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Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret
Leaf's Odyssey
ludobloomDeveloper
ludobloomPublisher
2024-05-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (98 reviews)
Public Linux Depots:
  • [0 B]
Version 1.0.12

Bugfix:

  • Fixed bomb bug reorienting inconsistently when being carried
  • Fixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated
  • Fixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action
  • Marks are now shown when viewing a room's initial state
  • Undoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters
  • Replays created during room testing now correctly preserve test parameters (starting key inventory, etc.)
  • When a replay is imported or renamed, player data is now immediately saved to disk, fixing reverting of imported/renamed data if the game is exited without having done another player-data-modifying action
  • Fixed I-beam cursor persisting after unpausing from Marks and Notes screen
  • Fixed bump sound and animation not playing when bumping a wall from a moving block
Graphical:
  • Tile corners around mixed space, pit, and sky tiles are now rounded in more cases
  • Fixed overlapping tile highlights when mousing over a monster stack in a room with monster gates, or a monster gate in a room with monster stacks
  • Fixed incorrect layering of open doors and trapdoors in editor view
  • Added a visible glow to indicate when an entity is being affected by pacific floor
  • Revised title screen background graphic for better lighting and model detail
Interface:
  • Added scrolling to world map for worlds large enough not to fit onscreen all at once
  • Added scrollbar for long world descriptions on world selection screen
  • Added a button to instantly skip the end of an active replay
  • Rearranged playback controls for replay mode to accommodate skip to end button, also adding a clickable reset button
  • Tile coordinates are now shown to the right of the room title when mousing over a tile during gameplay
  • Directional navigation while previewing rooms is now animated
  • Clicking on menu items now sets the clicked item as the selected one for keyboard/gamepad input, where appropriate
  • Advanced settings menu now shows clickable arrows for settings with more than two values
  • Wording change on advanced settings menu: "Interrupt movement when changing rooms" -> "Interrupt movement after room change"
  • Added menu sound effect for deleting rooms, worlds, replays, and player data
  • Minor tweaks to other menu sound effects
Editor:
  • Editor now hides active mouseover states when opening pause menu, world map, etc.
  • Tile coordinates are now shown when choosing room test start position in the editor
  • Added editor option to start with room clear when testing a room
  • When no changes have been made, "Save and Exit to Main Menu" now reads "Exit to Main Menu", and the "Save Changes" and "Revert to Saved" menu items are disabled
  • Added scrollbar to world description edit screen

[ 2024-11-24 20:57:55 CET ] [Original Post]

Minimum Setup

  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
  • Memory: 512 MB RAM
  • Recommended Setup

    • Graphics: OpenGL version 3.2 or later
    • Storage: 8 MB available space
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