Hello gamers
Santa is here with some presents. 27 titles from FreeMind, developed or published are now on sale during the Steam Winter Sale - House Builder, Farmer's Life, Aquatic Store Simulator, and more! Click here to find out more.
Starting now, it will last until 2nd of January, 10 am Pacific time.
NEW SPECIAL BUNDLE
https://store.steampowered.com/bundle/48409/Hometopia_with_House_Builder/
BEST DISCOUNT
https://store.steampowered.com/bundle/22387/The_Best_of_FreeMind/
GAMEPLAY REVEALED
https://store.steampowered.com/app/2827960/House_Builder_2/
BEST FOR THE WINTER
https://store.steampowered.com/app/2096030/Snow_Plowing_Simulator/ Happy shopping and enjoy playing, FreeMind
[ 2024-12-19 18:00:58 CET ] [ Original post ]
Hello gamers
We have just launched Aquatic Store Simulator
[previewyoutube=PsUPMKioYPA;full][/previewyoutube] It is a casual and relaxing "supermarket" simulation game where you Take on the challenge of managing your underwater-themed supermarket, blending business management with the beauty of marine life. Stock shelves with exotic fish, decorations, set prices, take payments and more! https://store.steampowered.com/app/3073580/Aquatic_Store_Simulator/
You can buy the game even cheaper in a bundle. Check it out:
https://store.steampowered.com/search/?term=aquatic+store+bundle Have a great time playing, FreeMind team.
[ 2024-11-05 14:05:07 CET ] [ Original post ]
Hello gamers,
We have just announced a new game System Breakdown
https://store.steampowered.com/app/3300050/System_Breakdown/
Here you can see the announcement trailer
[previewyoutube=MreXMTWYCM4;full][/previewyoutube] System Breakdown is a fast-paced rogue-lite shooter where you wake up in an alternate world where the Soviets won the Cold War. As the experimental new weapon of destruction, fight with Soviet War Robots to liberate a free world or anything that is left of that.
Wishlist it to be up to date with the news and support the dev team.
Have fun, FreeMind games.
[ 2024-10-24 18:43:17 CET ] [ Original post ]
- Initial Demo release - Implemented Gardener, Creative and Simulation game modes - Implemented Kodama and Yamabiko models and rigs - Implemented ground area-of-effect hotspot indicators - Implemented consumable fertilizers and tester kits - Implemented radial menu and sub-menus UI - Implemented mana bar and garden level UI - Implemented genes discovery system - Implemented plants occlusion culling - Implemented player gloves model - Implemented world conditions - Implemented currency system - Implemented mana system - Implemented wild plants - Implemented herbicides - Implemented world grid - Implemented casting plant growth - Implemented casting plant seeding - Implemented casting plant conjuration - Implemented casting grass area/aura - Implemented casting growth area/aura - Implemented casting plants conjuration area/aura - Balanced plant genes mutation rates - Plants cost now mana to seed or conjure grown specimen in Gardener game mode - Plants depletion rate of resources in soil while growing now depends on genome - Plants health now decrease from herbicides depending on herbicide resistance - Plants generate now mana depending on plant complexity and node types - Plants stress level is now as high as the lowest plant condition deficiency - Plants emit now particles when new genes are available for discovery - Plants leafs, flowers and fruits size is now affected by plant health - Plants can be now moved with shovel only to empty mounds - Plants leave now an empty mound after moving with shovel - Plants increase now stress level if conditions are deficient - Plants cut at first node can be now removed with shovel - Plants health now decrease depending on stress level - Plants die now when health reaches zero - Plant seeds can be now only cast into mounds - Plant growth speed is now affected by plant stress - Plant leaves droop rate depends now on plant health - Plant leaves start withering now if plant health falls below - Plant conditions deficiencies are now visible on random plant leaves - Plant cuttings selling price depends now on node type, genome and health - Plant cuttings left in containers are now sold for currency at the end of the day - Plant genes can be now discovered by clicking on plant with