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KIBORG
Sobaka Studio Developer
Sobaka Studio Publisher
1970-01-01 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Major Patch & Future Plans!

Hello, dear players! Weve just released a major patch packed with fixes (details below), and now wed like to share our current plans and thoughts with you! MAC build and Consoles will be updated in nearest future! 1. Thank You! First of all a huge thank you for your time spent in the game, your feedback, bug reports (especially via F7!), and for the amazing content on YouTube, Twitch, and other platforms! You make our community better! 2. What Were Working On Right Now

  • Endless Mode and 6 new arenas both features are already in development and will be released in just a couple of weeks!
  • Steam Trading Cards waiting for final approval from Valve.
  • Steam Deck actively working on compatibility improvements to get that sweet verification.
  • Soundtrack and ArtBook will be released soon separatly!
3. Co-op Is It Happening? We did experiment with local co-op in one of the demo versions, but the game has since become more complex. Just imagine: two players in full "Source" armor means 14 units on the battlefield at once! Still, were exploring the possibility of adding co-op in some limited form. But its important to note: online co-op is definitely not happening its technically impossible in "KIBORG". 4. Voice Acting Whats the Plan? We know many of you arent happy with the current voice acting. In this patch, weve added the option to disable character voices individually. Were also looking into ways to improve this further, but were not ready to share details yet. 5. Discord & Leaderboards? Were considering adding Discord activities (maybe tournaments or events) and a leaderboard system but these are still in early discussions. 6. Secret Ideas We have some really exciting ideas in the works, but its too early to talk about them. Once things are finalized, well share the news promise itll be worth the wait!

Full list of patch notes


Gameplay changes


Status effect tick damage can no longer kill the player it no longer deals damage when the player has 1 health. Dev Comment: Dying from status effects was one of the most frustrating experiences. With this change, status effects should feel fairer to players. Status explosions now deal more damage to enemies. Enemies now have higher levels on difficulties 2 through 7, providing a more engaging challenge. Adjusted the difficulty curve at the end of Floor 2 and the beginning of Floor 3 to smooth out a difficulty spike. The "Organic Tissue" augmentation now heals from the last two hits instead of three. Removed the "Efficient Exchange" perk. Dev Comment: "Organic Tissue" and "Efficient Exchange" rewarded passive gameplay, such as standing AFK out of combat. This created unengaging playstyles, so were addressing this issue in this and the next patch. Buffed the following mutators: - Brawler - Patience - Defensive Overcharge - Berserker Rage - The Last Light - Glass Cannon - Bloodhunt - Tesla Adept - Energy Surge - Status Overload - Bladerunner - Glassforged - Digital Mirage I - Digital Mirage II - Digital Mirage III - Reaper III - Reaper IV - Reaper VI - Reaper VII - Deadeye II - Deadeye III - Deadeye V - Aegis Shield System III - Aegis Shield System IV - Steelblood IV Dev Comment: Mutators should now feel like real power boosts instead of unfavorable trade-offs. Removed "Elite Bodyguards" mutator until further rework. Slightly increased the reload cost of the Gauss Revolver. Nerfed Gunslinger augmentations: - Quick Reload - Quick Draw - Full Metal Jacket - One Machine Army Dev Comment: These high-end augmentations were a bit too strong and made the Gunslinger overpowered too quickly. The set can still reach a "broken" state, but now it wont escalate as fast and wont one-shot the final boss. Reduced number of Drone Factories and Incubators in encounters. Fenrir Minor Synergy now has an increased chance to drop health pickups. Fenrir altars now drop melee weapon pickups instead of health packs. Dev Comment: These Fenrir changes should make the set more stable and less dependent on RNG for melee weapon drops. Reduced horizontal recoil deviation; overall recoil on some weapons has been lowered. Removed the "Integrator" melee weapon mod. Blur Heart now requires a smaller attack chain to trigger healing.

