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Nerobi v0.8711

  • Fixed a bug where opening a dialogue while collecting collectible cards could block the inputs, thus freezing the entire game.
  • Fixed a game-breaking bug where, at the checkpoint in the "Ancient Caves" chapter ([spoiler]at the start of Yagi II[/spoiler]), you could not spawn correctly or load the checkpoint from the menu.


[ 2025-02-10 11:28:29 CET ] [ Original post ]

Nerobi v0.8710 and next update

Patch notes:


  • Nerobi charges now regenerate automatically even when the checkpoint is triggered and when the game loads.
  • Changes to nerobi's jump: he is now slowed in flight only when he changes direction or releases movement input.
  • Nerobi's jumping and idle turn animations have been sped up.
  • Removed the trap blob near the second checkpoint in the demon stomach inside the "Lost Ruins" chapter.
  • Accelerated return of mobile platforms in the set with manual platforms inside the "Lost Ruins" chapter.
  • Added intermediate save for set with manual platforms inside the "Lost Ruins" chapter.
  • Fixed bug that caused moving platforms to go off track.
  • Scene changes, removed or simplified most objects that could obscure Nerobi in gameplay portions.
  • Sharp effects on environment traps are now more frequent for a better visibility.
  • Improved the path of Nerobi. It is now more obviuous on which platform the player can jump or walk on.
  • Now passive Damage Area like broken pipes or crystals will repulse the player away on hit.
  • Replaced groups of gameplay stalagmites with crystals for greater visibility.
  • Added "press all keys quickly" warning to confessional.
  • Changed centered text alignment in dialogues. Now when it appears it stays still and no longer moves when a new line is created.
  • Replaced the graphics of the collectible cards.
  • Added more flora on caves.
  • Fixed a bug that sometimes prevented users from selecting arrows to navigate between categories in the settings panel using a mouse.
  • Fixed a missing dialogue line on the first dialogue with Master Yun.
  • Decreased the input block time between dialogue lines.
  • Optimized the runtime scene loading.
  • Fixed full-screen mode text options. Now they update with the locale change.
  • Added missing random background music on specific part of the game.
  • It is now possible to close the in-game menu with the same key to open it.
  • Fixed bug: the button selection image in the in-game menu remained active when the menu was closed with the mouse hovering over a button.
  • Now the music correctly stop at the end of the [spoiler]second Yagi encounter.[/spoiler]
  • Added sounds to the Confirmation Window's buttons.
  • Improved the ledge detection system for Nerobi during falls near an edge. It is now more reliable.

Next major update: Combat and Rework of Chapter Two


At Milan Games Week 2024 we prepared a little playable demo about adding combats to Nerobi to gather feedbacks on what was your opinion about it. The good news is that you all liked it! We wanted to implement it to spicy up the game, to be more dinamic and engaging. Here you can see a short video about it, it was done in two weeks and a bit rushed so it's not perfect and obviusly not final. [previewyoutube=JXjybOt1fMI;full][/previewyoutube] In the next big update we will implement a first version of this and we will completly rework the second chapter "Forest of Perdition". It was the first area we have done into the game and we were unexperienced, we tried to fix it by small patches but that never worked out. The new version of this chapter will be more narrative, linear and less confusing. This is where Nerobi will learn the basic of combats and will challenge the first new boss at the end of it. Thank you all for your precious feedbacks, we really appreciate it! We want to make a great game, something that our players will remember and thanks to you this is happening!


[ 2025-01-30 15:31:44 CET ] [ Original post ]

Nerobi v0.8709

  • Barks now disappear after 8s instead of 4s after the text completion.
  • Fixed a bug where the Confessional UI would glitch with camera shake.
  • Fixed a bug where the second checkpoint inside the demon stomach in the "Ancient Caves" chapter would not assign a live camera on load, resulting in a white screen.
  • Fixed a critical bug in which the first dialogue after the intro video did not appear if the language selected was French.


