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Version 1.0.8

Tower of Destiny room changes:

  • Colosseum: Adjusted layout to reduce dead end solution paths
  • High Ground: Replaced flying snake with bomb bug
Bugfix:
  • Fixed a crash when a multipush block slides into an exploding bomb bug
  • Fixed bomb bug mysteriously reorienting after moving in some circumstances
  • Fixed monster gate leaving things on top of it floating in the air under some circumstances
  • Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
  • Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
  • Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
  • Fixed inability to preview rooms visited on a previous playthrough but not the current one
  • Fixed minor graphical oddities when traveling to a waypoint in the same room
  • Fixed possibility of objects being left floating when traveling to a waypoint in the same room
  • Fixed end-of-game summary showing unvisited rooms in clear order graph sort
Mechanic changes:
  • Keys can no longer be collected on turn 0
  • Waypoints can no longer be activated on turn 0
  • Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
Quality of life:
  • Pacific floor effect now plays when ladder travel is blocked due to being pacified
  • Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
  • Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
  • Uncleared rooms are now shown in a different color on the win game screen graph
  • Rooms cleared in single room mode now save a replay automatically
  • Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
  • Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
  • When the journal has new entries, the first new entry is now selected when its category is opened
  • Room previews can now be opened from the end-of-game summary
  • When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
  • Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
  • Reduced audio latency on Linux
Graphical:
  • Added shadows to walls and cliffs
  • Adjusted wooden fence southern vertical boundary to be in the correct perspective
  • Adjusted terra key sprite to look less square
Editor:
  • Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
  • Push blocks can now be placed on top of block barriers
  • Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
  • Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)


[ 2024-06-28 23:41:41 CET ] [ Original post ]

Leaf's Odyssey
ludobloom Developer
ludobloom Publisher
2024-05-17 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (81 reviews)
Public Linux Depots:
  • [0 B]
Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.

  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret

MINIMAL SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
RECOMMENDED SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2 or later
  • Storage: 8 MB available space
GAMEBILLET

[ 6133 ]

3.45$ (77%)
3.87$ (81%)
5.09$ (15%)
15.95$ (16%)
42.46$ (15%)
16.99$ (15%)
25.19$ (16%)
9.79$ (72%)
8.89$ (11%)
24.78$ (17%)
4.95$ (62%)
19.97$ (20%)
17.79$ (11%)
25.45$ (15%)
4.19$ (92%)
12.44$ (17%)
21.22$ (15%)
6.15$ (69%)
9.84$ (51%)
5.03$ (80%)
5.06$ (87%)
1.51$ (85%)
8.69$ (13%)
50.39$ (16%)
1.90$ (81%)
11.95$ (70%)
13.34$ (11%)
5.06$ (16%)
25.19$ (16%)
10.25$ (59%)
GAMERSGATE

[ 1817 ]

14.18$ (68%)
14.99$ (50%)
4.0$ (80%)
0.63$ (84%)
9.0$ (70%)
19.8$ (67%)
10.5$ (65%)
4.5$ (70%)
4.25$ (83%)
0.94$ (81%)
6.38$ (57%)
4.35$ (83%)
14.87$ (40%)
0.9$ (92%)
6.48$ (64%)
1.5$ (85%)
6.8$ (66%)
9.59$ (36%)
16.74$ (33%)
2.0$ (75%)
6.0$ (70%)
10.2$ (74%)
8.7$ (78%)
3.5$ (65%)
5.4$ (73%)
7.5$ (75%)
12.5$ (75%)
10.79$ (46%)
4.25$ (79%)
9.89$ (34%)

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