




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
A Message from the Heart Hey everyone, I want to start this off with a big note. After the release of the recent update, the reception really demotivated menot just with Bright Lord, but also with my next project, The Lighthouse. Ive been struggling to figure out what more I can do. It caught me completely off guard, because I truly felt I had taken my work to the next level. Thanks to my recent collaboration with FooxiedStudio, Ive learned so much about what really matters in game development, and how things should be done. When I look back, I know Bright Lord was a mess early on. I made a lot of mistakes simply because I lacked experience. But over these past 13 months, weve worked hard to fix everything we could. And heres what weve done so far: [olist]
Changelog for Update:
- Added around 630 new renders in Episode 12
- Introduced 15 new animations, featuring a total of 1200 renders (yeah, quite a lot!)
I hope you will enjoy the update, don't forget to leave the review as it helps a lot!
https://store.steampowered.com/app/2906370/Bright_Lord/
HAVE FUN!
Hey everyone,
Ive got some good news and some not-so-good news. Weve decided to push the update to March 17th to ensure we dont rush the animations and can deliver a more polished and fleshed-out experience. This update will feature significantly more detailed animations, including a new ripple effect and an improved boob job that actually feels like one!
I also ran into an issue with Chloes sceneI originally wanted her to wear that slim swimsuit throughout the entire sequence, but it was causing so many glitches that I had to remove it to keep the animations smooth. Unfortunately, this meant I had to re-render 40 shots to ensure her swimsuit doesnt randomly disappear in animations and reappear in still images.
We're almost done with the final renders! I just need today and tomorrow to wrap them up, and then it's time to dive into animations. Since this update features a lot of spicy content, there will be more animations than usual.
Im putting a lot of effort into improving animations since they were one of the most critiqued aspects, and Im excited to keep making them better with every update! Thanks for your patience and supportitll be worth it!
So, that being said - next update date it: 17th March!
Hey everyone!
I'm almost done with the renders, and I can tell you this update is about 70% sex scenes, 10% regular dialogue, and 20% conversations over the phone. The sex scenes are definitely more challenging to create, but I'm nearly finished. I'm approaching the final big event, and if all goes well, I hope to complete at least half of Episode 13 by the end of the month or the first week of next month.
Everything is going in the right direction! Ive finally taken care of all my personal matters and wrapped up other things that were weighing on me, so now I can fully focus on creating new updates. Episode 13 will definitely be out next month. Ill share the exact release date in the next announcement, but Im aiming for mid-month.
Bright Lord is planned to have 16 episodes, and I intend to release the rest in the next few months. That means a busy time for me and lots of intense moments for you with new scenes!
Thats all for nowsee you soon!
Oh, and if you havent left a review on Steam yet, please do! Even a short message really helps me out.
https://store.steampowered.com/app/2906370/Bright_Lord/
Hi there!
Now that all the vacations and holidays are behind me, it's time to get back to work. Honestly, after two trips in one month, Ive learned my lessonspending two whole weeks with people, plus Christmas, New Years Eve, and my birthday, was just too much to handle. Its nice to have a break, but its also good to be back into the grind.
Ive started diving back into my game development, and Im on the hunt for an RTX 5090. If I manage to get my hands on one, itll be a total game-changereverything will run twice as fast. That means I can create bigger animations without the wait, which will save me so much time. New updates and more info about the progress will be available soon. I can't say exactly when the next update will be released, but I'm doing my best to make it happen within a month.
As always, I really appreciate your support. I wouldnt be here without it. Enjoy the previews, and let me know what you think! Do not forget to leave the review on the Steam Page, if you still did not as it helps a lot!
https://store.steampowered.com/app/2906370/Bright_Lord/
Hey everyone,
I just wanted to take a moment to share my thoughts on the journey ahead and what Ive been working on. Its been an incredible ride so far, and Im so grateful for all of your support.
First things firstBright Lord. My goal is to finish it by mid-2025, and Im pouring everything I have into making sure its the best I can offer. I want it to be something Im truly proud of, and I want you to feel that same excitement when you play it. I know the road ahead will be challenging, but Im committed to making it the best I can.
At the moment, Ive put everything else on hold to focus entirely on Bright Lord. I want the renders, animations, and the story Im telling to immerse you as much as they do in my head. Weve reached a point where you can expect plenty of plot twists and intense scenesbasically, everything youre hoping for.
I dont want to give an exact date for the next update, but Im aiming for the end of February or the beginning of March. I hope to make noticeable progress by then.
In the meantime, Id love it if you could leave a review if you havent already. Your feedback means a lot to me and helps improve the game. Back to work nowtalk to you soon!
https://store.steampowered.com/app/2906370/Bright_Lord/
Happy Christmas!
I want to wish you a wonderful evening filled with love and joy, surrounded by your family. They truly are the greatest treasure in this world, and no gift or amount of money can replace them. If youre in a situation where youre working or dont have anyone to celebrate with, please dont feel disheartened. Life has its ups and downs, and sometimes its those down moments that make the next high even more special.
To celebrate this year, Id like to give you all a small gift: the opportunity to vote on special renders and scenes that will be exclusively chosen on my Discord server. It doesnt matter if youre a Patreon supporter or if youve purchased the game on Steam or itch.ioeveryone will have an equal chance to participate. And dont worry if your scene doesnt win right away; it will still have a chance to be featured in future votes!
So, I warmly invite you to join my Discord server - https://discord.gg/2YRK47HxEA and make your voice heard!
Wishing you all the best this holiday season.
Its finally here!
I want to take a moment to thank all of you for your amazing support and encourage you to keep sharing your thoughts and feedback. Your input truly means the world to me.
This update has been a bit of a challengebetween my sleep issues and catching the flu from my dadbut weve made it through. Unfortunately, I wasnt able to complete everything I had planned for this update, but sometimes thats just how it goes.
On a brighter note, Im thrilled to have learned some new software and to be able to show off its capabilities in this update. Im sure youll notice the improvements, especially with the new animations. I really hope you enjoy them!
Id greatly appreciate it if you could leave a review. It helps keep the game visible on the front page, and more support means better updates in the future.
https://store.steampowered.com/app/2906370/Bright_Lord/
Thank you once again!
Hey folks!
With only a week left until the release, Id like to share some details about what you can expect.
EP11 is nearly finished, with around 400 renders completed so far. Im aiming to add at least 250 more by December 17th and Steam update, depending mostly on whether EP12 will start with a major sex scene or just a filler.
I revisited the main event of EP11 to expand the sex scenes because I know many of you felt they were too short. To make it feel more satisfying, Ive doubled the render count, and I hope it will have the length and intensity you were looking for.
As for my sleep schedule, its still a bit of a mess, but the sleeping pills have been helping me get some rest. Im focused on delivering a large update as a Christmas gift for all of you.
Ive also been focusing a lot on animations since most negative feedback pointed out their simplicity. Im doing everything I can to improve them, and I hope youll notice significant progress with each next update.
This year has been quite busy with the projectrefining it, improving the early scenes, and finally adding new ones. Im hopeful, and pretty confident, that next year will go much smoother. I should be able to release updates more regularly. Theyll likely be smaller but much more frequent, so if you prefer a bigger chunk of content to play, you can always wait for a few updates to stack up.
Thats all for now! Id also like to ask for a small favor: if youve bought the game, please consider leaving a review on Steam. It only takes a few seconds but helps me a lot in getting more visibility, improving the game, and working on future projects. Thank you!
KissKissStudio
Hi everyone!
Its been two weeks since Bright Lord launched in Early Access on Steam, so its a good time to share a quick summary of the project and a few words about our plans and upcoming updates.
I hope youre enjoying the games concept and story so far! We've noticed that the main criticisms focus on the animations and the length of the erotic scenes, so were committed to improving these in the future. We also want to give players more influence over the story, making decisions feel more impactful in upcoming updates. On a personal note, Im really happy with the level of interest in the game, and well do our best to keep it that way while making updates even better.