[ 2024-10-21 18:56:00 CET ] [ Original post ]

Nerobi v0.8708

  • Added mysterious voice dialogue for the first appearance of the Confessional.
  • Added a spirit that, if captured, will help Nerobi find the right way in the Forest of Perdition chapter.
  • Fixed a different offset value for the mother boar triggers when flipped.
  • Increased the update frequency for the mother boar when charging. It is now more reactive to walls.
  • Increased bark dialogue visible time. Now it's based on text length.


[ 2024-10-04 17:13:16 CET ] [ Original post ]

Nerobi v0.8707

  • Added the Confessional: after many deaths at the same checkpoint, the player can use it to receive an extra charge to help him out.
  • Added achievements for the Confessional mechanic.
  • Enlarged the particles of Nerobi's charges, the Forest and those inside Memory number 3 to resolve visibility problems with a resolution like 1080p or smaller.
  • Added particles to Nerobi's powers.
  • Fixed a bug where the dust particles of Nerobi would continue to emit even if he was falling.


[ 2024-09-20 09:53:17 CET ] [ Original post ]

Nerobi v0.8706

Added missing IDs to "Mattia" and "Stefano" collectible cards.


[ 2024-08-03 11:32:11 CET ] [ Original post ]

Nerobi v0.8705

  • Fixed a bug that prevented earning the "Gullible" achievement on the first trap.
  • Fixed a bug where languages that didn't have translations wouldn't fall back to English.
  • Fixed bug regarding character name translations in dialogues. They are now correctly translated.
  • Two historical ruins have been moved from the "Forest of Perdition" chapter to the "The Mighty Fallen Guardian" and "Ancient Caves" chapters.


[ 2024-08-01 15:50:44 CET ] [ Original post ]

Nerobi v0.8704

  • Fixed various issues related to windowed mode.
  • Added environment particles during Yagi movement.
  • Added dust effects to Nerobi and the boar's slides.
  • Changed first optional path in the forest of perdition chapter, now it's less frustrating and should discourage players to always go there.
  • Moved the last trigger of Master Yun's dialogue back slightly to avoid simultaneously activating the next phase during the dialogue.


[ 2024-07-01 17:42:35 CET ] [ Original post ]

Nerobi v0.8703

Fixed a critical bug that didn't let you continue on the first dialogue choice.


[ 2024-06-25 16:43:45 CET ] [ Original post ]

Nerobi v0.8702

  • Fixed a collision bug that could have prevented the activation of the activable in the first set of the Ancient Caves chapter.
  • Added a line of dialogue for Shun the Kappa after the player unlocked the first power but has yet to activate the door next to him.
  • Fixed a bug that prevented the pure spirits from appearing.
  • Increased input blocking time from 0s to 0.8s when choices appear in dialogues.
  • The tutorial for the activator power is now activated 4.5s seconds after the concentration is activated.
  • Increased the disappearing time for concentration and activation tutorials to 10s instead of 5s.
  • Added fallback to English for translations not present in the chosen language.
  • Fixed bug that caused moving platforms to not teleport back when Nerobi was resurrected in the set with manual platforms in the Lost Ruins chapter.


[ 2024-06-19 12:01:46 CET ] [ Original post ]

Nerobi v0.8701

Fixed too-bright bloom effect for 4k resolutions.


[ 2024-06-06 16:55:29 CET ] [ Original post ]

Nerobi v0.8645

  • Nerobi's dynamic shadow now correctly follows the character's sorting order change.
  • Added missing audio to the guiding voice's dialogue during the Yagi encounter.
  • Fixed bug on last save modification date. It is now no longer culture-bound but still displays correctly based on your culture. Existing saves will display a blank date until modified.
  • Fixed a bug that caused the activable door to disappear when loading the status of the scroll already collected in the Forest of Perdition chapter.
  • Fixed issue that caused settings to be reapplied on every scene change (when starting the game, at the main menu and when loading the game).
  • Fixed a rare bug that could block Nerobi's jump when coming into contact with Uteki's bounce.
  • Fixed a bug that didn't trigger the steam deck vibration in the controller vibration slider inside the settings during the gameplay session.


