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Version 1.0.7: The grid update
[ 2024-06-16 15:43:56 CET ] [ Original post ]
Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates:
Tower of Destiny room changes:
- Under Fire: Added a pit tile and a wall tile to reduce dead end possibility space
- Added grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen.
- Changed audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option.
- Hot coals now glow brighter when something on them is in danger of getting burned
- Exiting an uncleared room now requires a deliberate input; repeated inputs will halt at the room boundary to prevent accidental exit
- Added an option to the Select World screen to open the world download page in your default web browser
- World revision number is now shown on select world screen
- Minimap icons for rooms that have been visited on a previous playthrough but not the current one are now more faded
- One-way ladder destinations are now shown in the target room with a shadowy ladder graphic
- Tall grass, cattails, and curtains can now coexist with trapdoors and toggle floors
- Toggle doors can now coexist with trapdoors
- Testing a room or world now anchors the current floating selection, if any
- Fixed a crash on Windows 11 that occurred after importing multiple replays
- Fixed memory errors and possible crashes in some edge cases when using single-room replay mode or restoring to the end of a replay
- Fixed mouseover not being hidden when climbing a ladder
- Fixed an incorrect visual effect being shown when Leaf bumps into statue rubble
- Fixed tile inspection pop-up appearing at the wrong time
- Fixed incorrect game state (potentially resulting in a crash) when playing a replay while in single room mode
- Fixed a bug allowing keys to be picked up while Leaf is at a different elevation than the key
- Fixed closing monster gate not clearing poison trail
- Fixed ladder travel being able to place the player inside solid objects or monsters
- Fixed waypoint travel being able to place the player inside monsters
- Locked doors now block waypoint travel while closed
- Selecting a world with the "Select" option on the Select World screen now sets it as the current world for editing (if editable), not just for play
[ 2024-06-16 15:43:56 CET ] [ Original post ]
Leaf's Odyssey
ludobloom
Developer
ludobloom
Publisher
2024-05-17
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(76 reviews)
Public Linux Depots:
- [0 B]
Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
- A rich set of mechanics with many subtle interactions
- Over 100 carefully crafted puzzles in the main campaign
- Soundtrack with over 30 minutes of original music
- Full-featured level editor
- Play as a ferret
MINIMAL SETUP
- Memory: 512 MB RAM
- Graphics: OpenGL version 3.2
- Storage: 8 MB available space
- Memory: 512 MB RAM
- Graphics: OpenGL version 3.2 or later
- Storage: 8 MB available space
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