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Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret
Leaf's Odyssey
ludobloomDeveloper
ludobloomPublisher
2024-05-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (98 reviews)
Public Linux Depots:
  • [0 B]
Version 1.0.8

Tower of Destiny room changes:

  • Colosseum: Adjusted layout to reduce dead end solution paths
  • High Ground: Replaced flying snake with bomb bug
Bugfix:
  • Fixed a crash when a multipush block slides into an exploding bomb bug
  • Fixed bomb bug mysteriously reorienting after moving in some circumstances
  • Fixed monster gate leaving things on top of it floating in the air under some circumstances
  • Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
  • Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
  • Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
  • Fixed inability to preview rooms visited on a previous playthrough but not the current one
  • Fixed minor graphical oddities when traveling to a waypoint in the same room
  • Fixed possibility of objects being left floating when traveling to a waypoint in the same room
  • Fixed end-of-game summary showing unvisited rooms in clear order graph sort
Mechanic changes:
  • Keys can no longer be collected on turn 0
  • Waypoints can no longer be activated on turn 0
  • Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
Quality of life:
  • Pacific floor effect now plays when ladder travel is blocked due to being pacified
  • Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
  • Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
  • Uncleared rooms are now shown in a different color on the win game screen graph
  • Rooms cleared in single room mode now save a replay automatically
  • Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
  • Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
  • When the journal has new entries, the first new entry is now selected when its category is opened
  • Room previews can now be opened from the end-of-game summary
  • When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
  • Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
  • Reduced audio latency on Linux
Graphical:
  • Added shadows to walls and cliffs
  • Adjusted wooden fence southern vertical boundary to be in the correct perspective
  • Adjusted terra key sprite to look less square
Editor:
  • Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
  • Push blocks can now be placed on top of block barriers
  • Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
  • Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)

[ 2024-06-28 23:41:41 CET ] [Original Post]

Minimum Setup

  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
  • Memory: 512 MB RAM
  • Recommended Setup

    • Graphics: OpenGL version 3.2 or later
    • Storage: 8 MB available space
    GAMEBILLET

    [ 6568 ]

    1.65$ (92%)
    7.54$ (16%)
    3.93$ (21%)
    0.74$ (92%)
    16.57$ (17%)
    5.03$ (16%)
    12.59$ (16%)
    2.08$ (79%)
    16.79$ (16%)
    7.64$ (81%)
    16.57$ (17%)
    2.96$ (80%)
    4.52$ (55%)
    6.49$ (84%)
    13.34$ (11%)
    9.19$ (54%)
    8.39$ (16%)
    4.52$ (55%)
    2.37$ (84%)
    3.00$ (85%)
    0.79$ (91%)
    16.96$ (15%)
    4.19$ (16%)
    20.42$ (18%)
    3.16$ (84%)
    4.18$ (16%)
    8.38$ (16%)
    17.67$ (12%)
    2.29$ (85%)
    2.11$ (82%)
    GAMERSGATE

    [ 4472 ]

    0.43$ (91%)
    10.0$ (75%)
    2.0$ (80%)
    2.5$ (75%)
    2.25$ (89%)
    3.0$ (50%)
    0.85$ (83%)
    2.55$ (83%)
    7.2$ (64%)
    1.45$ (91%)
    3.4$ (91%)
    2.0$ (90%)
    4.25$ (83%)
    3.75$ (75%)
    4.25$ (57%)
    5.1$ (74%)
    8.91$ (70%)
    3.4$ (91%)
    2.55$ (85%)
    0.43$ (91%)
    5.95$ (70%)
    0.85$ (83%)
    0.85$ (91%)
    5.0$ (75%)
    1.28$ (87%)
    1.7$ (79%)
    3.4$ (83%)
    0.6$ (91%)
    0.89$ (87%)
    0.94$ (81%)
    MacGamestore

    [ 5923 ]

    4.49$ (85%)
    0.99$ (90%)
    1.19$ (88%)
    2.78$ (86%)
    9.49$ (5%)
    1.99$ (80%)
    2.79$ (60%)
    6.99$ (80%)
    1.29$ (90%)
    2.99$ (75%)
    0.99$ (90%)
    1.10$ (93%)
    1.49$ (90%)
    0.99$ (93%)
    1.49$ (85%)
    17.49$ (30%)
    0.79$ (87%)
    5.99$ (80%)
    1.19$ (88%)
    13.99$ (22%)
    0.99$ (90%)
    1.19$ (88%)
    1.19$ (88%)
    1.09$ (82%)
    17.49$ (50%)
    3.49$ (88%)
    4.79$ (76%)
    4.49$ (85%)
    5.09$ (15%)
    2.24$ (85%)

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