Version 1.0.8
[ 2024-06-28 23:41:41 CET ] [ Original post ]
Tower of Destiny room changes:
- Colosseum: Adjusted layout to reduce dead end solution paths
- High Ground: Replaced flying snake with bomb bug
- Fixed a crash when a multipush block slides into an exploding bomb bug
- Fixed bomb bug mysteriously reorienting after moving in some circumstances
- Fixed monster gate leaving things on top of it floating in the air under some circumstances
- Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
- Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
- Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
- Fixed inability to preview rooms visited on a previous playthrough but not the current one
- Fixed minor graphical oddities when traveling to a waypoint in the same room
- Fixed possibility of objects being left floating when traveling to a waypoint in the same room
- Fixed end-of-game summary showing unvisited rooms in clear order graph sort
- Keys can no longer be collected on turn 0
- Waypoints can no longer be activated on turn 0
- Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
- Pacific floor effect now plays when ladder travel is blocked due to being pacified
- Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
- Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
- Uncleared rooms are now shown in a different color on the win game screen graph
- Rooms cleared in single room mode now save a replay automatically
- Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
- Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
- When the journal has new entries, the first new entry is now selected when its category is opened
- Room previews can now be opened from the end-of-game summary
- When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
- Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
- Reduced audio latency on Linux
- Added shadows to walls and cliffs
- Adjusted wooden fence southern vertical boundary to be in the correct perspective
- Adjusted terra key sprite to look less square
- Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
- Push blocks can now be placed on top of block barriers
- Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
- Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)
Leaf's Odyssey
ludobloom
ludobloom
2024-05-17
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(76 reviews)
https://store.steampowered.com/app/2880750 
[0 B]
Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
- A rich set of mechanics with many subtle interactions
- Over 100 carefully crafted puzzles in the main campaign
- Soundtrack with over 30 minutes of original music
- Full-featured level editor
- Play as a ferret
MINIMAL SETUP
- Memory: 512 MB RAM
- Graphics: OpenGL version 3.2
- Storage: 8 MB available space
- Memory: 512 MB RAM
- Graphics: OpenGL version 3.2 or later
- Storage: 8 MB available space
GAMEBILLET
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GAMERSGATE
[ 1903 ]
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