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Beyond the jagged seas lies the the land of Dragaea, you arrived on it's shores called by a mysterious force in a dream to discover it's secrets and become a legend in your own right. Legends of Dragaea is a First Person Idle Dungeon Crawler, where you form parties of heroes and plumb mysterious dungeons in search of glory, wealth, and loot.

Answer The Call of Glory


Legends of Dragaea: Idle Dungeons is inspired by classic JRPGs distilling down the essence to it's roots as an idle dungeon crawler. Discover unique locations, visit the Adventurer's Guild and tear quests from the quest board advancing through the tiered ranking system reaping greater rewards. Encounter dangerous enemies that will test your might, and confront calamitous bosses.

Lead A Guild Of Dungeon Adventurers


With over 20+ skills dedicated to combat for a robust free-form skill system including melee, ranged, and magic characters allowing you to specialize your heroes any way you wish. Augment your team with over 25+ abilities each like Bonk, Fissure, and Life Steal, using any 4 abilities in any combination you choose. As you explore Dragaea you will be able to recruit new party members to aid you in your journey forming multiple teams of 3 to explore dungeons and tackle challenges becoming the finest adventuring guild in all the land.

Explore A Land Steeped In Treasure


The land of Dragaea is a place filled mystery, intrigue, and precious treasure. Collect and upgrade over 200+ pieces of weapons, armor, accessories, items, and other consumables to augment your party's prowess. No two pieces of equipment are the same with different rarities and stats affecting the possibilities. Found a favorite axe or staff? Upgrade it to it's max potential and give your adventurers the finest tools to do the job. A full featured inventory system and shop system lets you manage your collections effortlessly.
Legends of Dragaea: Idle Dungeons
Blast ProgrammingDeveloper
GIGATANK 3000Publisher
Q2 2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (602 reviews)
Public Linux Depots:
  • [0 B]
Legends of Dragaea: Idle Dungeons is 10% off for the Steam Winter Sale!

Hey all,

Just a little announcement that Legends of Dragaea is 10% off until January 5th for the Steam Winter Sale! Please be sure to review the game as that helps us immensely and report any bugs, suggestions, or comments in the discussion forums or join us on discord!

Until Next Time!

[ 2025-12-20 07:49:14 CET ] [Original Post]
Hotfix v1.1.3c

Hey everyone,

A quick hotfix addressing issues with Hissatsu and crashing with Perks on Monsters. Please report if you have any further issues!

If you\'d like to contribute to the ongoing discussion regarding new Unique Legendaries (or come up with one yourself!) you can do so here .

CHANGES

  • The Katana ability \"Hissatsu\" now only refreshes 1 counterattack ability instead of all of them.

    [/*]
  • Monsters in the postgame dungeon now have randomized Perks again

    [/*]

FIXES

  • Fixed Hissatsu replenishing Counterattacks per HIT instead of per USE, causing a hiccup and sometimes a crash. It now replenishes counterattacks per Use of the ability

    [/*]
  • Fixed Dodge perk \"Counter\" causing an almost infinite loop against someone using Hissatsu

    [/*]

Until next time!

[ 2025-12-15 21:28:32 CET ] [Original Post]
Hotfix v1.1.3b

Hey everyone,

A quick hotfix addressing issues with the faces and emblems and crashing with Perks on Monsters.

If you\'d like to contribute to the ongoing discussion regarding new Unique Legendaries (or come up with one yourself!) you can do so here .

CHANGES

  • Temporarily turned off randomized Perks on Monsters until I find a fix for the crashing

    [/*]

FIXES

  • Fixed issues with Custom faces/emblems, guild emblems now properly point to their own directory from now on (folder called \"emblems\"). You may need to reset your guild emblem.

    [/*]

Until next time!

[ 2025-12-14 00:04:42 CET ] [Original Post]
Update v1.1.3 - Dismantle Menu, Quick Select Options

Hey everyone,

Here\'s another patch fresh off the presses for you! If you haven\'t already please be sure to review the game as that helps us a ton!

Game Wiki: https://dragaea.miraheze.org/

CHANGES

  • Added a Dismantling menu, where you can break down gear for materials for a cost (unlocked at Workshop level 2)

    [/*]
  • The Choose Custom faces and guild emblems menu now supports multiple pages worth of custom images

    [/*]
  • Custom faces/emblems directory has been changed to accommodate possible Workshop support. You may need to re-pick custom faces/emblems again

    [/*]
  • Added a quick mode button that lets you switch between Inspecting an Item, Quick Buy/Sell/Equip/Dismantle, and Quick Locking

    [/*]
  • Mass Sell button now displays how many items you will sell before pressing the Sell button

    [/*]

FIXES

  • Fixed Katana Perk \"Wider Slashes\" not working

    [/*]
  • Fixed Mass Sell button\'s reported Dragnir value not being accurate to what youre actually selling (didnt take into account the item type filter)

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it! Thanks again for your support!

Until Next Time!

