TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Leaf's Odyssey
ludobloom Developer
ludobloom Publisher
2024-05-17 Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (97 reviews)
Public Linux Depots:
  • [0 B]
Version 1.0.8

Tower of Destiny room changes:

  • Colosseum: Adjusted layout to reduce dead end solution paths
  • High Ground: Replaced flying snake with bomb bug
Bugfix:
  • Fixed a crash when a multipush block slides into an exploding bomb bug
  • Fixed bomb bug mysteriously reorienting after moving in some circumstances
  • Fixed monster gate leaving things on top of it floating in the air under some circumstances
  • Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
  • Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
  • Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
  • Fixed inability to preview rooms visited on a previous playthrough but not the current one
  • Fixed minor graphical oddities when traveling to a waypoint in the same room
  • Fixed possibility of objects being left floating when traveling to a waypoint in the same room
  • Fixed end-of-game summary showing unvisited rooms in clear order graph sort
Mechanic changes:
  • Keys can no longer be collected on turn 0
  • Waypoints can no longer be activated on turn 0
  • Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
Quality of life:
  • Pacific floor effect now plays when ladder travel is blocked due to being pacified
  • Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
  • Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
  • Uncleared rooms are now shown in a different color on the win game screen graph
  • Rooms cleared in single room mode now save a replay automatically
  • Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
  • Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
  • When the journal has new entries, the first new entry is now selected when its category is opened
  • Room previews can now be opened from the end-of-game summary
  • When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
  • Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
  • Reduced audio latency on Linux
Graphical:
  • Added shadows to walls and cliffs
  • Adjusted wooden fence southern vertical boundary to be in the correct perspective
  • Adjusted terra key sprite to look less square
Editor:
  • Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
  • Push blocks can now be placed on top of block barriers
  • Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
  • Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)


[ 2024-06-28 23:41:41 CET ] [ Original post ]

Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.

  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret

MINIMAL SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
RECOMMENDED SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2 or later
  • Storage: 8 MB available space

GAMEBILLET

[ 6397 ]

8.78$ (12%)
8.85$ (11%)
5.87$ (16%)
16.57$ (17%)
31.10$ (11%)
4.00$ (80%)
24.87$ (17%)
8.19$ (18%)
33.17$ (17%)
49.77$ (17%)
16.39$ (18%)
4.95$ (17%)
1.00$ (90%)
16.57$ (17%)
12.42$ (17%)
16.57$ (17%)
8.39$ (16%)
6.61$ (17%)
24.87$ (17%)
41.47$ (17%)
20.72$ (17%)
8.39$ (16%)
13.30$ (11%)
24.87$ (17%)
16.57$ (17%)
12.59$ (16%)
7.44$ (17%)
13.02$ (13%)
17.75$ (11%)
13.30$ (11%)
GAMERSGATE

[ 1532 ]

2.5$ (75%)
7.5$ (81%)
30.0$ (50%)
1.5$ (70%)
5.0$ (75%)
5.0$ (75%)
3.0$ (50%)
5.0$ (75%)
2.0$ (60%)
1.35$ (91%)
2.0$ (90%)
10.0$ (75%)
4.25$ (75%)
3.0$ (80%)
5.0$ (75%)
9.0$ (70%)
1.5$ (90%)
3.92$ (74%)
1.8$ (91%)
3.0$ (85%)
1.2$ (60%)
2.5$ (75%)
2.55$ (85%)
3.48$ (83%)
7.92$ (74%)
6.75$ (55%)
6.25$ (75%)
9.0$ (77%)
1.75$ (75%)
1.2$ (60%)
MacGamestore

[ 2007 ]

2.49$ (75%)
1.99$ (87%)
5.99$ (85%)
15.99$ (20%)
2.49$ (88%)
4.99$ (88%)
9.49$ (5%)
1.10$ (93%)
5.99$ (80%)
13.99$ (22%)
0.99$ (75%)
1.99$ (90%)
21.99$ (12%)
1.19$ (88%)
1.19$ (88%)
9.49$ (5%)
1.10$ (84%)
29.99$ (40%)
1.10$ (84%)
1.19$ (76%)
2.49$ (75%)
1.99$ (80%)
13.99$ (7%)
1.19$ (76%)
17.49$ (20%)
1.19$ (88%)
7.94$ (21%)
9.49$ (5%)
3.74$ (75%)
53.99$ (10%)

FANATICAL BUNDLES

Time left:

356226 days, 15 hours, 32 minutes


Time left:

356226 days, 15 hours, 32 minutes


Time left:

2 days, 22 hours, 32 minutes


Time left:

15 days, 22 hours, 32 minutes


Time left:

2 days, 22 hours, 32 minutes


Time left:

11 days, 22 hours, 32 minutes


Time left:

21 days, 22 hours, 32 minutes


Time left:

32 days, 22 hours, 32 minutes


HUMBLE BUNDLES

Time left:

3 days, 16 hours, 32 minutes


Time left:

5 days, 16 hours, 32 minutes


Time left:

16 days, 16 hours, 32 minutes


Time left:

17 days, 16 hours, 32 minutes


Time left:

17 days, 16 hours, 32 minutes


Time left:

19 days, 16 hours, 32 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE