
- A narrative driven, single player experience following a journey of chaos, twists and a protagonist willing to unleash evil to get what he wants
- A unique set of platforming controls, with the ability to glide across almost any wall or ceiling
- Alyx uses a tendril to latch onto enemies, desk chairs, traffic lights, sewer pipes, doors and countless other objects. Enjoy creative freedom as you find new ways to kill every time you play
- 10 chapters that lead players across different environments, ranging from a city at sunset to a dark, winding sewer
- Unlock 'Nightmare chapters', harder, unforgiving variations that will require mastery of mechanics to beat

Alyx is determined to get revenge for losing his job, and you get to choose exactly how he'll get there. But, what will it cost him?
Hi folks!
This patch addresses most launch day issues.
-Civilian in chapter 3 can no longer be re-triggered
-Chapter 4 vertical screens are less difficult
-Chapter 3 cutscene skip fixes
-Chapter 3 handle visibility improvements
-Chapter 6 handle visibility improvements
-Chapter 2 music transitional fixes
-Chapter 4 potential softlock removed
-Chapter 7 music fixes
-Unobtainable relic in Chapter 7 now obtainable
-More checkpoints in chapters 6, 7 and 8
-Reduced difficulty of some chapter 3 screens
-Increased size of gaps in early chapter 8 screens
-Unobtainable relic in Chapter 8 now obtainable
-Reduced strength of fan wind in chapter 8
-Reduced difficulty of boss fight in chapter 8
-Reduced RNG elements of boss fight in chapter 8
-Removed potential room skip in chapter 6
-Minor SFX additions
Happy hunting!
Minimum Setup
- OS: glibc 2.17+. 32/64-bit
- Processor: Intel Core i3 M380Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 4 GB available space
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