[ 2025-12-12 19:28:51 CET ] [Original Post]
Hotfix v1.1.2b

Hey everyone,

A quick hotfix addressing issues with the UI and some text changes for Stake and other abilities.

If you\'d like to contribute to the ongoing discussion regarding new Unique Legendaries (or come up with one yourself!) you can do so here .

CHANGES

  • Stake Ability Descriptions are now: \"Stand your ground with your weapon pointing forward. While ability is full, it stays full until character is attacked by a Melee Attack, then unleashes a counterattack.\" Indicating that it triggers on Melee Attacks.

    [/*]

FIXES

  • Fixed sell all options not fitting the screen properly and hiding some options

    [/*]
  • Fixed a few other menus scaling oddly on smaller UI scale settings

    [/*]
  • Fixed Abilities not displaying the proper stat they scale with in its description

    [/*]

Until next time!

[ 2025-12-09 18:05:28 CET ] [Original Post]
Update v1.1.2 - Save Importing/Exporting, Loot Filter Improvements

Hey everyone,

Here\'s another patch fresh off the presses for you! If you haven\'t already please be sure to review the game as that helps us a ton!

Game Wiki: https://dragaea.miraheze.org/

CHANGES

  • Save File Importing/Exporting, you can now copy your save file to a clipboard and paste it into another version of the game (from PC to Android version for example)

    [/*]
  • You can now filter items by Type in the Loot Filter menu

    [/*]
  • You can now filter items by Type with the Quick-Sell buttons

    [/*]
  • Adventurer Tooltips that display character info during dungeons now updates in real time

    [/*]
  • Activated Whack\'s description is now: \"Whack with your weapon or fist, and activate a random equipped non-Melee Ability on hit.\"

    [/*]

FIXES

  • Fixed some localization errors when saving

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it! Thanks again for your support!

Until Next Time!

[ 2025-12-05 21:10:36 CET ] [Original Post]
Update v1.1.1 - More Rings/Capes, Monster Perks

Hey everyone,

Here\'s another patch fresh off the presses for you! If you haven\'t already please be sure to review the game as that helps us a ton!

Game Wiki: https://dragaea.miraheze.org/

CHANGES

  • There are now 10 Tiers of Rings and Capes, they have been added to the drop tables and Accessories Shop

    [/*]
  • Increased the base stat amounts on all Rings and Capes

    [/*]
  • Melee and Magic Accuracy equipment bonus mods have been increased, this change will appear on all already owned equipment, no need to hunt for new gear

    [/*]
  • Some Monsters now have perks, They\'ll have random Perks in the post-game dungeon

    [/*]

FIXES

  • Fixed the names of Rings and Capes not displaying correctly

    [/*]
  • Fixed Staves perk \"Staff Master\" not keeping abilities constantly charged

    [/*]
  • Fixed the effects of multiple Omegabright not stacking properly

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it! Thanks again for your support!

Until Next Time!

[ 2025-12-02 22:40:06 CET ] [Original Post]
Update v1.1.0 - More Utility Tiers

Hey everyone,

Here\'s another patch fresh off the presses for you! If you haven\'t already please be sure to review the game or nominate us for the Steam Awards as that helps us a ton! Have a great weekend!

Game Wiki: https://dragaea.miraheze.org/

CHANGES

  • There are now 10 Tiers of Utilities, they have been added to the drop tables and Utilities Shop

    [/*]
  • Heavily adjusted stats of Utilities

    [/*]
  • Monsters have 0 Thorns/Reflect for now until I can think of a better way to handle it

    [/*]
  • Reduced the Dragnir cost of Skill Training per level

    [/*]

FIXES

  • Fixed Soft-locking your save if you Upgraded a Restoration Potion past tier 5

    [/*]
  • Fixed items in the Equip Menu always displaying a value of 0 Dr

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it! Thanks again for your support!

Until Next Time!

[ 2025-11-29 20:33:07 CET ] [Original Post]
Hotfix v1.0.9c

Hey everyone,

A quick hotfix addressing Thorns/Reflect

FIXES

  • Thorns/Reflect scaling on monsters has been drastically reduced and no longer scales with the Monster Strength Setting

    [/*]

Until next time!

[ 2025-11-28 22:48:18 CET ] [Original Post]
Hotfix v1.0.9b

Hey everyone,

A quick hotfix addressing some issues with Thorns/Reflect and other small changes.

CHANGES

  • The \"Dagger Master\" perk now calculates Melee Attack gain after the bonus from Winged Sandals

    [/*]

FIXES

  • Fixed Thorns/Reflect scaling on Monsters so its no longer wonky (no more 7 million damage from thorns)

    [/*]
  • Fixed Beastiary not displaying Thorns/Reflect stats properly

    [/*]

Until next time!

[ 2025-11-28 19:26:22 CET ] [Original Post]
The Steam Awards are here!

Hey everyone,

We hope you\'re enjoying all of the updates we\'ve been making to the game. We just wanted to take a moment to ask if you\'d please nominate Legends of Dragaea: Idle Dungeons for the Sit Back and Relax Award in the Steam Awards. Voting will continue until December 1st so be sure to cast your vote before then!

