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Version 1.0.8

Tower of Destiny room changes:

  • Colosseum: Adjusted layout to reduce dead end solution paths
  • High Ground: Replaced flying snake with bomb bug
Bugfix:
  • Fixed a crash when a multipush block slides into an exploding bomb bug
  • Fixed bomb bug mysteriously reorienting after moving in some circumstances
  • Fixed monster gate leaving things on top of it floating in the air under some circumstances
  • Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
  • Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
  • Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
  • Fixed inability to preview rooms visited on a previous playthrough but not the current one
  • Fixed minor graphical oddities when traveling to a waypoint in the same room
  • Fixed possibility of objects being left floating when traveling to a waypoint in the same room
  • Fixed end-of-game summary showing unvisited rooms in clear order graph sort
Mechanic changes:
  • Keys can no longer be collected on turn 0
  • Waypoints can no longer be activated on turn 0
  • Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
Quality of life:
  • Pacific floor effect now plays when ladder travel is blocked due to being pacified
  • Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
  • Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
  • Uncleared rooms are now shown in a different color on the win game screen graph
  • Rooms cleared in single room mode now save a replay automatically
  • Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
  • Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
  • When the journal has new entries, the first new entry is now selected when its category is opened
  • Room previews can now be opened from the end-of-game summary
  • When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
  • Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
  • Reduced audio latency on Linux
Graphical:
  • Added shadows to walls and cliffs
  • Adjusted wooden fence southern vertical boundary to be in the correct perspective
  • Adjusted terra key sprite to look less square
Editor:
  • Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
  • Push blocks can now be placed on top of block barriers
  • Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
  • Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)


[ 2024-06-28 23:41:41 CET ] [ Original post ]



Leaf's Odyssey
ludobloom
  • Developer

  • ludobloom
  • Publisher

  • 2024-05-17
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 9  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (76 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880750 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.

    • A rich set of mechanics with many subtle interactions
    • Over 100 carefully crafted puzzles in the main campaign
    • Soundtrack with over 30 minutes of original music
    • Full-featured level editor
    • Play as a ferret
    MINIMAL SETUP
    • Memory: 512 MB RAM
    • Graphics: OpenGL version 3.2
    • Storage: 8 MB available space
    RECOMMENDED SETUP
    • Memory: 512 MB RAM
    • Graphics: OpenGL version 3.2 or later
    • Storage: 8 MB available space
    GAMEBILLET

    [ 5951 ]

    20.99$ (16%)
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    7.97$ (20%)
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    16.97$ (15%)
    10.66$ (73%)
    25.19$ (16%)
    16.59$ (17%)
    5.00$ (50%)
    2.00$ (80%)
    3.00$ (85%)
    1.67$ (16%)
    12.74$ (15%)
    4.00$ (80%)
    8.25$ (17%)
    1.00$ (90%)
    10.39$ (31%)
    14.99$ (40%)
    20.74$ (17%)
    2.68$ (78%)
    GAMERSGATE

    [ 1903 ]

    13.49$ (33%)
    0.53$ (92%)
    3.75$ (81%)
    6.0$ (50%)
    8.24$ (59%)
    20.09$ (50%)
    0.45$ (92%)
    6.0$ (50%)
    14.99$ (50%)
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    4.5$ (70%)
    9.99$ (50%)
    3.75$ (81%)
    0.53$ (92%)
    1.5$ (81%)
    1.5$ (92%)
    0.56$ (89%)
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    17.05$ (51%)
    21.99$ (45%)
    1.5$ (85%)
    0.75$ (81%)
    0.89$ (87%)
    8.24$ (59%)
    5.63$ (62%)
    0.9$ (85%)
    2.25$ (85%)
    9.37$ (63%)
    10.3$ (59%)
    9.37$ (63%)

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