[ 2024-05-16 19:42:30 CET ] [ Original post ]

Nerobi v0.8644

  • Fixed a bug that caused the subtitles to restart from the beginning if the game was sent to the background.
  • Translated Music and V-Sync settings into Italian.
  • Fixed a bug that caused the controller to vibrate when starting the game if vibration was set to less than 100%.
  • Mapped controller vibration intensity to camera vibration intensity.
  • Added controller vibration when using Nerobi's powers.
  • Fixed a bug that caused the controller vibration to not end if you started to focus and immediately canceled it.
  • Reduced controller vibration duration for short vibrations.


[ 2024-05-15 17:54:02 CET ] [ Original post ]

Nerobi v0.8643

  • Added two lines of voice guide dialogue in the Forest of Perdition chapter.
  • Changed a line of voice guide dialogue in the Ancient Caves chapter.


[ 2024-05-15 10:09:02 CET ] [ Original post ]

Nerobi v0.8642

  • Added vsync setting.
  • Added new lines of guiding voice dialogue.
  • Changed the graphics of the guiding voice dialogue.
  • Added audio effect to guiding voice dialogue.
  • Removed empty languages.
  • Slowed down ruins activation videos in the set with manual platforms in the Lost Ruins chapter.
  • Slowed down the fall of Nerobi after leaving the first ruin in the last chapter.
  • Enlarged the kappa's trigger in his first encounter.
  • Fixed a bug that prevented switching cameras between the destroyed village and Yagi.
  • Changed the name of Nerobi's power to Inugami.
  • Slightly brought forward the Yagi scene loading trigger to prevent it from not loading on time.
  • Fixed a bug that caused the player to get stuck during the jump tutorial with Master Yun's dialogue.
  • Added a checkpoint in front of the explorers (Hyal and Relun) in the Forest of Perdition chapter.
  • Fixed too bright tutorial button material for those playing in 4k.
  • Updated ending credits.


[ 2024-05-14 16:57:18 CET ] [ Original post ]

Nerobi v0.8641

Fixed a critical bug introduced in the previous version that prevented you from being able to press the in-game menu buttons once you exited the settings menu.


[ 2024-05-10 15:48:45 CET ] [ Original post ]

Nerobi v0.8640

  • A confirmation window now appears when you exit the settings menu with unapplied changes.
  • Updated the tutorial text for jumping: it now specifies that it is possible to jump either by pressing once or by holding down the button for a higher jump.
  • Fixed an error regarding the last video of Yagi's escape. It was possible to reactivate it by returning to the trigger.
  • Fixed two bugs on Nerobi's running: movement speed now correctly reset to default when he stops or changes movement direction.
  • Slowed down the start of the video of the chameleon trap.
  • Fixed an error in Nerobi's invincibility.
  • Added a sign to mark the two possible routes near Gebriel.
  • Fixed the color of particles in portals activated by Nerobi that lead to the end of the path in the Forest of Perdition chapter.


[ 2024-05-09 20:12:03 CET ] [ Original post ]

Nerobi v0.8639

  • Inserted ruins activation videos in the set with manual platforms in the Lost Ruins chapter.
  • Added checkpoint in the middle of the second demon stomach in the Ancient Caves chapter.
  • Nerobi can now use the ruin activation power even when he is against walls.
  • Added tips for the combination puzzle in the Lost Ruins chapter.
  • Temporarily removed the miniboss in the destroyed village in the Yagi chapter.
  • Fixed a bug where Nerobi could walk on a slippery ruin at the end of the Lost Ruins chapter.
  • Nerobi's immunity does not count if the damage received is mortal (higher than his maximum focus charges).
  • Added a checkpoint at the end of the Lost Ruins chapter.
  • Reduced trap blob capture timer from 5 to 2 seconds.
  • Added delay in Hydra demon attack. Now fires every 1.5 seconds.
  • Portals leading to the end of the Forest of Perdition path now turn gold upon entering.
  • Removed Trap Blobs in front of Hand Demons.