undiscovered genes - Plant nodes require now shears, pruners, woodsaws or axes to cut depending on node - Wild plants spawn now at the end of the day - Wild plants have now high stress resistance - Wild plants respawn now and spread when fully grown - Game mode Creative enables infinite mana and disables plants resources/conditions - Game mode Simulation disables mana, seeding plants costs currency instead - Game mode Simulation disables any casting - Player casting growth costs now mana - Player casting conjuring costs now mana - Player casting aura is now toggled with Alt key hold - Player casting area is now toggled with Shift key hold - Player casting area radius can be now controlled with mouse scroll - Player casting anything provides now mana to wild plants in closest proximity - Garden soil now dehydrates over time and at end of the day - Garden soil dehydration rate depends now on soil grass coverage - Gardens have now 5 default native plant species to seed, conjure and/or modify - Gardens have now 5 invasive plant species that spawn and spread depending on garden level - Tools and consumables in garden return now to player after selecting in radial menu - Tools, consumables and plant cuttings in garden despawn now at the end of the day - Tools and consumables area of effect can be now controlled with mouse scroll - Tools have now models with targeted animations - Consumables cost now currency to use - Fruits can be now collected by hand - Grass can be now planted with consumable seeds - Scythe can be now used to mow wide area of grass - Rakes can be now used to remove cut or short grass - Hoes can be now used to remove growing annual plants - Decomposed annual plants can be now removed with shovel - Watering cans and canisters now deplete contained water - Watering cans and canisters can be now refilled with water sources - Last 3 selected plant species/tools/consumables are displayed now in radial menu - Filled containers in garden dont return now to player hands after selecting in radial menu - Plant Creator can be now opened through plants sub-radial menu - Plant Creator has now hidden conditions edition box - Fixed plants generation for specimens with cut nodes - Fixed fruits and flowers animations - Improved cursor accuracy when interacting with plant nodes - Redesigned new garden selection menu - Refactored ground mounds to use procedural terrain system - Refactored unlockable plant parts and variations system - Refactored in-game objects handling by player - Refactored plant health and stress system - Refactored and optimized plant shader - Refactored time-lapsing - Deprecated daily rewards - Deprecated plant creator obtainable gene gems - Deprecated plants billboarding and LoD rendering
[ 2024-10-15 01:41:13 CET ] [ Original post ]
Hello gamers,
We have just announced a new game Aquatic Supermarket Simulator, a relaxing casual simulation game launching on Steam later this year.
https://store.steampowered.com/app/3073580/Aquatic_Supermarket_Simulator/
Watch game trailer here
[previewyoutube=kMWUMpQhMWA;full][/previewyoutube] Want to know more? Check here
Wishlist now to get free beta Early Access:
https://store.steampowered.com/app/3073580/Aquatic_Supermarket_Simulator/ Run your own aquatic-themed supermarket! Stock shelves with exotic fish and decorations, set prices, take payments, and maintain aquariums. Deliver fish, handle transactions, and ensure your customers are happy. All the best, FreeMind
[ 2024-08-20 13:35:07 CET ] [ Original post ]
Hello gamers
10 games from FreeMind, developed or published are now on sale during the Steam Summer Sale - House Builder, Farmer's Life, Aquarist, and more!
CLICK HERE to find out more.
Starting now, it will last until 11th of July.
https://store.steampowered.com/bundle/22387/The_Best_of_FreeMind/ https://store.steampowered.com/bundle/42574/Big_Simulation_Pack/ Happy shopping FreeMind team
[ 2024-06-27 17:04:37 CET ] [ Original post ]
As we approach the release of Gardener, it's time to unveil the two main characters behind our story and its purpose. Without further ado...
Meet Kodama and Yamabiko - your gardening guides on an adventure around the world to find elusive plants descended from The Great Tree, in a quest to revive the long-forgotten species.
