It appears that I was mistaken and the soundtrack was released for free. A short time later, - Purchasers of "Fly Me To The Home!" will continue to be able to download the soundtrack for free. - Only the soundtrack cannot be downloaded for free. - Soundtracks can only be purchased. Please understand the above.
I announced that the BGM bug and LEVEL 50 specs were fixed, but they were still buggy. I believe it has finally been fixed. I'm very sorry for any inconvenience caused. Please let me know if there are still bugs. *The difficulty level of some LEVELs has been reduced.
I have changed the underlying mechanism to fix a bug that prevented BGM looping from working in some environments. However, this may cause other BGM bugs. Our apologies.
A bug has been fixed where the difficulty level at LEVEL 50 varied depending on the environment. It increases the difficulty for many players. Our apologies.
Finally released! One week only sale, 20% off!
A bug that caused a song to play from the middle of the song when playing it in the BGM settings screen has been fixed.
Fixed a problem that prevented certain controllers from being used in some environments (
Fly Me To The Home! BGM soundtrack will be released as DLC at the same time as its full version. If you buy full version of "Fly Me To The Home", you can download it without any fee! https://store.steampowered.com/app/3041660/Fly_Me_To_The_Home_Soundtrack/
The loop specification was a bit strange in the background music, but it has been fixed (
Some of the UI has been updated a bit clearer and with animations, which is a nice touch! In addition, the names of those who have completed an additional survey have been added to the credit display screen! ()
The third decimal place (1/1000th of a second) in the time display was sometimes +- 1 because of the rounding error. After this update, times will no longer be shifted. *Times that have already been uploaded/recorded will be left as they are, as it is difficult to correct them due to the specifications.
Live streaming at STEAM NEXT FEST.
I, the developper tdhr myself, am going to play the demo version of "Fly Me To The Home!"
I would be happy to hear your questions, requests and impressions directly from you.
I look forward to your participation!
Now you can see more than just the TOP/your surroundings ranks in the leaderboards! You can now feed a page and see each rank!
Now, you can see the leaderboard around your rank! *Last version was something wrong.
In preparation for the release of the full version, the specifications of the trial version have been changed. The changes are as follows [olist]
Fly Me To The Home!
tdhr
tdhr
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(10 reviews)
https://twitter.com/tdhradio
https://store.steampowered.com/app/2076670 
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DEMO is now available!
This is the first demo of "FLY ME TO THE HOME!" which includes 25/50 levels.If you like, please cooperate with the demo version survey that you can participate in from my X (twitter) account @tdhradio !!!
Note: This is a difficult game
"Fly Me To The Home!" isfor the stoic hardcore gamer
or for casual gamers to upgrade to it
About
This is an action game in which you control an orange character and use jet boots to overcome the painful and difficult journey home.By turning on and off the jets fired left and right, you fly through the sky while avoiding obstacles and return to the destination, home.
- Simple and intuitive controls - anyone can get started by simply turning the jet boots on and off
- High retryability - players will want to try again and again until they succeed because they can retry immediately after a failure
- High Difficulty - gameplay tests skill and judgment, providing players with a sense of accomplishment as well as a great deal of pain
- Retro visuals and music - Pixel art graphics and chiptune background music make a nostalgic atmosphere
- Single-screen stage design - Short stages with step-by-step selections minimize player frustration
Philosophy
The essence of a game is the accumulation of skills and knowledge through play, and their application.In this game, I have pursued extremely simple operability, extremely high difficulty, and extremely quick retryability so that players can enjoy this to the utmost.
- OS: unknown
- OS: unknown
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