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"I’ll love you no matter how messed up you are..."

A man has stalked you ever since you were a child. You call him Geist. You're not sure who...or what he is, but he adores you, and he has never left your side. When you befriend a new boy at college, Geist will do anything to keep you in his grasp.

Features

  • 20k words, or around 1.5-2 hours of playtime
  • Full voice acting for both love interests
  • Live 2D-style animated illustrations
  • Customizable name and pronouns for an immersive experience!
  • One sunshine Hawaiian boy
  • One (overly) affectionate British ghost
MINDMINDMIND
ChattercapDeveloper
Chattercap LLCPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (64 reviews)
Public Linux Depots:
  • [0 B]
Monthly Update (August 2025)

Hello everyone, happy August!\r\n\r\nI\'ve actually been writing monthly devlogs for quite a long time, and I realize now that I\'ve been a little neglectful by not uploading them here! People who only follow me on Steam probably don\'t know that I\'m actively working on the games I have uploaded here If you\'re interested in reading my devlogs for previous months, you can find them on my Patreon page , but I\'ll also be uploading them here from now on.\r\n\r\nI\'ll write up a more thorough status update for each WIP Steam page I have uploaded at a later date, as well as an overview of all the projects that I\'m working on, but as a quick rundown for the games I have Steam pages for: \r\n\r\n

My Husband is a Stranger:

The first half of the game is complete (about 2 hours of playtime). The GUI, backgrounds, and achievements are also complete, and the game is fully outlined. I\'m currently working on the remaining visual assets and script for the second half of the game. I\'m looking to fully release this game in Q1 2026.\r\n\r\n

Karamu Trilogy:

Since I put up the Steam page, this game has gone through a few significant changes, including a game engine change (from Godot to Ren\'py). I\'ve also decided to hire a background artist to do the backgrounds for the last (and longest) game in the trilogy, which has pushed out the release quite a bit (because making quality backgrounds takes a lot of time!) The backgrounds are about 75% complete. The script and VA are 100% done, and I\'m currently working on the visual assets. I\'m looking to fully release this game in Q1-Q2 2026.\r\n\r\n

The Deepwater Witch:

Since I put up the Steam page, this game has also gone through quite a few changes, including the game engine change mentioned previously (from Godot to Ren\'py). I also hired a background artist to update some of the backgrounds I felt were lacking. The script and most of the visual assets for this game have actually been complete for quite some time, but I took a step back from it because I\'m a little unhappy with certain parts of the script and I want to revise it.\r\n\r\n

Actala: The Hero\'s Shadow:

This is the first game that I put up a Steam page for, and my first game in general. It is also by far my biggest title. This project has undergone VERY significant changes since I\'ve started working on it, including three game engine changes (from Unity to Godot to Ren\'py), three rounds of character design changes, multiple script revisions, three rounds of sprites... the list goes on and on. Since this is quite a large project and my first, I want to take the time to get it right. It was originally a completely solo-developed project, which I realized recently was... unrealistic, considering the scope of the game. I\'ve since started working with other artists, including a costume designer and a background artist. My skills in basically every aspect of game development have improved a lot since I first made the Actala demo, so I\'ll be reworking a lot of this game from scratch. I hope you forgive me for taking my time with it - I really do want it to be good. I\'ll also be prioritizing smaller commercial games to help fund this one; the scope is rather massive, and it will take a lot of assets that will take time and money to produce. However, rest assured that I\'m actively working on it. \r\n\r\nNow for the actual devlog!\r\n\r\nGame Description Image\r\n\r\nI took a little bit of a cooldown break at the start of last month, by which I mean I did a lot of little miscellaneous tasks! These included:\r\n\r\n
    \r\n
  • Set up a mailing list and added it to my various pages\r\n
  • Updated the MHIAS pages and builds with links to the Steam page\r\n
  • Worked on project briefs for various artists that I\'m working with \r\n
  • Scheduled some Patreon posts (I actually have a regular schedule now, so there\'ll be things to actually see there I currently have things set up to post at least 4 times a week!)\r\n
  • Sketched and started rendering 6 sprites, with a total of 12 outfit variations!\r\n
  • Put together translation files for translators for MindMindMind and the Karamu Trilogy\r\n
  • Implemented the MindMindMind script into Ren\'py so that I can make the Android/Web build (this won\'t be available here since Steam doesn\'t support Android or Web builds, but it will be available at the other storefront) \r\n
\r\n\r\nGame Description Image\r\n\r\nThis month, I plan to:\r\n\r\n
    \r\n
  • Work on the remaining MHIAS script\r\n
  • Code Kanau and Karamu into Ren\'py\r\n
  • Work on the artwork for Hanasu\r\n
  • Work on the artwork for Project R\r\n
\r\n\r\nI\'d like to put out smaller releases a little more regularly in the latter half of the year! My current planned releases, in order of priority are:\r\n\r\n
    \r\n
  • The MindMindMind Android port (and possibly a Web build)\r\n
  • MHIAS Day 5\r\n
  • Project R demo \r\n
\r\n\r\nIf you\'d like to hear from me more often, you can find all of my links on my Carrd. I post most frequently on Bluesky, with exclusive sneak peeks on Patreon if you\'re curious. \r\n\r\nThanks to everyone who\'s following along! \r\n\r\nChattercap \r\n\r\n\r\n

[ 2025-08-04 08:13:32 CET ] [Original Post]
My Husband is a Stranger is Available to Wishlist!

Hello everyone!
Game Description Image

Dropping by to announce a new project that I'm working on, "My Husband is a Stranger"! It's a psychological/drama/romance visual novel (with elements of thriller, mystery, and horror) about a sweet marriage that slowly rots into a nightmare.

Your life should be perfect. The perfect career. The perfect family. The perfect husband. And bit by bit, that perfect life is cracking all around you.

As your life falls apart, you retreat to your family's estate on a remote island. But after a storm washes away your only means of escape, you find that you're trapped with your devoted, perfect husband... who might not be the man you married. Try to navigate a rocky relationship with your husband and unravel the mysteries surrounding him over the course of seven days.

The game will have a customizable protagonist, around 5-6 hours of content, 8 endings, and will be free to play (with a couple of endings/some optional content available as paid DLC).

Feel free to wishlist it here!
https://store.steampowered.com/app/3504650/My_Husband_is_a_Stranger/
See you later,

Chattercap

[ 2025-07-04 19:24:54 CET ] [Original Post]
MindMindMind is released!

Hello, it's Chattercap!
Game Description Image

MindMindMind is officially out on Steam! It's a free, almost fully voiced psychological/romance visual novel about your affectionate, slightly obsessive ghost stalker.
Game Description Image

Synopsis


A man has followed you since childhood. You call him Geist. You're not sure who...or what he is. He gets a little jealous when you try to befriend a new boy at school, and he'll do anything to keep you in his grasp. (He's fond of mind games...)

Features


20k words (1.5-2 hours playtime)

Animated

Almost fully voiced!

Customizable name and pronouns

1 sunshine boy

1 sassy, dedicated British ghost

If you're interested, you can check the game out here!
https://store.steampowered.com/app/2914960/MindMindMind/

[ 2024-06-07 19:22:46 CET ] [Original Post]

Minimum Setup

  • OS: Linux x86/x86_64
  • Processor: 1 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: DirectX or OpenGL compatible card
  • Storage: 2 GB available space
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