Using power of the Master Gardener to recreate genetic traits from any encountered plant, with the help of the joyful Kodama, wise Yamabiko, agroecology techniques, and modern gardening tools, you will restore balance to abandoned orchards, famous parks, and secret gardens. Your efforts will sustain environments where the rarest native plants can grow, allowing you to collect the genes inherited from their once-great ancestor and recreate the lost Great Tree, part by part, one reclaimed gene at a time.
The gardening adventure will soon begin. Will you be The Master Gardener that Kodama and Yamabiko are searching for?
Until then, enjoy our little Kodama and Yamabiko themed wallpapers, and see you soon in update 0.2!
[ 2024-06-20 23:07:08 CET ] [ Original post ]
Welcome everyone to the first-ever FreeMind Games Publisher Sale!
You can get now Titles on sale for up to 90% off
Link to Sale Page https://store.steampowered.com/sale/FreemindPublisherSale Enjoy! FreeMind
[ 2024-06-19 17:58:07 CET ] [ Original post ]
Purrrifiers - Insane Multi Co-op Game, where nothing is normal, boring and dull.
Watch crazy announcement teaser to know what we mean
[previewyoutube=1ooR3eojbQQ;full]https://youtu.be/1ooR3eojbQQ[/previewyoutube] If you like what you see and want to have a chance of getting into the beta test of the game, follow and add the game to your Steam wishlist. https://store.steampowered.com/app/2117430/Purrrifiers Also, it's best to join other players on Discord (it's Multi Co-op game... you need friends... or rivals, right?)
Here you can check some screenshots from Purrrifiers, if you are still not convinced.
Have fun while waiting for more great content from Purrrifiers Rubens Games and FreeMind
[ 2024-06-18 15:49:35 CET ] [ Original post ]
- Implemented extended color palette in Plant Creator - Plant Creator cuttings can be now trimmed - Increased orbital camera range in vertical axis - Plant Creator daily rewards now accumulate since last login - Plant Creator gene gem ticket reward gets rerolled once if its empty - Fixed trimmed branches not retaining original branch maturity shade - Fixed Plant Creator gene gems from fruits not colliding with cuttings - Fixed gene gem roll tickets resetting on load - Fixed Plant Creator achievement triggers - Fixed Plant Creator animal collisions - Refactored plant color calculations
[ 2024-05-27 05:09:09 CET ] [ Original post ]
With the first realistic trees comes the first struggle with performance. As the first optimisations are made to the Gardener engine, an innovative solution to player-plant interaction is implemented: Shader-Scan, a shader-based collision engine that avoids using CPU-intensive physics simulation for each of the thousands of plant nodes. Watch episode 3 of the Gardener devlog to experience the first modern orchard engine fruit picking. Or just enjoy it yourself in the Gardener Plant Creator! [previewyoutube=60ue7CYyAdY;full][/previewyoutube]
[ 2024-05-23 18:46:54 CET ] [ Original post ]
The seeds are planted. You have watered the plant, given it enough access to sun, made sure the soil is aerated enough for roots to healthily develop, kept the pH perfect throughout the whole growth, and carefully managed the perfect amount of N/P/K/Ca/Fe/Mg. You have kept the nibbling critters away, made sure no pests have made a feast of its leaves, and grown it fungi and disease free. It's time for harvest! ...And it is a really disappointing harvest.
But What Went Wrong?
In Gardener, the plants are simulated as part of a complete ecosystem. There are many factors that can cause stress, stunting, or slowing your plant's growth. But even a perfect specimen grown in perfect conditions can result in a vastly different plant, depending on a technique known as plant training. Plant training is a crucial process that can turn your mediocre species into a blooming bush full of fruits, or elevate the rare and best plants to even higher levels. And it's really simple once you understand a plant's structure.