IMPROVEMENTS:


  • Chemist Balloon Explosion Updated logic for more predictable chaos
  • Enemy AI Tweak Attack commitments! Enemies can no longer swap targets mid-swing
  • Weapon Recoil 2.0 Smoother shooting physics
  • HUD Upgrade Critical info now bigger & bolder
  • Reset Progress Added hold-to-confirm (no more tragic misclicks)
  • Cutter Abilities Rebalanced weight system
  • Steam Deck Disabled annoying feedback hints

BUG FIXES:


Cinematic Safety
  • Fixed deaths during safe cutscenes
  • Turrets no longer fire during dramatic moments
Progress Blockers
  • Meditation softlock erased
  • Negative max health glitch patched
Annoyances Removed
  • Duplicate notifications silenced
  • Ingas repeated phrases reduced
  • Roulette spin after reward fixed
Text & UI
  • Incorrect descriptions rewritten
  • Super Strike gamepad hint corrected
  • Implant upgrade stats now display properly
Balance & Behavior
  • Universal Remedium regeneration fixed
  • Equilibrium perk wont harm allies anymore
  • Dual Heatstorm sidearms stats recalibrated
Character Issues
  • Novak no longer eternally stuck in "Saint Mode"
  • Whisper no longer stuck after Dead
  • Gunslinger drones don't stugger bosses


[ 2025-05-16 21:51:56 CET ] [ Original post ]


KIBORG is an explosive mix of a brutal action game, an endlessly replayable rogue-lite and a narrative-driven time management game in a dark sci-fi setting. Send your clones on procedurally generated missions and build them into cybernetic gods in mere minutes as you cut your way through hundreds of blood-thirsty mutants, drug-addled criminals and mechanized soldiers. Gather resources for permanent upgrades, recruit allies, make alliances, research forbidden technologies and do your best to prepare for inevitable catastrophe.

STORY


You play as Morgan Lee - leader of a ragtag band of resistance fighters on a prison planet Sigma. Used to house the most dangerous criminals from all known star systems, Sigma is now locked into an endless quarantine after discovery of the Substance - an ever-adapting mass of rogue nano-bots infected by a malicious alien life form. A generation later, the planet is controlled by several factions fighting for domination.

In the beginning of the game, Sigma is shaken by an unprecedented event - a catastrophic breach of the Substance inside the planet’s only mega-city, housing not only convicts, but also management of various corporations operating on the planet. Everyone is a prisoner now. As the situation escalates and technical systems that control life on Sigma begin to fail, it’s every faction for themselves.

GAME STRUCTURE


In KIBORG the clock is always ticking. Each mission you undertake costs you a day, regardless of its results, and every week or so, new calamity strikes. You must choose your actions carefully, balancing risks and rewards. With your every decision, with each victory and each loss, the story is moving forward. There is no “game over” screen to see and no previous save to load. You must learn to live with the consequences of your actions.

ROGUE-LITE


Missions are, for the most part, procedurally generated. You never know what enemies and challenges you’ll face. With dozens of enemy types, hundreds of combat modifiers and a plethora of non-combat encounters, no mission is the same.

BETTER KILLING THROUGH TECH


Vasiliy uses a piece of future tech called The Cradle to send his clones on each mission. Even if a clone dies, Vasiliy stays unharmed. Clones are equipped with nano-skeleton, that can absorb tech from the fallen enemies and transform it into a variety of cybernetic implants. There are seven implant slots and eight possible implants for each slot. It results in thousands of possible combinations where no build is the same. And all these combinations are visual - they won’t only change how Vasiliy fights, but also how he looks - something that almost no rogue-lite has done before. And as if it wasn’t enough, there are also hundreds of augmentations - invisible micro-implants that take no slot - to fine-tune your build!

COMBAT


When fists start flying, Vasiliy isn’t limited to cyber-tech only. The hand-to-hand combat is as deep, as it is brutal, with a wide variety of defensive and offensive options. Dodge, block and parry enemy strikes, mix different combos and special attacks, use your environment to devastate your enemies. Swing various melee weapons to gain a bloody edge over your opponents or just shoot them in the face with one of the many powerful firearms. But manage your resources carefully: ammo is scarce, melee weapons can break easily, defensive options drain your stamina while special strikes cost energy that you recharge with basic attacks.

TAKE A MOMENT TO REST


Your base is your fortress, a haven between missions. Chat with your allies (all with strong, eclectic personalities), listen in to their conversations or to news broadcasts, meditate in the garden, admire your collection of trophies, train in virtual reality. Or craft power upgrades to help you in combat.

Because in KIBORG, the clock is always ticking.


GAMEBILLET

[ 5096 ]

8.27$ (17%)
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5.77$ (56%)
29.02$ (17%)
GAMERSGATE

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0.43$ (91%)
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10.62$ (58%)
1.36$ (83%)
1.7$ (91%)
4.25$ (83%)
2.13$ (79%)
8.49$ (58%)
MacGamestore

[ 2077 ]

1.99$ (87%)
5.99$ (85%)
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14.49$ (76%)
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5.79$ (90%)
42.49$ (15%)
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3.29$ (92%)
3.99$ (80%)

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