Thanks again and have a great day!

[ 2025-11-28 03:03:35 CET ] [Original Post]
Update v1.0.9 - Thorns/Reflect and DoT Overhaul

Hey everyone,

Happy Thanksgiving if you celebrate! We have an extra helping of patchnotes for the brand new update for you to check out.

Please check out the wiki you can contribute to at https://dragaea.miraheze.org/

CHANGES

  • You can now enable \"See Equippable Only\" in the inventory filter menu in shops

    [/*]
  • The inventory filter button will be highlighted yellow if a change was made in the filter

    [/*]
  • Thorns and Reflect now work differently, reflecting damaging based off the % of damage mitigated by the respective defense stat (ex: If you have 20% Thorns and were hit by a physical attack, 20% of that mitigated damage is reflected back at the attacker)

    [/*]
  • The amount of Thorns and Reflect gained on equipment has been changed. This will change retroactively on current equipment, no need to get new gear.

    [/*]
  • The Unique Effect of Thorny Ring is now: (5 x Tier)% of your Maximum Life is added to Thorns\' damage.

    [/*]
  • Lightning, Moon Blade, Moon Blade+, Moon Blade++, Charge, Charge+, and Charge++ have been removed from the random ability pool for monsters in the Post Game dungeon

    [/*]
  • Added a button on the Title Screen that takes you to the official Wiki of the game (please consider contributing!)

    [/*]
  • You can now view a Save File\'s World Settings from the Title Screen

    [/*]
  • Skill Training now only requires chromatic dust at level skill level 50 and on

    [/*]
  • Poison, Shed, and Burn status effects now have a max stack of 40 each

    [/*]
  • Poison, Shed and Burn have been overhauled to instead deal 1% of your Magic Power (if Poison or Burn) or Melee Attack (if Shed) multiplied by the Mastery it scales with, per stack. This now makes DoT effects usable at endgame

    [/*]
  • Your Save File icon will now be a golden tome if you\'ve completed the game

    [/*]
  • You can now view Dungeon Logs of the last 10 dungeon runs in the Dungeon Results menu

    [/*]

FIXES

  • Fixed Toxic\'s description

    [/*]
  • Fixed the \"Groundhog Dungeon\" achievement not activating if you had more than 50 dungeon runs but didn\'t select the x50 dungeon run option

    [/*]
  • Fixed Workshop description text being misaligned when upgrading a Utility item

    [/*]
  • Minor UI fixes and adjustments

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it! Thanks again for your support!

Until Next Time!

[ 2025-11-27 21:03:38 CET ] [Original Post]
Update v1.0.8 - Hit Chance Overhaul

Hey everyone,

We\'re over 500 reviews which is just insane, thank you for taking the time to review it really does help us out so much! Here\'s a brand new patch for you to check out. I\'m back from a week long break so you can expect a regular cadence of patches!

Please check out the wiki you can contribute to at https://dragaea.miraheze.org/

On to the patch notes:

CHANGES

  • All bosses are now affected by Doom, but will instead deplete a large chunk of Life and Barrier depending on the type of boss

    [/*]
  • Overhauled the Hit Chance calculation, hit chances based on Accuracy vs Agility should be much smoother

    [/*]
  • Increased the Dragnir cost of skill training, after a skill reaches level 25, it starts needing Chromatic Dusts to upgrade

    [/*]
  • Maximum amount of each Material you can hold has been increased to 99999 (from 9999)

    [/*]
  • Common equip items now sell for 1 to 10 Dragnir depending on their tier (ex: a common Bronze Sword will sell for 1 Dragnir, while a common Sun Axe will sell for 10 Dragnir)

    [/*]
  • Equip shops now only sell a minimum of Uncommon items, you will no longer find Common items in shops

    [/*]
  • Cost of purchasing materials have been drastically increased

    [/*]

FIXES

  • Fixed the Katana Perk \"Double Technique\" being able to activate all Abilities instead of just Melee Abilities an additional time

    [/*]
  • Fixed Armor Perks \"Resilient Armor\", \"Critical Armor\", \"Protective Armor\", \"Reflective Armor\", \"Agile Armor\", and \"Spiked Armor\" not working

    [/*]
  • Fixed Purrkin\'s Racial perk \"Kitty Claws\" only having a 2% chance to inflict shed while Unarmed instead of 20% like it should have

    [/*]
  • Fixed Sense perks \"Double Check\", \"Hidden Oasis\" and \"Believer\" not working properly

    [/*]
  • Fixed Security perk \"Hidden Compartments\" not working after disarming a trap

    [/*]
  • Fixed the Lucky Status Effect not working, and it now stacks with Purrkin\'s racial perk \"Catlike Agility\"

    [/*]
  • Fixed the last two tiers of Leaf items using the wrong icons

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it! Thanks again for your support!

Until Next Time!

