TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Leaf's Odyssey
ludobloom Developer
ludobloom Publisher
2024-05-17 Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (91 reviews)
Public Linux Depots:
  • [0 B]
Version 1.0.11

Tower of Destiny room changes:

  • High Security: Added signpost explaining wire inspection
Mechanic changes:
  • Toggle switches now hold pressure plates if dropped onto them
  • Same-room waypoint travel is now permitted to locations where a monster is carrying statue rubble
Interface:
  • Added Marks and Notes section to pause menu, allowing notetaking for the current room, and a mechanism for marking a monster or tile with a persistent colored icon
  • Added alphabetical identifiers to statue rubble, toggle switches, and keys
  • Added "Set Checkpoint" option in pause menu; when used, room reset will return to the checkpoint state before returning to the room's initial state
  • Game-end summary screen now keeps the same room highlighted when changing graph types
  • Clicking to change graph type or shown room in game-end summary graph now sets keyboard focus to that item
  • Increased width of room time graph
  • Added logarithmic scale option to room time graph
  • Rooms with keys now show only the corresponding key color on their minimap icon, cycling colors if multiple key types are present
  • Rooms with locked doors now show a lock icon on the minimap in the appropriate color(s)
  • Minimap now shows an icon for rooms with inactive waypoints
  • Inspecting a tile with a one-way ladder target shadow on it now shows the ladder shadow in the tooltip
  • Waypoint menu now shows slightly different colors for waypoints in other rooms when cross-room travel is not possible
  • When a replay exits the room unexpectedly, instead of exiting replay mode entirely, playback halts and a message is shown
  • When showing room initial state in the current room, if Leaf's entry point is show, waypoints are now drawn in the activation state they were in at room entry
Bugfix:
  • Stacks are now shown on the minimap as the color of their top item
  • Fixed alphabetical monster identifiers to be able to count past ZZ
  • Fixed edge case that caused statues not to remove poison trail if they die to an explosion on the turn they walk into poison
  • Fixed memory error that could occasionally cause crashes when moving a selection in the editor
  • Fixed room replay rapidly skipping turns in some cases when switching from real time to constant speed playback
  • Fixed being able to repeatedly activate goal star by holding a wait input
  • Previewing a room no longer causes the sidebar move count to show a value of 0
  • Fixed several incorrectly handled edge cases when previewing rooms or interacting with the replay system while viewing the game-end summary screen
  • Fixed possible save data inconsistency when exiting single room mode via waypoint travel
  • Fixed an edge case causing incorrect sorting of rooms by clear order on game-end summary screen
  • Fixed inconsistent mouse click detection on game-end summary screen
  • Fixed room initial state not drawing Leaf's entry position in a newly-cleared-but-not-exited room
Graphical:
  • Added bomb bug fleeing animation
  • Changed wiring highlight colors. Lines from affected mechanisms to the switches that controls them are now a more distinct color from lines going in the other direction.
  • Mechanisms wired to their own tile now show a unique symbol when moused over
  • Fixed off-by-one-pixel issues with wiring overlays
  • Fixed incorrect auto-tile priority for hot coals northward protrusion, which caused it to show up on top of walls
  • Added auto-tile rounded corner transitions between space and other tiles
  • Fixed some incomplete auto-tile corner transitions between sky/cloud and other tiles
  • Added animations for toggle doors/floors that both open and close on the same turn
  • Reverted a change from 1.0.10 that made keys invisible while over pits, despite still existing; keys now remain visible and floating
  • Added an animation for attempting to travel to a blocked waypoint
  • Added highlight to waypoint menu to show the exact location being traveled to, in case of multiple waypoints close to each other making the center hard to distinguish
  • Added extra highlight around the current item in game-end summary room time graph
  • Mechanism wiring overlays are now drawn on top of all target tile highlights, instead of being inconsistently intermixed
Audio:
  • Fixed reset sound playing at double volume when using the room reset button during replay playback
  • Fixed win game sound playing at very high volume when restoring to the end of a replay that steps on the goal star
Editor:
  • Fixed incorrect displayed player elevation when choosing a start position on top of a tile stack
  • Fixed being able to place the player start position out of bounds when testing a room with sidebar layout set to put room title on the bottom
  • When placing pit trapdoors, the surrounding floor tiles are examined for an appropriate pit type to put underneath instead of always defaulting to pit
Journal:
  • Added entry for angry eye dying on poison
Controls:
  • Adjusted gamepad analog trigger sensitivity, requiring much more pressure on triggers to activate actions, in order to reduce accidental presses


[ 2024-10-16 20:07:55 CET ] [ Original post ]

Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.

