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Minor bugfix
[ 2024-05-20 02:59:10 CET ] [ Original post ]
- Fixed a bug where no cards would spawn after taking burst shot
[ 2024-05-20 02:59:10 CET ] [ Original post ]
Update 1
- Added enemy health and experience stats to the health and shield cards. - Reworked overclock, sac shield/health to use the new system and gave rate a minimum of .2 so 5 seconds per shot - Added enemy spawn rate to damage, and rate cards. - Lowered the health of both elites to compensate for added health. 5000 -> 2500 - Increased various reroll amounts on the skill tree - Reduced the radius of player projectiles - Drastically improved the tab overlay. - Created Elite Burst shot - Enemy attack speed now scales correctly - basic2 enemy now spawn after level 50 so will be post first boss. - All enemies now spawn mines after level 75 - Advanced enemy health down to 20 from 200 and experience down to 30 from 100 - Added colours to card values - Increased enemy damage - Base fire rate 1 -> 1.5 - All enemies now heave health bars - Projectile Count self purges at 30 projectiles - Rate now self purges at 5/s
[ 2024-05-20 02:40:52 CET ] [ Original post ]
Main Changes
- Majorly reworked the card system
- Added Elite variant for burst shot (more coming over the next few updates)
- Added various negatives to certain cards such as extra enemy spawn rate to damage/firerate card
Overall Changes
- Added enemy health and experience stats to the health and shield cards. - Reworked overclock, sac shield/health to use the new system and gave rate a minimum of .2 so 5 seconds per shot - Added enemy spawn rate to damage, and rate cards. - Lowered the health of both elites to compensate for added health. 5000 -> 2500 - Increased various reroll amounts on the skill tree - Reduced the radius of player projectiles - Drastically improved the tab overlay. - Created Elite Burst shot - Enemy attack speed now scales correctly - basic2 enemy now spawn after level 50 so will be post first boss. - All enemies now spawn mines after level 75 - Advanced enemy health down to 20 from 200 and experience down to 30 from 100 - Added colours to card values - Increased enemy damage - Base fire rate 1 -> 1.5 - All enemies now heave health bars - Projectile Count self purges at 30 projectiles - Rate now self purges at 5/s
[ 2024-05-20 02:40:52 CET ] [ Original post ]
Roadmap
[ 2024-05-17 03:16:30 CET ] [ Original post ]
We're planning to add 3 bosses to the game, the intention is to have 1 released every month after release along with additional content and improvements to the rest of the game! The current intention is to have 1 spawn every 50 levels each one increasing in difficulty. Please feel free to leave lots of feedback on our discord! The target is one major update per month with little content updates on a beta branch as we work on them.
[ 2024-05-17 03:16:30 CET ] [ Original post ]
Skill Tree!
[ 2024-05-16 13:45:36 CET ] [ Original post ]
- New skill system - New weapon backend allowing for better collisions and patterns.
[ 2024-05-16 13:45:36 CET ] [ Original post ]
Patch 2
[ 2024-05-05 06:44:07 CET ] [ Original post ]
- - Added 2 new achievements
- - Boss 2 will no longer stack.
- - Boss 2 now has a random Sin wave speed between 1.5 and 2.5
- - Enemies now have warp capabilities (They move into fire range a lot faster and have a cool trail!)
- - Boss explosion is now more impressive.
- - New Card - Luck of the draw, Takes 3 random cards
- - New Card - Roll the Dice, Takes 9 random cards and purges itself.
- - New Card - Pierce, self explanitory doesnt affect bosses.
- - New Card - Leech, 1% leech, but triple enemy HP and double their fire rate.
- - Added Mines
[ 2024-05-05 06:44:07 CET ] [ Original post ]
Patch Notes
[ 2024-05-05 00:36:52 CET ] [ Original post ]
- boss 2 now also randomly picks a y value so it can move up and down
- Sacrificial Rate - Double Damage Half Rate
- Sacrificial Damage - Double Rate Half Damage
- reworked overclock code to fall in line with new system for stats
- enemy spawn rate card
- max enemies card
- Majorly adjusted the summery screen makinc cards much smaller and stopping unowned cards from showing up
- basic enemy2 now only spawns after player level 10
[ 2024-05-05 00:36:52 CET ] [ Original post ]
Stupid Space Shooter
Blindsided Games
Developer
Blindsided Games
Publisher
Coming soon
Release
Game News Posts:
6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
5 user reviews
(5 reviews)
Public Linux Depots:
- [0 B]
Stupid Space Shooter is a top down survivor like where you destroy enemy ships to gain rewards. Along your way you will face multiple enemies and bosses, and the longer you survive the more Quantum Shards you will receive allowing you to increase your base power.
SSS brings back the nostalgic feel of arcade games with a modern twist.
Use quantum shards to permanently upgrade your ships to allow you to fight to even greater heights.
SSS brings back the nostalgic feel of arcade games with a modern twist.
Use quantum shards to permanently upgrade your ships to allow you to fight to even greater heights.
Features
- Multiple weapon types
- Meta progression, including but not limited to new weapons, increased base stats, and additional choices
- 2 unique enemies, and bosses that spawn every 10 levels.
- Roguelike upgrade choices while you play.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Intel Core i3-7100Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 270
- Storage: 1 GB available space
- OS: Ubuntu 16.04+
- Processor: Intel Core i5-8400Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060
- Storage: 1 GB available space
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