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Hey! Did not expect the Egg Vinyl to sell out so quickly haha
Luckily we have a simpler frying pan themed variant still available at either https://stumpyfrog.com/ or https://www.lostincult.co.uk so if you are still itching to have a physical copy of the soundtrack there is still a chance!
I'm not sure if the vinyls will restock again (though based on the reception so far, I really hope they do). But even if you arent able to get one, just know that we truly appreciate your continued support for this small game. Your support is what gave us this crazy opportunity to create something physical and real, and that means the world.
I am beyond excited to announce that Arctic Eggs is getting a vinyl release, featuring the full soundtrack composed by the beautiful Cameron Ginex!
Stumpy Frog Records & Lost In Cult Records have collaborated to put these tunes to wax with art by codex noirmatic. Limited to 300 copies and sold jointly through SFR & LIC, buy them at either store front!
I dont feel like its a stretch to say that Cameron's music isnt just part of Arctic Eggsit is Arctic Eggs. His soundtrack gave the game its identity, transforming what could have easily just been a bleak and oppressive experience into something far more complex, interesting, and even unexpectedly comforting (at times). As a close friend of his for many years, I view this as a celebration of everything he has poured into his craft, and I couldnt be happier that his work gets to live on like this.
Thank you again for the continued support!
Its been a year since the initial Jam version of Arctic Eggs was released, and I just wanted to take a moment and reflect on it as the jam version is a really interesting piece of the games history, and obviously the thing that got the whole ball rolling. For those unfamiliar, a game jam is a contest where developers sign up to create a complete game within a set time frame. Arctic Eggs was made during The Big Mode Game Jam, a two-week-long event hosted by YouTuber Dunkey. Looking back, Im still amazed by the support Arctic Eggs received during the jam. I vividly remember the week after the game dropped all my free time was spent just watching every new play through I could find. While the gameplay kept people engaged, what surprised me most was how much the small bits of writing resonated with players. Seeing how people connected with this little slice of a world was incredibly inspiring, and watching so many playthroughs gave me valuable insight into what worked and what could be improved.
Sunny side up, chefs!
The year is almost over, huh? Well, thanks to your support, it was a pretty filling year! Honestly, I couldnt imagine myself that a game about frying eggs in the Arctic would resonate with so many of you. I mean, its also an exercise in philosophy, but you do fry a bunch of eggs.
And frying eggs was especially cool with Steam Decks gyro controls! Maybe some of you can even do pan tricks IRL. And if you found this feature as entertaining as I did, while developing it consider nominating Arctic Eggs for Best on Steam Deck Award.
Oh, yeah, you should probably nominate other niche indie horrors with weird story\gameplay as well. And if youd like to get some good candidates, here are other games released by Critical Reflex this year:
https://store.steampowered.com/app/2475490/Mouthwashing/
https://store.steampowered.com/app/2763670/Arctic_Eggs/
https://store.steampowered.com/app/2580020/THRESHOLD/
Cheers!
The Arctic Eggs soundtrack has just released on Steam! This games story and atmosphere owe everything to the incredible work done by Cameron Ginex, a talented composer and great friend. Give it a listen if you are able.
Arctic Eggs is now in Chinese thanks to user RamenLava! Also fellow gamedev KowloonsCurse on twitter finished up the Dutch Translation and now I just need to be implement it. Also currently the Polish translation is being worked on by my Polish girlfriend. That is all currently in the works at the moment, so let me know of any others you want next. Here is a list of small fixes/additions in this latest update:
A few of you seemingly yearn for more punishment so I have quickly thrown together a Sandbox mode which allows you to put together your own food combinations and try to cook them. Accessible through the main menu after you have 100% the game! It is very rough at the moment and very shallowly tested. Some of these ingredients were never meant to interact with each other, so break it and let me know what I need to fix. It lacks a few features I would like to add in the future such as an infinite challenge mode with difficulty based randomly generated dishes, the ability to change the BG, and achievement's for some really challenging configurations, so consider this a version 1!
A few of you asked for the ability to switch the game back to a version before all the difficulty patches, so now in the beta branch you have access to version 1 of the game! Also if you ever want to try out the first ever version of the game you can find it here. It began as an entry for the BIGMODE Game Jam and for me at least it is still pretty interesting looking back on it and seeing how much changed and how much surprisingly didn't. I also tried to fix a few Mac related issues but it is hard for me to test it out, so those of you with Mac give it a try and get back to me.
Updated a few of the meals at Mawson to ease out the difficulty spike a bit more:
Thank you so much for all of your support so far! Here is a list of changes made in this newest update. Mostly some quick difficulty/bug fixes.
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