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Version 1.0.13

Bugfix:

  • Fixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets
  • Fixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting
  • Fixed ladder climb prompt not updating when skipping to the end of a replay
  • Fixed room marks not showing up during room preview under some circumstances
  • Fixed remains of destroyed cracked walls being visible floating over pits for a turn when starting the game on a turn just after having destroyed one
Interface:
  • Room clear stats in sidebar now update immediately upon clearing the current room
  • When viewing room initial state in the current room, the sidebar now shows what Leaf's key inventory was upon room entry
  • Previewing an adjacent room by clicking the map or making a directional input no longer cancels initial room state view mode
  • Added a journal entry for observing a statue being destroyed by explosion without leaving rubble
  • In rooms with very long titles, tile coordinates and editor's unsaved changes mark now erase the portion of the room title that they would have overlapped when drawing
  • Room reset sound now plays when the room is reset due to initiating replay input
  • Pressing the pause button (default P on keyboard) while viewing a room replay now reopens the replay menu and highlights the replay that was being viewed, and no longer cancels room preview if the replay was in a different room than the current one
Graphical:
  • Cracked walls now have darkened edges when adjacent to open space, and non-cracked walls lose their darkened edge when adjacent to a matching cracked wall
  • Adjusted auto-tiling of pit tiles adjacent to space and sky tiles to give the appearance of sky and space being lower than pit
Editor:
  • Fixed "Remove" tooltip showing up over blank space while editing a stack
  • The current player's room marks and notes are now shown during room testing
  • Fixed being able to erase player start position by placing walls or obstacles over it
  • Statue rubble can no longer be placed on walls


[ 2025-01-13 19:27:06 CET ] [ Original post ]

Leaf's Odyssey
ludobloom Developer
ludobloom Publisher
2024-05-17 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (83 reviews)
Public Linux Depots:
  • [0 B]
Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.

  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret

MINIMAL SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
RECOMMENDED SETUP
  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2 or later
  • Storage: 8 MB available space
GAMEBILLET

[ 6056 ]

22.24$ (11%)
16.79$ (16%)
24.87$ (17%)
8.17$ (34%)
5.33$ (11%)
13.14$ (12%)
4.36$ (64%)
4.34$ (13%)
33.97$ (15%)
26.28$ (47%)
5.51$ (8%)
33.99$ (-70%)
13.34$ (11%)
6.22$ (11%)
13.34$ (11%)
0.24$ (94%)
6.76$ (15%)
3.77$ (85%)
3.55$ (11%)
16.79$ (16%)
26.69$ (11%)
16.57$ (17%)
43.99$ (12%)
4.12$ (17%)
23.99$ (20%)
12.27$ (18%)
12.73$ (36%)
6.60$ (17%)
16.79$ (16%)
14.27$ (16%)
GAMERSGATE

[ 1499 ]

6.25$ (75%)
0.94$ (81%)
1.32$ (91%)
3.13$ (83%)
14.99$ (50%)
0.49$ (51%)
2.5$ (50%)
0.6$ (85%)
2.64$ (91%)
1.8$ (85%)
1.84$ (74%)
4.5$ (77%)
5.1$ (66%)
2.55$ (83%)
1.88$ (81%)
3.2$ (80%)
2.94$ (58%)
1.13$ (91%)
3.0$ (50%)
0.5$ (90%)
2.62$ (47%)
7.5$ (50%)
1.84$ (74%)
11.24$ (63%)
1.58$ (77%)
0.37$ (63%)
3.0$ (80%)
3.45$ (83%)
8.0$ (60%)
4.25$ (79%)

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