[ 2024-05-08 15:55:16 CET ] [ Original post ]

Nerobi v0.8638

  • Increased Nerobi's invincibility by half a second after taking damage.
  • Maximum Nerobi focus points are now automatically added to checkpoint respawns.
  • Increased the Hand Demon's cooldown between attacks by half a second.
  • Added checkpoint halfway through the first demon stomach in the Lost Ruins chapter.
  • Fixed trap bone in the descent of the first demon stomach in the Lost Ruins chapter.
  • Moved the first mechanism slightly to the right so it can be activated with the activation power when Nerobi is above the ruin on the right in the Lost Ruins chapter.


[ 2024-05-08 09:16:20 CET ] [ Original post ]

Nerobi
SANOBUSINESS S.R.L. Developer
SANOBUSINESS S.R.L. Publisher
Coming soon Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (17 reviews)
Public Linux Depots:
  • [0 B]


PLOT

Nerobi and Bokyaku, the Demon of Oblivion, destroyed each other in a battle to the death. Ikimaki, the Spirit of Life with whom Nerobi is in love, to preserve the balance that governs the universe saved the Demon of Oblivion by allowing him to absorb her.

Nerobi now, with no more memory and self-awareness, is in the Middle World, the place that Essences must pass through before reincarnating.

The Middle World, however, is invaded by Demons, who have taken possession of the Eight Keepers. So Nerobi, on his path of reminiscence, must free the Keepers, the Middle World and Ikimaki... but will it really be the right thing?



GAMEPLAY

The game is a 2D scrolling platformer with several elements typical of a graphic adventure, featuring some cinematic sequences. It is all hand-drawn.

The gameplay is definitely challenging: it takes coordination, timing, and you have to use your wits. Different powers are unlocked as you go along, expanding the gameplay experience.

In addition, scattered around the world, there are several hidden cards to collect.



KEY FEATURES


• Totally hand-drawn visual experience.
• Immersive and exciting story.
• Challenging gameplay along the lines of old arcade games.
• Puzzles.
• Powers to unlock that expand the gameplay experience.
• Engaging soundtrack.
• Hidden collectible cards.


MINIMAL SETUP
  • Processor: AMD / Intel CPU running at 2.8 GHz or higherMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 970 or AMD R9 390
  • Storage: 6 GB available spaceAdditional Notes: Please note that these system requirements are not final.
RECOMMENDED SETUP
  • Processor: AMD / Intel processor running at 3.5 GHz or higherMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
  • Storage: 6 GB available spaceAdditional Notes: Please note that these system requirements are not final.
GAMEBILLET

[ 6041 ]

35.59$ (11%)
5.70$ (62%)
21.24$ (15%)
4.12$ (17%)
5.92$ (15%)
4.12$ (17%)
3.29$ (18%)
49.64$ (17%)
16.59$ (17%)
12.59$ (16%)
34.39$ (14%)
29.69$ (15%)
8.17$ (18%)
8.74$ (13%)
16.99$ (15%)
16.97$ (15%)
4.44$ (11%)
42.46$ (15%)
16.97$ (15%)
31.14$ (11%)
3.79$ (81%)
42.46$ (15%)
8.89$ (11%)
16.39$ (18%)
8.89$ (11%)
1.64$ (18%)
9.36$ (63%)
8.46$ (15%)
8.59$ (14%)
21.22$ (15%)
GAMERSGATE

[ 687 ]

1.8$ (55%)
1.88$ (81%)
15.75$ (55%)
0.56$ (81%)
0.75$ (85%)
0.9$ (92%)
14.99$ (50%)
1.7$ (91%)
3.75$ (75%)
8.0$ (60%)
4.73$ (68%)
3.75$ (85%)
2.5$ (90%)
15.99$ (20%)
8.1$ (73%)
7.99$ (20%)
8.99$ (10%)
13.99$ (30%)
14.39$ (28%)
1.58$ (77%)
1.8$ (77%)
12.49$ (50%)
8.0$ (60%)
12.49$ (50%)
2.7$ (77%)
4.95$ (67%)
3.96$ (67%)
6.0$ (70%)
3.75$ (62%)
5.1$ (66%)

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