[ 2025-11-25 22:00:57 CET ] [Original Post]
Legends of Dragaea: Idle Dungeons Soundtrack & Deluxe Edition Bundle out now!

Hey everyone,

Just wanted to drop a little note that the Legends of Dragaea: Idle Dungeons Soundtrack is now available for purchase and a Deluxe Edition bundle that includes it and the full game for a small discount! It\'s listed as a Complete The Collection so you\'ll still get a discount if you already have the full game!

[dynamiclink href=\"https://store.steampowered.com/app/4147040/Legends_of_Dragaea_Idle_Dungeons_Soundtrack/\"][/dynamiclink]

You can check out the entire soundtrack here on Youtube from the incredibly talented g3ntlebreeze as well as check out his BandCamp, and social media profiles!

Bandcamp: https://g3ntlebreeze.bandcamp.com/album/legends-of-dragaea-idle-dungeons-ost \nX/Twitter: https://x.com/g3ntlebreeze \nBluesky: https://bsky.app/profile/g3ntlebreeze.bsky.social

Until Next Time!

[ 2025-11-16 02:54:41 CET ] [Original Post]
Update v1.0.7

Hey everyone,

Got another patch fresh off the presses for you! Please review the game if you haven\'t as that helps us out immensely!

Be sure to check out brand new wiki you can contribute to at https://dragaea.miraheze.org/

On to the patch notes:

CHANGES

  • Skill Training Menu now displays the EP Increase after upgrading a skill for a bigger dopamine hit

    [/*]
  • Updated Cascade\'s Description to: \"For 5 seconds, Abilities gain 1 additional action. (If an ability attacks 6 times, it now attacks 7)\"

    [/*]
  • Hovering over Character Cards during dungeons now brings up Adventurer Tool-tips and displays skill exps and stats

    [/*]
  • Can now see Monster stats by hovering over them during combat encounters

    [/*]
  • Added Utility Loadouts to the Workshop\'s equip upgrade menu for quick Utility item upgrading

    [/*]

FIXES

  • Fixed Skill Training menu upgrading a Skill Level above 999, will now reset your Skill Levels back down to 999 on reload

    [/*]
  • Fixed Cascade not showing a timer in it\'s tool-tip

    [/*]
  • Fixed Monsters healing your party instead of theirs

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it!

Until Next Time!

[ 2025-11-14 22:41:40 CET ] [Original Post]
Update v1.0.6

Hey everyone,

Got another patch fresh off the presses for you! Please review the game if you haven\'t as that helps us out immensely!

Be sure to check out brand new wiki you can contribute to at https://dragaea.miraheze.org/

On to the patch notes:

CHANGES

  • Added Skill Training menu, this is unlocked at Tavern Level 3 (From here you can pay a large amount of Dragnir to level Skills quickly)

    [/*]
  • Block perk \"Block Prowess\" is now: Physical Block Chance and Magical Block Chance are increased by 30%. (Perks will receive an overhaul in the coming weeks)

    [/*]
  • Dungeon Exp Bar now stays visually full when maxed out

    [/*]
  • Resolution Selection buttons now display Hz beside the Resolution

    [/*]
  • The cost of Rerolling Mods to different ones has been increased to 1000 Dr (from 500 Dr)

    [/*]
  • Beastiary stat bonuses are now revealed at the first kill

    [/*]

FIXES

  • Fixed the last two Adventurers not being selectable in the Character Select menu

    [/*]
  • Fixed Toxic Cloud giving more exp than Drain++

    [/*]
  • Fixed not adding to Total Revives if a Resurrection Potion was used on the entire party

    [/*]
  • Fixed Utility Equip Menu not updating when locking an item

    [/*]
  • Fixed screen resolution resetting between sessions and not saving

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it!

Until Next Time!

[ 2025-11-14 02:57:57 CET ] [Original Post]
Update v1.0.5

Hey everyone,

Got another patch fresh off the presses for you! Please review the game if you haven\'t as that helps us out immensely!

Be sure to check out brand new wiki you can contribute to at https://dragaea.miraheze.org/

On to the patch notes:

CHANGES

  • You no longer gain passive Block Chance stats from Overall Levels, only from the Block Skill and Equipment

    [/*]
  • Block Chances that reach past the limit now boost Defense stats (example: if your Block Chance is at 100%, but the limit is 75%, your def stats gain a 25% boost)

    [/*]
  • Overall Level skill now displays which stats it increases when viewing its description

    [/*]
  • Halved the Security Exp Gain from Steal, Steal+ and Mug abilities

    [/*]
  • Added a button to claim all finished Repeatable quests

    [/*]
  • Having at least 1 stack of Double now dodges thorns/reflect, but it will remove 1 stack. Thorns damage will show up as 0 in the log if it worked

    [/*]
  • Workshop menu now displays Perfect Roll Chance %

    [/*]

FIXES

  • Fixed the rare chance that a Monster\'s sprite flies around the screen whenever they attack or take damage

    [/*]
  • Fixed UI scaling not saving between sessions

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it!