  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret

MINIMAL SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
RECOMMENDED SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2 or later
  • Storage: 8 MB available space

GAMEBILLET

[ 6189 ]

8.39$ (16%)
5.36$ (73%)
4.46$ (55%)
8.27$ (17%)
5.87$ (16%)
4.46$ (55%)
16.59$ (17%)
35.14$ (12%)
4.95$ (17%)
12.42$ (17%)
19.95$ (50%)
12.59$ (16%)
8.27$ (17%)
16.79$ (16%)
5.12$ (91%)
10.91$ (16%)
16.57$ (17%)
5.03$ (16%)
16.57$ (17%)
5.34$ (79%)
12.42$ (17%)
2.92$ (81%)
16.79$ (16%)
6.25$ (69%)
16.79$ (16%)
4.95$ (17%)
24.87$ (17%)
5.87$ (71%)
13.84$ (77%)
12.42$ (17%)
GAMERSGATE

[ 1359 ]

1.05$ (85%)
3.75$ (81%)
0.9$ (77%)
3.75$ (85%)
1.05$ (85%)
1.05$ (85%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
4.5$ (91%)
0.94$ (81%)
1.31$ (81%)
1.84$ (74%)
4.5$ (62%)
8.91$ (70%)
1.84$ (74%)
0.56$ (81%)
1.84$ (74%)
3.19$ (81%)
1.31$ (81%)
30.0$ (50%)
4.46$ (70%)
1.05$ (85%)
0.56$ (81%)
5.0$ (75%)
1.05$ (85%)
0.79$ (89%)
1.66$ (76%)
1.05$ (85%)
1.84$ (74%)
MacGamestore

[ 2090 ]

4.24$ (79%)
5.99$ (90%)
1.28$ (87%)
29.99$ (40%)
2.98$ (80%)
37.89$ (5%)
29.99$ (40%)
1.71$ (91%)
1.99$ (89%)
1.49$ (85%)
8.99$ (10%)
1.99$ (85%)
3.49$ (65%)
1.99$ (80%)
1.19$ (92%)
1.19$ (88%)
6.37$ (79%)
8.99$ (55%)
1.19$ (76%)
0.99$ (80%)
1.98$ (80%)
1.19$ (60%)
2.48$ (75%)
1.99$ (80%)
1.19$ (70%)
8.99$ (80%)
1.19$ (88%)
2.29$ (85%)
2.49$ (88%)
3.73$ (75%)

FANATICAL BUNDLES

Time left:

356298 days, 23 hours, 8 minutes


Time left:

0 days, 6 hours, 8 minutes


Time left:

0 days, 6 hours, 8 minutes


Time left:

6 days, 6 hours, 8 minutes


Time left:

356298 days, 23 hours, 8 minutes


Time left:

6 days, 6 hours, 8 minutes


Time left:

12 days, 6 hours, 8 minutes


Time left:

34 days, 6 hours, 8 minutes


Time left:

17 days, 6 hours, 8 minutes


Time left:

20 days, 6 hours, 8 minutes


Time left:

26 days, 6 hours, 8 minutes


Time left:

31 days, 6 hours, 8 minutes


Time left:

33 days, 6 hours, 8 minutes


HUMBLE BUNDLES

Time left:

0 days, 0 hours, 8 minutes


Time left:

4 days, 0 hours, 8 minutes


Time left:

6 days, 0 hours, 8 minutes


Time left:

8 days, 0 hours, 8 minutes


Time left:

13 days, 0 hours, 8 minutes


Time left:

13 days, 0 hours, 8 minutes


Time left:

15 days, 0 hours, 8 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE