spawners delayed to reduce loading time
- Animal drop rate increased to 100%
Bug Fixes
- Fixed music overlapping bug
- Fixed an issue where crystal smash ignores the first crystal
- Fixed force knock-backs on none effected enemies (mainly bosses)
- Fixed an issue with a spawner in Shattered Isle where it had the wrong terrain selected
- Camera fixed in Village
- Bug fix to the missing Book dialogue

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Official Website
[ 2024-08-24 11:38:28 CET ] [ Original post ] Dev Diary #5General Updates
- NEW TRAILER!!
- New capsule image
- New screenshots (you may recognise a few!)
Game Updates
- Skip to the next active item in the menu (press down or up)
- Add keyboard tool tips (if a controller is not connected)
- Added version number to title menu
- Added force on enemies creating a kick back effect when struck
- Added force on summons creating a kick back effect when struck
- Player can move summons with force
- Tinted the yellow/dead leaf ground texture green
- Updated help images to latest style
- Synced tree root moss colours with ground colour
- Removed force kick back from human-like monsters (it was creating weird effects)
Bug Fixes
- Ghost ship fire trails removed
- Reduced portal wait time
- Reduced confirmation button size on loading screen
- Fixed controls UI overflowing
- Fixed summons spawn Y offset to ground level
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PlaySuperBytes.co.uk
[ 2024-08-18 11:45:48 CET ] [ Original post ] Dev Diary #4
Updates
- Encounter environment effect added to boss battles
- Loading progress bar added
- Loading screen pauses for player confirmation
- Updated vegetation renderer to latest version
- More trees added to the tundra
- Snow clouds added to the tundra

- Jump pad spawn sound added
- Player attack range extended !!
- Movement enabled when player attacks (speed x 1.5)
- Roll ability has been removed !!
- Special Skill added (iframe heavy attack)
- Removed Shields from low level enemies
- Attack from sprinting added
- Attacks can be interrupted with Dash or Jump
- Dash stamina consumption reduced
- Attack stamina consumption reduced
- Attack animations changed for attacks 3, 4, 5 in combo
- UI control guides updated for new Skill
- Lastly.... Dry lake Castle has been removed. Unfortunately it was not built correctly and heavily impacted FPS. As the new play style is faster, this would cause severe interruptions.
Bug Fixes
- Localised text on small item pop ups fixed
- Locked attributes UI updated for better readability
- Bird sounds removed from Tundra
- Attack queueing reduced
- Light Snow removed from Last Level
- Jump Pad spawn position distance increased
- Attack timeout bug fixed
- Removed Reflections from unnecessary materials
- Bug fix to player sound clip lengths
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[ 2024-08-10 11:25:12 CET ] [ Original post ] Dev Diary #3Updates
- Selected summon UI background updated with rainbow effect
- Summon rainbow effect covers health and stamina bars when active

- Summons are pre-levelled a little
- Summons have locked elemental attributes
- Item rarity UI added

- Gamepad tooltips added for Crystal Smash, Battles, Summoning, NPC dialogue & Menu
- Skyboxes updated with night time moon image on most levels
- Health and stamina bars moved to the bottom of the screen and enlarged
- Summon counter and energy bar re-designed

- Earthy-Boom sound effect added when summoning
- Aura effect shorter bursts and more frequent
- Added island names on scene opening
- Crystal Smash confirmation button added for additional smashes
Bug Fixes
- NPC Platform moved on Level 2
- Darker darkness
- Removed corrupted cut scene on level 4 (no replacement yet)
- Loading screen images updated
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[ 2024-07-31 17:23:50 CET ] [ Original post ] Dev Diary #2Hello Everyone!
Over the last week we have been focusing on refining the character controls and abilities. Something felt missing... Feedback on our TikTok posts suggested more abilities that compliment summoning. So, we added a Blink Dash. It can close distance very fast and allows attack damage while blinking. Perfect for getting in to combat fast. Jumping also felt incomplete... So we increased gravity to make the player fall faster and made the jump pads predictive of the players desired location. This allows the player to double jump across platforms they create in the sky much easier.
Updates and Bug Fixes
- Jump platforms predict player location for landing
- Jump platforms last longer
- Bug fix to player sound effects
- Summing UI colour changed from black to purple
- Roll stamina decreased
- Attack button changed to Gamepad West
- Screen Shake on taking damage and summoning
- More silence in background ambiance
- Loading screen text box added
- Bug fix to menu tab buttons skipping tabs
- Blink Dash button set for Gamepad Right Shoulder
- Player gravity rebuilt and increased
Blink Dash Ability

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[ 2024-07-23 16:43:23 CET ] [ Original post ] Dev Diary #1Hello Everyone!
Today marks the first dev diary as we begin beta testing. Wow, we have fixed a lot of bugs already... check them out:
General
- Made NPC text optional
- Fixed camera rotation pivot around player
- Increased grass and vegetation render range
- Reduced player drag (increase falling gravity)
- Removed unwanted colliders from large islands in the background
- Added fairy double jump effect
- Increased run speed (a lot!)
Main Menu/Options
- Fixed music not playing by default
- Main menu opens with "Press any button"
- Made all back buttons consistent
- Adjusted alpha backgrounds in options menu
- Made all controls UI consistent
- Added Loading icon and text to Continue button
Level 1
- Adjusted village lighting at night
- Unlocked player controls before meeting (SPOILER)
- Fixed broken collider on staircase
- Added an achievement for finding the (SPOILER)
Fairy double jump effect

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[ 2024-07-13 11:00:33 CET ] [ Original post ] You are an unlikely hero going on an adventure across islands in the sky. It's dangerous to go alone - your trusty Book of Summons will keep you company. Day or night, sunshine or rain, explore each island your way.

Build Your Ultimate Party
Collect and smash Crystals to add monsters to your party. Summon them in real-time, hack and slash battles. You don't need to rely on them to do all the fighting either. Armed with a stick, you can damage enemies to maximise summon time, and also heal and buff your summons.

Unleash Amazing Powers
Upgrade your summons' abilities with the materials your've found on your travels. Take your pick from Fire, Water, Holy, Dark, Air and Earth. Can't choose? Why not level them all up?

Explore Mysterious Ruins
Meet new friends and other travellers to uncover the secrets of the seven floating islands.

MINIMAL SETUP- OS: SteamOS 3.5
- Processor: Zen 2 4c/8t. 2.4-3.5GHz (up to 448 GFlops FP32)Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz (1.6 TFlops FP32)
- Storage: 15 GB available space
RECOMMENDED SETUP- OS: SteamOS 3.5
- Processor: Zen 2 4c/8t. 2.4-3.5GHz (up to 448 GFlops FP32)Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz (1.6 TFlops FP32)
- Storage: 15 GB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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