TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Version 1.0.11

Tower of Destiny room changes:

  • High Security: Added signpost explaining wire inspection
Mechanic changes:
  • Toggle switches now hold pressure plates if dropped onto them
  • Same-room waypoint travel is now permitted to locations where a monster is carrying statue rubble
Interface:
  • Added Marks and Notes section to pause menu, allowing notetaking for the current room, and a mechanism for marking a monster or tile with a persistent colored icon
  • Added alphabetical identifiers to statue rubble, toggle switches, and keys
  • Added "Set Checkpoint" option in pause menu; when used, room reset will return to the checkpoint state before returning to the room's initial state
  • Game-end summary screen now keeps the same room highlighted when changing graph types
  • Clicking to change graph type or shown room in game-end summary graph now sets keyboard focus to that item
  • Increased width of room time graph
  • Added logarithmic scale option to room time graph
  • Rooms with keys now show only the corresponding key color on their minimap icon, cycling colors if multiple key types are present
  • Rooms with locked doors now show a lock icon on the minimap in the appropriate color(s)
  • Minimap now shows an icon for rooms with inactive waypoints
  • Inspecting a tile with a one-way ladder target shadow on it now shows the ladder shadow in the tooltip
  • Waypoint menu now shows slightly different colors for waypoints in other rooms when cross-room travel is not possible
  • When a replay exits the room unexpectedly, instead of exiting replay mode entirely, playback halts and a message is shown
  • When showing room initial state in the current room, if Leaf's entry point is show, waypoints are now drawn in the activation state they were in at room entry
Bugfix:
  • Stacks are now shown on the minimap as the color of their top item
  • Fixed alphabetical monster identifiers to be able to count past ZZ
  • Fixed edge case that caused statues not to remove poison trail if they die to an explosion on the turn they walk into poison
  • Fixed memory error that could occasionally cause crashes when moving a selection in the editor
  • Fixed room replay rapidly skipping turns in some cases when switching from real time to constant speed playback
  • Fixed being able to repeatedly activate goal star by holding a wait input
  • Previewing a room no longer causes the sidebar move count to show a value of 0
  • Fixed several incorrectly handled edge cases when previewing rooms or interacting with the replay system while viewing the game-end summary screen
  • Fixed possible save data inconsistency when exiting single room mode via waypoint travel
  • Fixed an edge case causing incorrect sorting of rooms by clear order on game-end summary screen
  • Fixed inconsistent mouse click detection on game-end summary screen
  • Fixed room initial state not drawing Leaf's entry position in a newly-cleared-but-not-exited room
Graphical:
  • Added bomb bug fleeing animation
  • Changed wiring highlight colors. Lines from affected mechanisms to the switches that controls them are now a more distinct color from lines going in the other direction.
  • Mechanisms wired to their own tile now show a unique symbol when moused over
  • Fixed off-by-one-pixel issues with wiring overlays
  • Fixed incorrect auto-tile priority for hot coals northward protrusion, which caused it to show up on top of walls
  • Added auto-tile rounded corner transitions between space and other tiles
  • Fixed some incomplete auto-tile corner transitions between sky/cloud and other tiles
  • Added animations for toggle doors/floors that both open and close on the same turn
  • Reverted a change from 1.0.10 that made keys invisible while over pits, despite still existing; keys now remain visible and floating
  • Added an animation for attempting to travel to a blocked waypoint
  • Added highlight to waypoint menu to show the exact location being traveled to, in case of multiple waypoints close to each other making the center hard to distinguish
  • Added extra highlight around the current item in game-end summary room time graph
  • Mechanism wiring overlays are now drawn on top of all target tile highlights, instead of being inconsistently intermixed
Audio:
  • Fixed reset sound playing at double volume when using the room reset button during replay playback
  • Fixed win game sound playing at very high volume when restoring to the end of a replay that steps on the goal star
Editor:
  • Fixed incorrect displayed player elevation when choosing a start position on top of a tile stack
  • Fixed being able to place the player start position out of bounds when testing a room with sidebar layout set to put room title on the bottom
  • When placing pit trapdoors, the surrounding floor tiles are examined for an appropriate pit type to put underneath instead of always defaulting to pit
Journal:
  • Added entry for angry eye dying on poison
Controls:
  • Adjusted gamepad analog trigger sensitivity, requiring much more pressure on triggers to activate actions, in order to reduce accidental presses


[ 2024-10-16 20:07:55 CET ] [ Original post ]



Leaf's Odyssey
ludobloom
  • Developer

  • ludobloom
  • Publisher

  • 2024-05-17
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 9  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (76 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880750 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.

    • A rich set of mechanics with many subtle interactions
    • Over 100 carefully crafted puzzles in the main campaign
    • Soundtrack with over 30 minutes of original music
    • Full-featured level editor
    • Play as a ferret
    MINIMAL SETUP
    • Memory: 512 MB RAM
    • Graphics: OpenGL version 3.2
    • Storage: 8 MB available space
    RECOMMENDED SETUP
    • Memory: 512 MB RAM
    • Graphics: OpenGL version 3.2 or later
    • Storage: 8 MB available space
    GAMEBILLET

    [ 5951 ]

    4.21$ (16%)
    24.87$ (17%)
    13.34$ (33%)
    1.00$ (80%)
    12.59$ (16%)
    1.50$ (85%)
    2.50$ (75%)
    42.49$ (15%)
    15.11$ (16%)
    12.44$ (79%)
    7.45$ (63%)
    4.58$ (69%)
    4.00$ (80%)
    5.51$ (8%)
    8.27$ (17%)
    10.66$ (64%)
    12.74$ (15%)
    12.59$ (16%)
    13.79$ (8%)
    1.15$ (81%)
    8.47$ (15%)
    10.00$ (50%)
    33.97$ (15%)
    4.47$ (78%)
    16.97$ (15%)
    24.95$ (17%)
    1.47$ (87%)
    11.99$ (40%)
    10.13$ (22%)
    7.50$ (50%)
    GAMERSGATE

    [ 1903 ]

    0.75$ (85%)
    0.75$ (85%)
    2.25$ (77%)
    3.28$ (78%)
    0.64$ (87%)
    14.99$ (50%)
    0.56$ (81%)
    0.64$ (87%)
    2.25$ (85%)
    2.5$ (50%)
    5.39$ (55%)
    1.05$ (85%)
    9.38$ (81%)
    3.0$ (70%)
    0.64$ (87%)
    1.5$ (81%)
    2.25$ (91%)
    0.38$ (92%)
    0.38$ (92%)
    3.75$ (62%)
    0.53$ (92%)
    13.49$ (55%)
    1.5$ (92%)
    0.68$ (89%)
    10.07$ (28%)
    1.5$ (90%)
    0.56$ (81%)
    1.0$ (80%)
    6.0$ (70%)
    1.31$ (81%)

    FANATICAL BUNDLES

    Time left:

    3 days, 9 hours, 14 minutes


    Time left:

    26 days, 9 hours, 14 minutes


    Time left:

    8 days, 9 hours, 14 minutes


    Time left:

    39 days, 9 hours, 14 minutes


    Time left:

    45 days, 9 hours, 14 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 14 minutes


    Time left:

    6 days, 3 hours, 14 minutes


    Time left:

    15 days, 3 hours, 14 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE