Harrowed World: Portents In Red is an action RPG, currently in development, with a focus on story and atmosphere that allows you to create and develop your own vampire, and discover the intricate web of power struggles and deadly rivalries that govern vampiric society.
Today I am revealing two new screenshots of the pre-alpha new build of the project. Please note that the game is still in an early stage of the new build and nothing you see here is final.
Newsletter subscribers got to see the screenshots early as part of last weeks scheduled email, but now it's your turn.
Take a look at the new screenshots below:
As well as these new screenshots, I have taken the time to revamp the Steam page with revised imagery and descriptions to give you a better idea of what to expect from the game.
We plan to release new screenshots in due course but in the meantime please enjoy the images revealed today.
A release date for the game has not been decided yet, and work continues on the DLC for Harrowed World: Whats Past Is Portents, our vampire visual novel, that is designed to compliment the RPG by introducing players to important characters and factions.
Embrace the darkness and revel in the power it brings.
You can take a look at the revised Steam page here. Please wishlist if you haven't done already as this is a big help.
Alex Burton
Owner of Pennyvale Media.
Creator of Harrowed World.
Writer and Executive Producer of 'Harrowed World: Portents In Red' and 'Harrowed World: What's Past Is Portents'.
I want to share some insights into the intended experience of our game. Even though the game is short, our small team has poured countless hours into crafting this game, consisting of a thematic story, detailed lore, and a captivating atmosphere. This game is designed to be savoured at a reasonable pace, allowing you to fully absorb and appreciate every aspect of the experience we've created for you. Work has not finished on the game; we are currently working on the DLC stories as well bringing the game to new stores and platforms. We are also looking at the possibility of a narrator update. Furthermore, the Harrowed World setting itself was developed by me over more than a decade as a rich and immersive world filled with lots of intricate details. We understand that speed running is a popular way to play games, and we respect the dedication and skill it takes to complete games quickly. However, our game is not intended for speed running. Instead, it's meant to be a journey that unfolds gradually, rewarding players who take their time to explore, understand, and connect with the world we've built. With that in mind, we kindly ask that when leaving reviews, you focus on the story, lore, and atmosphere of the game. These are the core elements that define the experience we want to share with you. Reviews based on how quickly achievements can be completed don't capture the essence of what we aim to deliver and may not provide an accurate reflection of the games true value. Thank you for your understanding and support. Embrace the shadows and drink deeply from the blood of life. Alex Burton Owner of Pennyvale Media. Creator of Harrowed World. Writer, Programmer, and Executive Producer of 'Harrowed World: Whats Past Is Portents'.
Minor fixes and additions to the game before the 11th June launch. With thanks to the content creators on the Creator Program that brought these issues to my attention. Fixes:
- Fixes to minor mistakes in narration and character dialogue.
- Removed second mention of Isaacs parents not listening to him as it's redundant.
- Fixed overlapping character animation.
- Tips screen added at the start informing you about the achievements and the likelihood of you needing to play more than once to achieve them all, as well as informing you of the assistive self-voicing feature.
- Added a (surprisingly complex) back option to the game over screen.
- Added the option to play again after the credits with two jump back points.
- Got distracted making a whole new Story Selection menu because that's the kind of person I am.
- For those streaming the game, playing in full screen can cause the game to lag for viewers. The reason for this is unknown and until a fix can be found its advisable to play the game in windowed mode.
Harrowed World: What's Past Is Portents - Vampire Visual Novel
Pennyvale Media
Pennyvale Media
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(31 reviews)
https://www.harrowedworld.com/
https://store.steampowered.com/app/2715020 
Step into a dark and unforgiving world where vampires pull the strings of humanity. You are not the hero, you are not the villain, you are nothing but a pawn in schemes that you cannot even begin to understand.
Become enthralled by the insidious immortals that have secretly dominated world affairs for centuries in this captivating narrative experience, elegantly presented in a gothic-style visual novel format.
While the progressing events and ultimate story resolutions elude your control, the intricacies of the world unfold through the careful selection of dialogue choices. Choose wisely to unravel captivating layers of lore and earn achievements, enriching your experience within the unfolding tales.
‘Harrowed World: What's Past Is Portents’ is intended to compliment ‘Harrowed World: Portents In Red’, a vampire RPG currently in development, by introducing you to factions and characters.
The base game contains 'Issac's Story' while additional stories will be available via DLC. The protagonists of each story will feature in the RPG.
Step into the shoes of Isaac Ambrose, an altar boy at the quaint local church.
Your curiosity gets the better of you as you come across something that will change the course of your life forever.
Some things are better left secret, kept hidden away from prying eyes.
What awaits you behind the veil is a world far more intricate and unsettling than you’d ever dared conceive.
A dark and twisted version of our world, where the supernatural exists just below the surface. Vampires, magical folk, and other beings exist in a constant struggle for power and influence. Through sinister cabals and insatiable corporate empires these creatures hold sway over human society.
Ordinary people live in blissful ignorance of the dark forces at work around them. Follow these supernatural beings through a grim dystopian atmosphere filled with gothic horror and a tangled web of morality where peril lurks around every corner.
Isaac's Story Duration
Issac’s Story is approximately fifteen minutes from start to finish, weaving a narrative that captivates within a concise yet engaging timeframe.
Your time to completion may vary.
You may need to play the story multiple times to unlock all achievements.
Future Stories
Future stories are slated to be released as paid DLC with each one being completed before work starts on the next story.
A further three stories are currently planned with the possibility of two others.
The number of stories is viable to change.
Each story will feature different content and characters, and therefore the durations of future stories cannot be determined at this time.
Controller Support
Both Xbox and PS4 controllers with USB connections were tested for menus and gameplay.
Gameplay seemed to be just as good as playing with keyboard and mouse.
Main menu seems just as good as playing with keyboard and mouse.
Other menus can be a little difficult to navigate but still possible.
Support for all controllers can't be guaranteed.
Need Support?
If you are a member of the Discord server and you need support, you can simply use the support channel.
Alternatively, you can get in touch via the contact form on the website.
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2.0 GB RAM
- Memory: 2.0 GB RAM
- Graphics: OpenGL 3.0
- Storage: TBC MB available spaceAdditional Notes: System Requirements given by Ren\'Py. may not be entirely accurate.
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