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Dear players, We've released a big quality-of-life update of Dawnmaker at the end of last week, and a minor update with bug fixes today. Here are the major changes these updates bring:
Hey everyone! Were organizing something exciting with our friends at Twin Sails Interactive - a Showcase hosted on Steam, featuring games from fellow developers! Its the perfect chance to explore unique, handcrafted creations from passionate teams like ours. Event Duration: March 20th - April 3rd, 2025 Sale Page: https://store.steampowered.com/publisher/Acram/sale/AcramDigitalxTwinSailsInteractiveShowcase Dawnmaker is featured in an exclusive, time-limited bundle during the event! That means you can grab it alongside Carcassonne - Tiles & Tactics at a discount - but only while the event lasts! Don't miss out! https://store.steampowered.com/bundle/51113/TIMELIMITED__Dawnmaker_x_Carcassonne__Tiles__Tactics/?utm_source=steam&utm_medium=dawnmaker&utm_campaign=twinsailsbundle Check out the Showcase, discover great games, and lets celebrate creativity together!
Dawnmaker is part of the Deckbuilding Carnival! Whether you're a fan of roguelike deckbuilders, card games, or story-rich adventures, this event brings together a carefully hand-picked selection of games that reward clever combinations, strategic foresight, and creative deck design.
Duration: 02/21/2025 - 02/28/2025
Visit the sale page and explore the full collection here: https://store.steampowered.com/developer/Acram/sale/DeckbuildingCarnival
And while you're here, we're excited to share something special - our new roguelike deckbuilder, Inkborn, now has a free Combat Demo! If you love experimenting with card synergies and overcoming challenging encounters, Inkborn is definitely worth a look.
Download the Inkborn Combat Demo, give it a spin, and let us know what you think!
https://store.steampowered.com/app/3481080/Inkborn_Combat_Demo/
Hey guys!
You can now delve into the making of Dawnmaker! Read the post-mortem with an in-depth look at the development journey, challenges, and lessons learned during the creation process. You can find the article here
https://adrian.gaudebert.fr/blog/post/3-years-of-intense-learning-The-Dawnmaker-Post-mortem
Plus, we're working on an exciting update that will contain:
1 Introduction of a no permadeath mode.
2 Significant gameplay balance adjustments.
3 Additional minor tweaks and bug-fixes.
Stay tuned for more details coming soon!
If youre a fan of Dawnmaker, consider joining the playtest for our next game, Inkborn! Requests are still open, so dont miss your chance to play the game earlier.
https://store.steampowered.com/app/2924580
Hey everyone!
Were proud to announce that Acram Digital has become the official publisher of Dawnmaker! Together with the developers, we are committed to expanding Dawnmaker with amazing new features and bringing it to other platforms!
Dear players, Steam's Autumn Sale is upon us, and for the duration of the event, Dawnmaker will be available at a 20% discount. Grab it for yourself at an advantageous price, or if you already played the game and enjoyed it, tell your friends about it! https://store.steampowered.com/app/2749100/Dawnmaker/ We also have a minor update for you today, including little quality of life improvement and some bug fixes. Here comes the very small changelog:
Dear players,
We are proud to announce that we have just released a major update of Dawnmaker, including the long-awaited undo button, a whole lot of new content, and characters!
Start a new game of Dawnmaker today and meet Sibille, Cassian and Tha. Each has a specific starting deck and starting roster of buildings, as well as a difficulty indicator. Sibille is the one you know if you've played the game already: she likes fields and wonders. Cassian is more of science guy: he likes activation buildings and spending science to generate luminoil. Tha has a passion for harvesting and destroying buildings! She's the hardest to play with and should present a nice challenge for those looking for increased difficulty.
Dear players, First we want to address our warmest thank you to all of you for the incredible reception you gave Dawnmaker! We've received a ton of great feedback about what you liked and what was frustrating to you, and this is really heartwarming. We've spent 2.5 years of our lives working on this title, finally seeing people from far away or close by playing the game and enjoying it is the best feeling. On to today's update: we're very happy to announce that Dawnmaker is now available on MacOS! We hope Apple enthusiasts will enjoy playing on their favorite computer. Let us know if you have any problems with the game! As I mentioned, we also received a lof of feedback about what was frustrating in Dawnmaker. Today we're releasing a first update that addresses many of these frustrations. Check the full changelog for a comprehensive list of what we changed.