That said, were not slowing down and are already hard at work on the next update. The scripts are ready, all reported bugs have been fixed, and were currently working on new renders and animations. Id say were about 25-30% through the next update, so everything is progressing as planned.
Now, for the news youve probably been waiting for: the new update will be released on December 17 2024 just a few days before the holidaysless than a month away! It wont be a very long update, but we prefer smaller, quicker updates rather than bigger ones every six months.
Thats all for now! Ill keep you updated on our progress. In the meantime, have a great weekend!
...if you have read all this, I also ask you to leave a review on Steam, it takes a few seconds and helps me a lot, thank you very much!
Bug Fixes: * Hard crash when trying to Replay a special scene has been fixed. * A hard crash when playing in French has been fixed. * Three hard crashes when playing in (Simplified & Traditional) Chinese have been fixed. * Lateral movement in Gallery has been fixed. * Off screen collectible icon in EP03 has been re-positioned to be on screen now. Features: * The save screen page limit has been removed based on community feedback. Optimization: * Unused old data has been removed from the game, reducing the total game size. Known Issues: * Some animations in special scenes are not running. It will be fixed in a future update.
* UnboundLocalError: local variable 'keyboard_mode' referenced before assignment * Exception: Say has image attributes ('o',), but there's no image tag associated with the speaking character. If you experienced any of these two errors, please try again. For a subset of players who were not able to unlock the Finger-Lickin' achievement, please replay the scene from the gallery menu.
I'm excited to announce that the official version of Bright Lord is now available and ready for you to play! We put a lot of hard work into getting it to this point, and we truly hope youll enjoy it and that it meets your expectations.
The game is still in Early Access, but well be releasing updates every 1-2 months, with the full version planned for release in the second half of next year.
For now, Ill keep it brief and just invite you to check out the game! After you play, please leave your feedback here and write a revieweven if there are things you didnt like. This will help us improve and refine the game.
Hey!
As I mentioned before, we decided to take the "Bright Lord" game under our wing and enhance it while preserving the story and design created by KissKiss Studio. Im thrilled to announce that weve successfully done it!
On November 8, youll be able to get the revamped "Bright Lord" and experience the game in a fresh, updated look. We know many of you have already tried the early access version, so we aimed to keep its core the same while improving its presentation. Heres what we added:
Hey everyone!
It took us a bit longer than expected, but were in the final stages of polishing Bright Lord. As youve probably seen on the main page, the Early Access release date is set for November 8th, and no matter what, the game will be in your hands by then. Some of you may have played the demo version, but this one is improved in every wayvisual upgrades for the first episodes, fully proofread and revised scripts, a completely new UX/UI, and translations into 7 additional languages besides English.
Weve also optimized the games code, fixed all bugs, and compressed it from 10GB down to 2.5GB without losing any image quality.
This version will include about 75% of the full game, and the final release is planned for 2025. Were aiming to add six more chapters before the games conclusion. Here are a few renders from the game, and well see you in less than a month!
Hello!
We are excited to introduce our game, Bright Lord, which will be available on Steam in Early Access within the next 2-3 months, with the full version coming in early 2025. Bright Lord has been in development by KissKiss Studio since 2020, and this year, we've teamed up with FooxiedGames, known for Steps of Debauchery, to help us release the game and develop it further.
Currently, the game offers about 4-5 hours of gameplay. However, we've faced many challenges, such as changes in writers and programmers, which caused delays and inconsistencies in the story. We are now fixing these issues - the game has undergone a full proofread, the first three episodes are getting graphical improvements, additional content, more story branches, and six more translations. Some of you might have played earlier versions on pirate sites and know what we're talking about. We are working hard to ensure a seamless gaming experience without inconsistent dialogues or errors, and we are confident we will achieve this soon.
Please add the game to your wishlist and share it with others if you can, as it greatly helps us. Thank you so much for your support. I leave you with some new renders - both from reworked episodes 1-3 and from the latest episode 10.
[ 5944 ]
[ 1934 ]
[ 1837 ]