Let's look at our simple example tree. With just one branch, our apple tree produces only one apple per season. And it took us a season to get to this point. But don't worry, with proper training, we can improve the yield. We just need to cause the plant to branch out more; grow sideways - instead of up.
To do it, clip the very top of the plant branch, the part of it that is currently growing. Make sure you are cutting a growing branch - cutting it below current growth will just trim the branch, and avoid cutting it too close to its original node, always leaving at least single node in branch intact. If you succeed, the node will branch out into two new nodes, instead of growing up. You can then repeat the process for new nodes, creating four more, etc. This way you can not only shape the plant but also increase its produce. Be aware though - the largest fruits are always growing on the highest branches, and trained branches will produce smaller fruit by volume. Training a plant also causes temporary stress that slows down the growth for a couple of days.
I Missed The Training Window, Now What?
If you accidentally trim the wrong branch or simply forgot about training - don't worry. For annuals - you can always try again, and with perennials, just wait until the plant is between seasons. Once all leaves have fallen, you can trim any branch you want, and once the growth starts again, you will see little branches spurring out from cut nodes. It's also the best moment to train the plant if you want to avoid training stress. In Gardener Plant Creator, all plants are simulated in artificially perfect conditions - an unlikely situation in normal gameplay, but you can experiment with training by clicking on the node you want to cut and simulating the growth by enabling timelapse mode. Remember that training the plant in Plant Creator doesn't affect the plant template in any way, and the created plant design is otherwise always simulated as completely untrained.
[ 2024-05-15 21:20:50 CET ] [ Original post ]
- Implemented Steam Workshop support
- Plant nodes can be now cut in Plant Creator
- Plant templates can be now imported from .jpg and .gif files
- Plants now drop grown fruits when time-lapsing in Plant Creator
- Plant Creator templates can be now uploaded to Steam Workshop
- Capturing a screenshot grants now one random gene gem every day
- Plant Creator parts and gene variations are now highlighted after unlocking
- Plant Creator active genome is now included in .jpg screenshots and .gif animations
- Dropped fruits in Plant Creator can be now squashed for random chance of gene gem
- Uploading plant template to Steam Workshop grants one random gene gem every day
- Fixed plants position centering on screenshots
Hotfix 0.1.4a:
- Implemented player data backups and file integrity verification system
- Fixed crash when moving cursor over [X] button in Plant Creator fruit part selector
- Fixed crash when opening gene gems menu while active gene gem is disappearing
- Fixed crash when quickly opening and closing gene gems menu
- Fixed music mode not changing on entering Plant Creator
- Fixed gene gems drop rate for dropped fruits
- Fixed crash when generating screenshots
- Fixed plants rendering on certain GPUs
[ 2024-05-08 19:23:38 CET ] [ Original post ]
Item handling! Physics! New growth model! Pruning! In the third part of the Gardener devlog, we can see the first cuttings being cut and handled in the early in-dev version of Gardener - a feature that you will all be able to play with in the upcoming Gardener Plant Creator 0.1.4 update. See how the first iterations of the perennial growth model based on the Fibonacci sequence have been implemented and how the orchard engine has started to grow real roots. Watch episode 2 of the Gardener devlog as we get closer to the latest updates and releases, and see for yourself how development of the free Plant Creator has progressed over the past year! [previewyoutube=0gmGwkZR1Fc;full][/previewyoutube] Ps. Sorry for the audio - I've gotten a bit better with it over time.
[ 2024-05-07 20:23:31 CET ] [ Original post ]
Hello Gardeners,
Our introduction to the Gardener game is available now.
