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Version 1.0.12
[ 2024-11-24 20:57:55 CET ] [ Original post ]
Bugfix:
- Fixed bomb bug reorienting inconsistently when being carried
- Fixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated
- Fixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action
- Marks are now shown when viewing a room's initial state
- Undoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters
- Replays created during room testing now correctly preserve test parameters (starting key inventory, etc.)
- When a replay is imported or renamed, player data is now immediately saved to disk, fixing reverting of imported/renamed data if the game is exited without having done another player-data-modifying action
- Fixed I-beam cursor persisting after unpausing from Marks and Notes screen
- Fixed bump sound and animation not playing when bumping a wall from a moving block
- Tile corners around mixed space, pit, and sky tiles are now rounded in more cases
- Fixed overlapping tile highlights when mousing over a monster stack in a room with monster gates, or a monster gate in a room with monster stacks
- Fixed incorrect layering of open doors and trapdoors in editor view
- Added a visible glow to indicate when an entity is being affected by pacific floor
- Revised title screen background graphic for better lighting and model detail
- Added scrolling to world map for worlds large enough not to fit onscreen all at once
- Added scrollbar for long world descriptions on world selection screen
- Added a button to instantly skip the end of an active replay
- Rearranged playback controls for replay mode to accommodate skip to end button, also adding a clickable reset button
- Tile coordinates are now shown to the right of the room title when mousing over a tile during gameplay
- Directional navigation while previewing rooms is now animated
- Clicking on menu items now sets the clicked item as the selected one for keyboard/gamepad input, where appropriate
- Advanced settings menu now shows clickable arrows for settings with more than two values
- Wording change on advanced settings menu: "Interrupt movement when changing rooms" -> "Interrupt movement after room change"
- Added menu sound effect for deleting rooms, worlds, replays, and player data
- Minor tweaks to other menu sound effects
- Editor now hides active mouseover states when opening pause menu, world map, etc.
- Tile coordinates are now shown when choosing room test start position in the editor
- Added editor option to start with room clear when testing a room
- When no changes have been made, "Save and Exit to Main Menu" now reads "Exit to Main Menu", and the "Save Changes" and "Revert to Saved" menu items are disabled
- Added scrollbar to world description edit screen
[ 2024-11-24 20:57:55 CET ] [ Original post ]
Leaf's Odyssey
ludobloom
Developer
ludobloom
Publisher
2024-05-17
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(76 reviews)
Public Linux Depots:
- [0 B]
Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
- A rich set of mechanics with many subtle interactions
- Over 100 carefully crafted puzzles in the main campaign
- Soundtrack with over 30 minutes of original music
- Full-featured level editor
- Play as a ferret
MINIMAL SETUP
- Memory: 512 MB RAM
- Graphics: OpenGL version 3.2
- Storage: 8 MB available space
- Memory: 512 MB RAM
- Graphics: OpenGL version 3.2 or later
- Storage: 8 MB available space
GAMEBILLET
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