Until Next Time!

[ 2025-11-11 21:45:50 CET ] [Original Post]
Update v1.0.4 - Infinite Runs, and Official Wiki

Hey everyone,

Hope everyone had a great weekend of idle dungeon crawling. We\'re starting the week off strong with a fresh patch with new changes and fixes. We added infinite (or close to) dungeon runs as well as autosaving during a dungeon run. Please review the game if you haven\'t as that helps us out immensely! \n\nIn addition we have a brand new wiki you can contribute to at https://dragaea.miraheze.org/ so head on over and check it out! On to the patch notes:

CHANGES

  • Axe Abilities \"Blood Bath\" and \"Blood Bath+\" now have \"Cannot be dodged\" in their descriptions.

    [/*]
  • Defense Calculation Overhaul, instead of defense reducing damage when reaching \"thresholds\", every amount of defense is important and used. This means Defense isn\'t useless in post-game.

    [/*]
  • Increased drop rates for Crystalized Mana, Chromatic Dust, and Golden Acorns.

    [/*]
  • Tavern Adventurers now scale gradually to your level depending on the Table, corner tables have higher leveled Adventurers while an Adventurer in the middle table will always be level 1

    [/*]
  • Added Infinite* Dungeon Runs, this will run the dungeon 9999 times or until your inventory is full. Press Right beside the Enter Dungeon button until it says \"(Until Full Inventory)\"

    [/*]
  • Added a \"Character Dungeon Animations\" setting in the Options Menu, this will stop Character Statuses/Life bars to stop moving when actions are performed.

    [/*]
  • Status Effect \"Shield\" now caps at a +200% Defense boost

    [/*]
  • Dagger Abilities \"Steal\", \"Steal+\" and \"Mug\" now also give Security Exp on use (they don\'t have to steal anything to gain exp)

    [/*]
  • Autosaving is now enabled during Dungeon Runs

    [/*]

FIXES

  • Fixed not being able to steal items or Dragnir if \"Total Effects On Screen At A Time\" is set to 0

    [/*]
  • Fixed items not displaying proper sell prices

    [/*]
  • Fixed Hold Position and Hold Position+ displaying Accuracy when it shouldn\'t (they never miss anyway)

    [/*]
  • Fixed Omega Bright 2000\'s accuracy reduction being 300% at tier 10 internally instead of 30%

    [/*]
  • Fixed Monster\'s Ability Accuracy sometimes not appearing in tooltips

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it!

Until Next Time!

[ 2025-11-10 21:19:47 CET ] [Original Post]
Update v1.0.3

Hey everyone,

It\'s Friday and here\'s the patch I promised. We\'re still working through bugs but we\'ll begin also working on QoL and a bit of balancing beginning next week. Please be sure to leave a review as that helps us out immensely!

If you have a bug or even a suggestion to make the game experience better please be sure to visit the forums and use those threads! Here\'s what\'s in this patch:

CHANGES

  • Effects of Drain++, Execute, and Gravity are heavily reduced against bosses (by 1/10th)

    [/*]
  • Added a 15 FPS setting to the FPS Limit option

    [/*]
  • Improved boss perk icons

    [/*]
  • Dungeon Results menu will now display gained exp up to 9999999

    [/*]
  • Dungeon Results menu no longer hides the current level of a skill if it leveled up (with the LEVEL UP sign)

    [/*]
  • In the Abilities Menu, moved the \"All Categories\" button near the rest of the Ability Categories

    [/*]
  • Stake, and Stake+ can now be used with Swords and Daggers

    [/*]

FIXES

  • Fixed Perk tooltips on Monsters not disappearing after a Monster has been killed

    [/*]
  • Fixed Total Dragnire Acquired bugging out in the Dungeon Results Menu if you got more than the max amount

    [/*]
  • Fixed drop issues for Crystalized Mana, Chromatic Dust, and Golden Acorns. They now drop in boss dungeons reliably

    [/*]
  • Fixed the odd cases where a bunch of dungeon objects would spawn at the start of the dungeon and bundle up

    [/*]
  • Fixed Workshop menu not updating properly after manually choosing a new character

    [/*]
  • Fixed Stake, Stake+, and Stake++ not filling between encounters

    [/*]

If you have issues be sure to post in the forums or discord and we\'ll get right on fixing it!

Until Next Time!

[ 2025-11-07 23:28:09 CET ] [Original Post]
Hotfix v1.0.2c

Hey everyone,

Just a quick hotfix for the Harpy Forest boss fight.

FIXES

  • Fixed Counterattacks going infinite if you had a Counterattack ability equipped and fought a monster with a Counterattack ability (This most likely fixes Harpy) (For Sure)

    [/*]

Until next time!\n\n

[ 2025-11-06 17:04:51 CET ] [Original Post]
Spring Demo Update Patch #6

Hey everyone,

Please keep the feedback coming as it helps make a better game. Here's Spring Demo patch update #6. Please be sure to share any bugs you encounter on the Steam forums, below, or in the discord!


CHANGES

  • Added tooltips to items, abilities, and perks when you hover your mouse over their buttons. You can even examine enemy abilities during combat if you hover your mouse over their abilities. (pc version only)
  • added volume sliders for music and sound effects.
  • Hype Up, the Waykin's racial ability, now gives White Magic exp on use.
  • Added links to Steam, Itch.io and Discord on the main menu screen.


FIXES
  • Fixed the cooldowns of utility items (before they would ready themselves instantly)
  • Fixed being able to use the same utility item loadout twice during a boss dungeon

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2025-05-19 20:50:05 CET ] [Original Post]
Spring Demo Update Patch #5

Hey everyone,

Please keep the feedback coming as it helps make a better game. Here's Spring Demo patch update #5. Please be sure to share any bugs you encounter on the Steam forums, below, or in the discord!


CHANGES

  • Advantage Encounters now have a different song.
  • Decreased the Security Chance bonus of the Security Prowess perk to 0.5% per level from 1% per level.
  • Equipment, Abilities and Perks buttons in the stats menu now only appear if you upgrades your buildings enough.
  • Agility can no longer go below 1, At 0 or below, enemies would stop targeting you because of a divide by 0 error.
  • Added +5 points buttons to the Dungeon Upgrade menu


FIXES
  • Fixed the Sense Prowess perk giving you 20% Magic Find per level instead of the correct amount. (now 0.25% per level)
  • Fixed the Axe Prowess perk giving you 25% Melee Speed Bonus per level instead of the correct amount. (now 0.25% per level)
  • Fixed the Black Magic Prowess perk giving you 20% Magic Crit Chance per level instead of the correct amount. (now 0.2% per level)
  • Fixed the Block Prowess perk giving you 25% Physical Block Chance and Magical Block Chance per level instead of the correct amount. (now 0.25% per level)
  • Fixed the Item Lore Prowess perk giving you 100% Item Mastery per level instead of the correct amount. (now 1% per level)
  • Fixed the Katana Prowess perk giving you 20% Melee Crit Chance per level instead of the correct amount. (now 0.2% per level)
  • Fixed the White Magic Prowess perk giving you 25% Magic Speed Bonus per level instead of the correct amount. (now 0.25% per level)
  • Fixed not properly updating stats of all characters after purchasing guild upgrades or after resetting the guild upgrade board
  • Fixed the Barrier Charged perk's Max Barrier to Magic Power calculation (before it multiplied by your max barrier instead of giving you 25% of it)
  • Fixed quantity panel appearing in the dungeon results screen when you look at a material item.
  • Fixed Crystalized Azure Mana, Crystalized Crimson Mana, and Crystalized Gold Mana not transferring to your inventory when dropped from the Dark Elf Griffon boss. These crystals upgrade your utility items, capes and rings respectively.
  • Fixed 9-man party expeditions not working properly, before it would only send the first 3 characters, leaving the other 6 adventurers behind.
  • Fixed the descriptions of some perks.
  • Fixed some spelling mistakes. (I swear English is my first language)

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2025-05-12 21:20:46 CET ] [Original Post]
Spring Demo Update Patch #4

Hey everyone,

Please keep the feedback coming as it helps make a better game. Here's Spring Demo patch update #4. Please be sure to share any bugs you encounter on the Steam forums, below, or in the discord!


CHANGES

  • Recalculates character IDs on loading a save file (to fix the rare issue where your adventurers share the same ID. You may have to reconfigure your parties if your save was affected)
  • Fixed the Tavern assigning a character id to a new Adventurer thats already in use
  • Fixed Utility Loadouts appearing from other saves if you loaded a new save afterward

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2025-04-23 20:23:45 CET ] [Original Post]
Spring Demo Update Patch #3

Hey everyone,

Please keep the feedback coming as it helps make a better game. Here's Spring Demo patch update #3. Please be sure to share any bugs you encounter on the Steam forums, below, or in the discord!

CHANGES

  • Fixed Life Bonus and Barrier Bonus not working
  • Decreased Life Bonus, Barrier Bonus, Physical Block Chance, and Magical Block Chance rolls on equipment
  • Hidden Stock Training guild upgrade now restocks the town when purchased
  • Hidden Stock Training guild upgrade now multiplies the stack size of materials sold at the Labourer's Union by the amount of points put into the guild upgrade + 1
  • Increased the base stack size of all materials sold at the Labourer's Union from 5 to 10
  • Fixed the Refreshing Escape perk healing the enemy instead of you whenever you dodged
  • Fixed Hidden Stock Training guild upgrade duplicating equip items instead of stocking the shops with new equip items
  • Fixed basic Attack ability not being translated properly
  • Fixed constantly using Restoration and Rejuvination potions if you have someone in your party with 0 max barrier
  • Limited Imbue and Charge to 60 Ability Power (they can only charge abilities up to 60%, instead of 4930%)
  • Limited Haste and Slow to 60% (no more hasting for 300%)
  • Fixed Life and Barrier restoration calculations for Comforting Action, Barrier Builder and Life Builder perks
  • Fixed Life and Barrier restoration calculations for Defensive Healing and Defensing Recharging perks
  • Fixed the Utility Equip menu showing a ghost of your two handed weapon if you have no utilities equipped
  • Improved generation of Adventurers at the Tavern, they can now have favored skills they start with a high level
  • Many minor fixes and adjustments

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2025-04-16 21:13:21 CET ] [Original Post]
Spring Demo Update Patch #2

Hey everyone,

Please keep the feedback coming as it helps make a better game. Here's the next Spring Demo patch update. Please be sure to share any bugs you encounter on the Steam forums, below, or in the discord!

