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Version 1.0.13

Bugfix:

  • Fixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets
  • Fixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting
  • Fixed ladder climb prompt not updating when skipping to the end of a replay
  • Fixed room marks not showing up during room preview under some circumstances
  • Fixed remains of destroyed cracked walls being visible floating over pits for a turn when starting the game on a turn just after having destroyed one
Interface:
  • Room clear stats in sidebar now update immediately upon clearing the current room
  • When viewing room initial state in the current room, the sidebar now shows what Leaf's key inventory was upon room entry
  • Previewing an adjacent room by clicking the map or making a directional input no longer cancels initial room state view mode
  • Added a journal entry for observing a statue being destroyed by explosion without leaving rubble
  • In rooms with very long titles, tile coordinates and editor's unsaved changes mark now erase the portion of the room title that they would have overlapped when drawing
  • Room reset sound now plays when the room is reset due to initiating replay input
  • Pressing the pause button (default P on keyboard) while viewing a room replay now reopens the replay menu and highlights the replay that was being viewed, and no longer cancels room preview if the replay was in a different room than the current one
Graphical:
  • Cracked walls now have darkened edges when adjacent to open space, and non-cracked walls lose their darkened edge when adjacent to a matching cracked wall
  • Adjusted auto-tiling of pit tiles adjacent to space and sky tiles to give the appearance of sky and space being lower than pit
Editor:
  • Fixed "Remove" tooltip showing up over blank space while editing a stack
  • The current player's room marks and notes are now shown during room testing
  • Fixed being able to erase player start position by placing walls or obstacles over it
  • Statue rubble can no longer be placed on walls


[ 2025-01-13 19:27:06 CET ] [ Original post ]

Leaf's Odyssey
ludobloom Developer
ludobloom Publisher
2024-05-17 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (81 reviews)
Public Linux Depots:
  • [0 B]
Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.

  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret

MINIMAL SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
RECOMMENDED SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2 or later
  • Storage: 8 MB available space
GAMEBILLET

[ 6128 ]

17.79$ (11%)
16.99$ (15%)
10.59$ (47%)
13.34$ (11%)
17.99$ (28%)
17.79$ (11%)
12.50$ (50%)
14.27$ (16%)
5.77$ (17%)
8.39$ (16%)
12.74$ (15%)
9.95$ (75%)
6.79$ (15%)
5.92$ (15%)
9.08$ (80%)
24.82$ (38%)
25.19$ (16%)
16.97$ (15%)
17.79$ (11%)
7.63$ (85%)
8.47$ (15%)
13.02$ (13%)
7.47$ (70%)
11.04$ (15%)
21.99$ (12%)
33.59$ (16%)
2.10$ (92%)
20.29$ (66%)
16.97$ (15%)
9.79$ (72%)
GAMERSGATE

[ 1817 ]

14.99$ (50%)
10.13$ (66%)
4.25$ (83%)
12.74$ (58%)
3.48$ (83%)
7.5$ (50%)
9.59$ (36%)
4.25$ (79%)
13.6$ (66%)
2.21$ (83%)
1.88$ (62%)
2.03$ (77%)
1.0$ (90%)
13.59$ (32%)
0.37$ (63%)
8.99$ (55%)
13.39$ (33%)
10.43$ (48%)
4.19$ (30%)
6.6$ (78%)
1.75$ (65%)
34.99$ (30%)
2.0$ (75%)
3.2$ (80%)
3.75$ (62%)
8.25$ (67%)
2.55$ (83%)
8.91$ (70%)
6.38$ (57%)
5.4$ (73%)

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