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Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
  • A rich set of mechanics with many subtle interactions
  • Over 100 carefully crafted puzzles in the main campaign
  • Soundtrack with over 30 minutes of original music
  • Full-featured level editor
  • Play as a ferret
Leaf's Odyssey
ludobloomDeveloper
ludobloomPublisher
2024-05-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (98 reviews)
Public Linux Depots:
  • [0 B]
Version 1.0.15

Bugfix:

  • While inputting a replay, it's no longer possible to travel to an unvisited waypoint
  • Fixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing
  • Fixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days
  • Fixed incorrect player facing direction when holding three movement keys at the same time
  • Fixed new replays being saved for every exit of a room that never had any monsters
  • Fixed potential replay corruption after loading a save in a room that was modified since last exiting the game
  • Fixed multiple crashes that could occur from unusual/malformed world or save data
Interface:
  • Pausing to return to the restore/replay screen while viewing or inputting a replay no longer invokes preview mode on the current room
  • One-way ladder connections are now revealed as known-but-unvisited rooms on the world map
  • Player data screen now automatically scrolls to the selected player when opened
  • Fixed incorrect mouseover highlight on marks and notes menu
Replays:
  • A replay is now automatically saved when exiting a room on the first visit, or after making a persistent state change (collecting a key, opening a door, or activating a waypoint)
  • Restoring to the end of a long replay in a complex room is now approximately 2000% faster
Graphical:
  • Fixed flowers being overlapped by hot coals spillover from the north
  • Adjusted minimap icon animation for uncollected keys to be more subtle
Editor:
  • Undoing a music change while the editor is set to play the current room's music now updates the playing music immediately
  • Fixed entity directions getting rotated the wrong way when rotating a selection clockwise
  • Stacked entities' facing directions are now updated when flipping or rotating a selection
  • Flipping or rotating an entire room no longer causes mechanism wiring to point to invalid locations
  • In most cases, mechanism wiring connections are now preserved when moving or transforming a selection containing toggle switches, pressure plates, or sacrifice altars
  • An error message is now shown if reverting a world fails due to the file having been removed or modified while the game is running

[ 2025-05-28 18:03:52 CET ] [Original Post]

Minimum Setup

  • Memory: 512 MB RAM
  • Graphics: OpenGL version 3.2
  • Storage: 8 MB available space
  • Memory: 512 MB RAM
  • Recommended Setup

    • Graphics: OpenGL version 3.2 or later
    • Storage: 8 MB available space
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