CHANGES

  • Fixed Weak status effect not displaying its description properly
  • Fixed Charge and Imbue having an incorrect scaling of x10, changed to x0.1 of your Magic Power instead
  • Halved the Magic Power scaling of Heal
  • Fixed Iceblade and Fissure scaling from Melee Attack instead of Magic Power
  • Damage dealt numbers now display up to 6 digits from 4
  • Lowered the hiring cost of adventurers at the tavern
  • You can now leave dungeons without losing items and dragnir
  • You can now leave non-ambush battles, but you lose half of your obtained items and dragnir
  • Added an "Auto Lock Legendary Items" option in the Options Menu
  • Added an "Unlock All Items" button in the Inventory Menu, it will display a prompt after pressing
  • Increased the amount Kitkins gain Maximum Barrier per level to 3 from 2.
  • Woolkin's "Heavy Handed" perk now has a 10% chance to trigger, from 5%
  • Woolkin's "Resilient" perk now has a 10% chance to trigger, from 1%
  • Equipped items now display +1 if an equipment was upgraded with +1

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2025-04-10 21:16:37 CET ] [Original Post]
Spring Demo Update Patch #1

Hey everyone,

Please keep the feedback coming as it helps make a better game. Here's the first Spring Demo patch. Please be sure to share any bugs you encounter on the Steam forums, below, or in the discord!

FIXES

  • Fixed exp bonus applying to exp gained for Overall Level
  • Removed experience bonus gained from Overall Levelups
  • Fixed guild creation confirmation window displaying the same line twice
  • Fixed currency not updating after using the bottom sell buttons
  • Fixed restoration and regeneration potions not triggering during dungeon runs
  • Fixed stat calculations with the daggers, clubs and red magic perks
  • Fixed the build/upgrade button saying "Upgrade" instead of "Build" when you first load a save file.


Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2025-04-07 21:58:04 CET ] [Original Post]
Spring Demo Update

Hey everyone, we're pleased to announce we have a major update for the demo with a ton of overhauled and new systems including massive 9 member boss dungeons!

Check out the patch notes below and let us know what you think! If you have any bugs to report be sure to drop them below, in the Steam forums, or on discord!

Happy dungeon crawling!

  • 9-man party Boss Dungeons
  • Equip Upgrading, upgrade and craft equipment with the mods you want
  • Town Building, upgrade buildings for better services
  • Perks, level skills enough to unlock perks that can be equipped for further build variety
  • Guild Upgrades, from completing quests, rank up and gain upgrade points that upgrade the stats of your adventurers.
  • Expeditions, send parties out on adventures and gain loot even while the game is off.
  • Bestiary, fill out a beastiary full of monsters to gain extra stat bonuses for your adventurers
  • New Skills like Security and Sense
  • Vastly Rebalanced everything

[ 2025-04-06 02:15:04 CET ] [Original Post]
Legends of Dragaea: Idle Dungeons joins Steam Idler Festival

Hey everyone,

We hope you're enjoying the demo. We're pleased to announce we're part of the Steam Idler Festival! Check all the wonderful idle, incremental, and clicker games on sale for the event from now until Feburary 10th at 10AM. We're hard at work behind the scenes on the game and we'll have some exciting news to share soon!

Be sure to wishliat as that really helps us with visibility!

Until next time, happy dungeon crawling!

[ 2025-02-03 17:00:31 CET ] [Original Post]
Legends of Dragaea: Idle Dungeons joins the PixElated Adventures Festival!

Hello fellow Guild Masters,

We're pleased to share that Legends of Dragaea: Idle Dungeons is part of the PixElated Adventures Festival. Please be sure to play the demo, leave your feedback in the discord or Steam forums, wishlist the game and check out our previous game Wyvia.

It's on sale for the duration of the event until August 5th!

Until next time, happy dungeon crawling.

https://store.steampowered.com/app/1579660/Wyvia/

[ 2024-07-30 06:24:18 CET ] [Original Post]
Demo Hotfix

Hey everyone,

This will be the final patch/hotfix of the demo to address a persistent issue reported. We're hard at work at taking on all your feedback and suggestions to incorporate into the next version. So please continue to leave your feedback in the forum and bugs in the thread, we're still reading and incorporating these changes. Thanks again!

