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Beta Release Notes 2.0.7

Beta Instructions We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:

  • Go to Steam Library
  • Right click on Shadowrun Dragonfall - Directors Cut
  • Select Properties
  • Select Betas
  • Then a drop down says: "Select the beta you would like to opt into"
  • Choose: Public Beta
You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut. If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list. New Features, Improvements
  • Trigger: Added new environmental effect, fog to editor.
  • Trigger: Added new trigger: Move prop with speed.
  • UI: Added hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.
  • Secrets: Several new “modes” have been added.
Bug Fixes
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished. Bug Fixes: Dragonfall Campaign
    • Added additional dialog for Lucky Strike.
    • Added loading screen text for post Engineer mission.
    • Added loading screen text for post Feuerstelle mission.
    • Added loading screen text for post Settling Debts mission.
    • Added more player agency to Samuel Beckenbauer conversations.
    • Added more player agency to Trial Run mission.
    • Changed bomb planting behavior in the Engineer mission.
    • Improved prop placement in False Flag mission.
    • Improved prop placement in the Engineer mission.
    • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
    • Resolved edge case issue that caused loss of player control in the Trial Run mission.
    • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
    • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
    • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
    • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
    • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
    • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
    • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
    • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
    • Resolved issue that caused looped conversation in Settling Debts mission.
    • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
    • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
    • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
    • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
    • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
    • Resolved issue that caused unintended behaviour when a BuNoMa was used.
    • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
    • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
    • Resolved various typos and grammar issues.
    • Updated Aim spell and Eagle totem text for clarity.
    REPORTING BUGS Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug. Known Issues
    • None yet!


  • [ 2014-12-04 21:50:18 CET ] [ Original post ]


    Beta Release Notes 2.0.7

    Beta Instructions We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:

    • Go to Steam Library
    • Right click on Shadowrun Dragonfall - Directors Cut
    • Select Properties
    • Select Betas
    • Then a drop down says: "Select the beta you would like to opt into"
    • Choose: Public Beta
    You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut. If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list. New Features, Improvements
    • Trigger: Added new environmental effect, fog to editor.
    • Trigger: Added new trigger: Move prop with speed.
    • UI: Added hover description to overwatch button.
    • UI: Item pickup popup will not trigger for that fail equip requirements.
    • Secrets: Several new modes have been added.
    Bug Fixes
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished. Bug Fixes: Dragonfall Campaign
    • Added additional dialog for Lucky Strike.
    • Added loading screen text for post Engineer mission.
    • Added loading screen text for post Feuerstelle mission.
    • Added loading screen text for post Settling Debts mission.
    • Added more player agency to Samuel Beckenbauer conversations.
    • Added more player agency to Trial Run mission.
    • Changed bomb planting behavior in the Engineer mission.
    • Improved prop placement in False Flag mission.
    • Improved prop placement in the Engineer mission.
    • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
    • Resolved edge case issue that caused loss of player control in the Trial Run mission.
    • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
    • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
    • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
    • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
    • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
    • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
    • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
    • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
    • Resolved issue that caused looped conversation in Settling Debts mission.
    • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
    • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
    • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
    • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
    • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
    • Resolved issue that caused unintended behaviour when a BuNoMa was used.
    • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
    • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
    • Resolved various typos and grammar issues.
    • Updated Aim spell and Eagle totem text for clarity.
    REPORTING BUGS Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug. Known Issues
    • None yet!


  • [ 2014-12-04 21:50:18 CET ] [ Original post ]



    Shadowrun: Dragonfall - Director's Cut
    Harebrained Schemes
  • Developer

  • Harebrained Holdings
  • Publisher

  • 2014-09-18
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (5056 reviews)


  • Review Score

  • http://harebrained-schemes.com/shadowrun/dragonfall/
  • Website

  • https://store.steampowered.com/app/300550 
  • Steam Store

  • The Game includes VR Support



    Shadowrun: Dragonfall - Extended Edition (Linux) [8.9 G]

  • Public Linux depots

  • Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

    NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

    Man Meets Magic & Machine

    In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.


    It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

    Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

    Shadowrun: Dragonfall - Director’s Cut Features

    A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

    A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

    Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

    Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

    Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

    New in the Director’s Cut

    Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

    Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

    Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

    Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

    Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

    Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

    The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

    And Much More:
    • Steam Achievements!
    • Steam Trading Cards - collect your favorite Dragonfall characters
    • All-new alternate endings to the main campaign
    • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
    • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
    • A variety of new items, cyberware & spells
    • Additional player customization options
    • Expanded character development for several side characters
    • Writing and design tweaks and polish throughout!
    MINIMAL SETUP
    • Processor: x86-compatible 1.4GHz or faster processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    GAMEBILLET

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    GAMERSGATE

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    3.0$ (90%)

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