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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey all! Another, maybe last, quickpatch. It seems the game is already fairly stable by now, so yay for that! I noticed one last minor bug that needed fixing with the in-game timer when it went into hours, so I fixed that. But I also got the recurring feedback that the tutorial was difficult to understand, so I decided to work some more on it and came up with new animations that hopefully are more helpful than what was there previously. And that's all this quickpatch contains, here are the full patch notes:
Hi there! Another quickpatch, fixing a few more bugs and adding some small QoL improvements. Here is the full changelog:
Hi everyone!
Hexle is here! The demo has been out for a few weeks and the feedback on it really helped make the full game (and the updated demo) even better. Though we were pretty quiet about the demo coming out it was really nice to see people playing and enjoying it. We hope you'll enjoy the full game too, but the free demo is here to stay if you want to try that first!
Making this game was a bit of a challenge for me because I had never made a puzzle game before. I really wanted to make one though, and a good one too, and I think I managed it! I didn't realize at first how important QoL features were for such a game, and I learned a lot about what made a puzzle interesting. It was a slow but really gratifying process and I'm very pleased with the end result. I hope you will like it too!
If you'd like to chat with me and other players about the game we'll be very happy to have you in our Discord!
Thank you all for the love and support, have a lovely day!
-Rmy @ PUNKCAKE Dlicieux
Hi all! This is just a quick patch following yesterday's soft launch. Thank you very much to people who reported issues on our Discord, it really was a huge help! Here's the full changelog:
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