Changes
- Can no longer leave a dungeon during encounters


Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2024-04-12 20:24:34 CET ] [Original Post]
Demo Update #4

Hey everyone,

Please keep the feedback coming as it helps make a better game. Here's the fourth demo patch adding some more QoL changes and fixes. In case you missed it, the previous announcement has the links to the Android and non-Steam Windows version on our itch.

FIXES
- Fixed an issue when you tried to remove a character from your roster with at least 1 empty equip slot
- Fixed the description of the Kitkin race incorrectly stating that they're 3 meters tall when they're 3 feet tall (my bad, they're actually short and not tall chads)
- Reduced the default volume of some sound effects

BALANCING
- Reduced the requirements to speedup to Dungeon lv 5/10/20

ADDITIONS
- Added a sound when you hire a character at the tavern
- Added a sound when you equip an item
- Your inventory now auto sorts whenever you visit the equip menu or inventory menu

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2024-04-09 21:57:15 CET ] [Original Post]
Android Build Available on Itch

Hey everyone,


Just a little update. If you're interested in try and testing the Android version of the game please head over to our itch page in order to download it. It is highly experimental so it could potentially not be stable but be sure to either post on Itch or in the Steam Forums under the Android Bug thread to report any issues. Link is below, have fun!


Itch.io Page: https://renoki.itch.io/dragaea-idle


Android Bug Reporting Thread: https://steamcommunity.com/app/2712380/discussions/0/4353366523983684608/


Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2024-04-08 23:28:51 CET ] [Original Post]
Demo Update #3

Hey everyone,

Thank you so much for the reception to the game! We're thrilled so many people are enjoying it! Please keep the feedback coming as it helps make a better game. Here's the third demo patch adding some more QoL changes and fixes.

FIXES
- Fixed tavern background noise playing even when the music audio was disabled.
- Fixed some inventory bugs where inventories wouldn't update properly (especially in the utility menu)
- Fixed equipping or selling resetting the inventory page back to 1, it now keeps the page you were on.
- Fixed character faces staying gray even after getting revived

ADDITIONS
- Added an autosave feature, every 5 minutes the game will auto save. This can be turned off in the Options Menu.
- Can now sell all by rarity in shops
- Can now sell items from the Storehouse

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

[ 2024-04-08 22:52:49 CET ] [Original Post]
Demo Update #2

Hey everyone,

The amount of feedback and great ideas has been wonderful. Please keep them coming as it helps make a better game. Here's the second demo patch targeting some of those more edge case issues and adding some more QoL changes.

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

FIXES
- Fixed an issue where killing an enemy with thorns or reflect damage would softlock combat
- Fixed Options not saving between sessions

BALANCING
- Added a max level for all skills (100)
- Increased max Dragnir you can obtain to 99999999

ADDITIONS
- Added Party AI Setting in the Options Menu, this lets you decide how your party targets monsters in combat (Random, Lowest HP, Highest HP)
- Pressing Escape or Right Mouse button will bring you back a menu
- Shift + Clicking an item in a shop will sell it, also works while equipping. (if you meet the requirements to equip the item)
- Can now queue dungeons up to 50 times (let me know if this should be higher)

MORE TO COME

[ 2024-04-05 22:32:36 CET ] [Original Post]
Demo Update #1

Hey everyone,

We love all the feedback you've given so far about the game and we're working hard to update the demo all the fixes you've mentioned! Here's the first patch for the demo and we're working hard on more fixes so keep those bug reports and feedback coming in!

Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.

FIXES
- Fixed damage bonuses applying twice
- Fixed a bug that caused combat to softlock when your entire party is wiped out
- Fixed a bug that caused combat to softlock when the enemy party is wiped out (may still happen, gonna look into it more)
- Fixed music turning back on after disabling music audio
- Fixed an issue where renaming a character deletes their equipment
- Fixed character editing menu not syncing with the character
- Fixed being able to get an Encounter while interacting with an event
- Made text a little less blurry
- Bronze Lance looks more like a lance

BALANCING
- Damage of fist attacks and monster strikes have been reduced and scale differently (a lot less damage to player characters now).
- Adjusted Monster stats, and Bosses are now tougher.
- Feet and Hand slot Light armor has increased Magical Defense
- Light armor now has Physical Defense
- Medium armor's Physical and Magical defense has been increased
- Feet and Hand slot Heavy armor has increased Physical Defense
- Heavy armor now has Magical Defense

(Changes to equipment are added retroactively to all equipment obtained)

ADDITIONS
- Added FPS Limit Setting in the Options Menu
- Added Fullscreen Mode Setting in the Options Menu (disable to go to Windowed Mode) (EXPERIMENTAL)

[ 2024-04-04 19:04:51 CET ] [Original Post]

Minimum Setup

  • OS: Debian-based Distro
  • Processor: 1 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Integrated GraphicsSound Card: N/A
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: Debian-based Distro
    • Processor: 1 GHzMemory: 1 GB RAM
    • Graphics: Integrated GraphicsSound Card: N/A
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