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Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret
Leaf's Odyssey
ludobloomDeveloper
ludobloomPublisher
2024-05-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (98 reviews)
Public Linux Depots:
  • [0 B]
Version 1.0.13

Bugfix:

  • Fixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets
  • Fixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting
  • Fixed ladder climb prompt not updating when skipping to the end of a replay
  • Fixed room marks not showing up during room preview under some circumstances
  • Fixed remains of destroyed cracked walls being visible floating over pits for a turn when starting the game on a turn just after having destroyed one
Interface:
  • Room clear stats in sidebar now update immediately upon clearing the current room
  • When viewing room initial state in the current room, the sidebar now shows what Leaf's key inventory was upon room entry
  • Previewing an adjacent room by clicking the map or making a directional input no longer cancels initial room state view mode
  • Added a journal entry for observing a statue being destroyed by explosion without leaving rubble
  • In rooms with very long titles, tile coordinates and editor's unsaved changes mark now erase the portion of the room title that they would have overlapped when drawing
  • Room reset sound now plays when the room is reset due to initiating replay input
  • Pressing the pause button (default P on keyboard) while viewing a room replay now reopens the replay menu and highlights the replay that was being viewed, and no longer cancels room preview if the replay was in a different room than the current one
Graphical:
  • Cracked walls now have darkened edges when adjacent to open space, and non-cracked walls lose their darkened edge when adjacent to a matching cracked wall
  • Adjusted auto-tiling of pit tiles adjacent to space and sky tiles to give the appearance of sky and space being lower than pit
Editor:
  • Fixed "Remove" tooltip showing up over blank space while editing a stack
  • The current player's room marks and notes are now shown during room testing
  • Fixed being able to erase player start position by placing walls or obstacles over it
  • Statue rubble can no longer be placed on walls

[ 2025-01-13 19:27:06 CET ] [Original Post]

Minimum Setup

  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
  • Memory: 512 MB RAM
  • Recommended Setup

    • Graphics: OpenGL version 3.2 or later
    • Storage: 8 MB available space
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