Play Gardener Plant Creator for free now:
https://store.steampowered.com/app/2813710/Gardener_Plant_Creator
Here you can see just a small portion of what you can do:
[previewyoutube=u_bp6n6odJk;full][/previewyoutube]
If you like it, you will love the Gardener game. Wishlist it now to get notified about the release:
https://store.steampowered.com/app/2052790/Gardener/ Koksny and FreeMind
[ 2024-04-29 12:57:11 CET ] [ Original post ]
In this archived Gardener devlog entry, our plants have just started to grow! While the technology that now powers the recently released Gardener Plant Creator was still being shaped, it was already generating plants that grew over time and could be shaped by cutting them at any possible node - a feature essential for mechanisms like plant training or simply harvesting fruit. Check out episode 1 of the Gardener devlog - and compare the early plant growth model with the current growth simulation in Plant Creator's time-lapse mode! [previewyoutube=eISb3XIR708;full][/previewyoutube] Ps. Sorry for the audio - I've gotten a bit better with it over time.
[ 2024-04-29 06:04:58 CET ] [ Original post ]
Hello folks! Over the next few weeks I'll be posting some archived Gardener devlogs that I've been recording since 2022, to show you the gamedev journey I've been on over the last 2 years, and to give you a better idea of where we're going with the game, what's possible in it, and how its direction has changed over time. Today we start at entry 0 - the point at which Gardener was still shedding Creatura legacy. [previewyoutube=QIHosH7T6Pg;full][/previewyoutube] Ps. Sorry for the audio - I've gotten a bit better with it over time.
[ 2024-04-26 05:38:38 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Prepare your seedlings! Unlock new plant genes every day, create your own ultimate specimens, share designs, and be ready to conquer any orchard from day one! Use cutting-edge procedural plant generation to recreate existing flora, or design new species to grow and simulate in Gardener.
Wishlist Gardener to use your designs as soon as it's available: https://store.steampowered.com/app/2052790/Gardener/
Key Features:
🌿 Advanced Plant Customization: Mix and match procedurally generated branches, leaves, fruits, and flowers to create your botanical designs. Select structure, size, shapes and shades, to recreate any possible species. Fine-tune branching factors, layers, stages, fractality and more to sculpt your creations exactly as you envision them.
🧬 Real DNA Included: The plants are not 3D models, they are living organisms. Each node encapsulates the plant's entire genetic code, with the chance to mutate at every stage of growth, resulting in a unique specimen, seeds and cuttings. With Plant Creator, creating the ultimate GMO species has never been easier.
💾 Easy to Share: Share your plant designs with friends and the community. Generate Plant Nucleotide Genome (.png) files at the touch of a button for easy uploading and downloading. Simply drag and drop the .png files containing plants into the game to import new species.
📈 Detailed Growth Simulation: From seedling to mature tree, watch your plants grow over time. With a powerful time-lapse system, each plant can be simulated at any stage of growth, allowing you to see the first flowers open and the last leaf fall.
🔓 Unlockable Gene Gems: Every day until the release of Gardener, Gardner Plant Creator will give you free gems containing plant genes, ready to be shattered and added to your gene collection. Simply log in to the game and get a head start on other Gardeners without having to unlock the genes through the in-game progression/store.
💰 Min-max Plants: Create the most expensive plants and the most cost-effective designs that produce the most sweetest, biggest fruit. Create cheap annual flowers or eye-poppingly expensive orchard trees to balance maintenance and seedling costs.
📸 Time-Lapse Generation: Want to share more than just screenshots and plant designs? Use the in-game GIF generator to create time-lapse animations that show your plants in all their spinning glory.
🐰 Discovery Awaits: Every plant has a story. Every fruit attracts different creatures. Every gene has different consequences. From herbicide resistance, to hallucinogenic effects, discover them now and become the master Gardener.
Be first to unlock all gens to be fully prepared for what is to come in the full Gardener game!
- OS: Linux/SteamOS
- Processor: Ryzen 5 / Core i5 7th GenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon RX 580 / GeForce GTX 1060
- Storage: 2 GB available space
- OS: Linux/SteamOS
- Processor: Ryzen 7 / Core i7 10th GenMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 5700XT / NVIDIA RTX 2070
- Storage: 4 GB available space
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