Dear players, Today is a very special day for us. After 2.5 years of hard work, Dawnmaker is finally out! Thank you all for taking part in this adventure! Watch the launch trailer that we lovingly cooked for you: [previewyoutube=pidTW8hdku0;full][/previewyoutube] Dawnmaker is available now at $9.99 (with regional variations). Now go build your cities, find exciting cards and assemble the most powerful combos you can! Destroy the toxic Smog and bring life back to the world of Dawnmaker! https://store.steampowered.com/app/2749100/Dawnmaker/ Join our Discord server Join our Newsletter Happy playing! Arpentor Studio
Dear players, We are very excited to announce that Dawnmaker will be available in Japanese on its release day, July 31st! It will come alongside the English and French translations. Japanese is already available in the demo: play it now. ;) We've also just shipped one last update before the release, with a big gameplay change, shiny new frames for the cards, bug fixes and some minor balancing on the content. And we're using this opportunity to start a playtest of the full game, open to anyone and everyone starting now! The playtest will be open for about 24 hours, so if you want to give it a go before the release, and help us make sure there are no bugs in the game, now is your time. To playtest the game, go to the store page of Dawnmaker, and click "Request access" in the playtest box. That's it, you'll then get to play the game as much as you like for the next 24 hours. Let us know what you think about the game here, in our Discord server or by pressing F8 anywhere in the game! Now, on to the full changelog, and we'll see you again in 2 days for the full release of Dawnmaker. :)
Dear players, We are super excited to announce that Dawnmaker has a release date, and it's very soon. We have just released a new trailer to celebrate this announcement. Watch it on Youtube, then come back here for more information about our next steps! [previewyoutube=NlU3PrmOLUo;full][/previewyoutube] Dawnmaker will be available for purchase on Steam and itch.io on July 31st! Yes, that's in less than a month! You will be able to buy the game from 04:00 PM UTC / 09:00 AM PT. We will sell the game for $9.99 / 9,75 / 8.50. Make sure you've added the game to your wishlist! If you like Dawnmaker and want to get involved, join our Discord server! You'll be informed of playtests, you can talk to us directly and tell what you like and dislike, and you'll get to chat with our great community. You can also follow us on social media Twitter, Instagram, Tiktok or Youtube or subscribe to our newsletter.
What's up players?
We are happy to bring you a new update of Dawnmaker's demo, this time containing 2 new features and a bunch of balance changes. The big features this time are Maps each region has its own, unique landscape with mountains, lakes and rivers and Collection keep track of the buildings you have unlocked throughout your games.
We hope you'll enjoy these changes. Let us know what you think here, in our Discord server or by pressing F8 anywhere in the game!
Oh and We have a big announcement coming up this Friday, so, stay tuned? You can follow us on social media Twitter, Instagram, Tiktok or Youtube or subscribe to our newsletter.
And now, on to the full changelog
Dear players,
We are very excited to release a new version of Dawnmaker's demo today! Come and get a glimpse of the World Map feature, where you can travel the lost continent of Heksiga and repel the Smog, region by region. You'll also get to improve your starting deck, roster and resources in the new Airship menu. More replayability, more choices, more strategy We hope you'll like it!
Today's other big news is that we'll be participating in Steam Next Fest starting on Monday. Be sure to give the demo another try, and share it with your friends, to help us get the word out! We're a small team of 2 people, so everything you can do to help us show Dawnmaker around has a huge impact for us.
Thank you for being with us, we wish you great fun with this new version of the game! On to the full changelog now
Dear players, Today we are releasing a fairly small update, but containing a much-requested feature: sound effects volume setting! But there are a few quality of life improvements as well, details follow. Hope you enjoy this new version of Dawnmaker! Not included in the demo, we are making good progress on the meta-progression of the game, the feature is nearly complete and we are doing playtests with players in our discord and newsletter. If youre interested to be included in our next playtests, be sure to subscribe to our newsletter!
Dear players, We are excited to release a new version of Dawnmaker's Demo. Today we're balancing the game, making lighthouses and wonders more appealing, while balancing some of the strongest buildings. We've also used this opportunity to improve or fix some small elements. Here's the complete changelog since the last update! Behind the scene, we are working on the meta-progression of the game. We're making good progress, so it is possible that there will be a small look into that in the next update Stay tuned! :)
Dear players!
We are happy to release a new version of Dawnmakers demo today. Based on the feedback with received from playtests, weve improved the overall experience of the tutorial, with the intent of making it both easier to understand and follow, and to make it a more satisfying and rewarding moment.
Heres the breakdown of all the changes since the last release (2024-03-21):
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[ 2031 ]
[ 4226 ]