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KIBORG
Sobaka Studio Developer
Sobaka Studio Publisher
1970-01-01 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Another Great Patch

Patch Notes


Steam Deck Verified!
Kiborg is now officially Steam Deck Verified! To achieve this milestone, weve significantly improved the Steam Deck interface and enhanced text readability throughout the game.

Major Bug Fix


Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!

Balance Changes


Blur


  • Secondary stats now provide more speed: 5% 10%
  • Fire damage bonus from attack chain increased: 0.1% 0.3%
  • Slow motion from Blur Spine reduced: 40/50/60/70% 20/25/30/40%
  • Attack chain duration bonus from major synergy increased: +1s +3s

Fenrir


  • Altars now count all deaths in the zone.

Gunslinger


  • Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.

Source


  • Source implants now grant stronger bonuses when combined with other implants.
  • Allied health has decreased, but their damage has increased.

Thundergod


  • Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
  • Free Spark now has a new effect: Restores 10% of battery after killing an enemy.

Remedium


  • Removed health bonus from Remedium secondary stats.
  • Right Hand poison buildup from attacks increased: 10 40
  • Left Hand poison buildup from blocking increased: 20 40
Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.

Guardian


  • Removed the outdated part of the minor synergy: You receive positive status effects of your allies, while allies receive yours.
  • New major synergy effect: Each shield increases melee damage by 1%. This bonus increases by 1% per shield.
Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.

Sovereign


  • Swapped the effects of the minor and major synergies.

Combat


Dash attack damage reduced. Combo attack damage increased for:
  • Ankhil
  • Balmung
  • Ge Bolg
  • Gan Jiang
  • Mjlnir
  • Kusanagi
Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.

Enemies


  • Disabled Loaders gravity pull attack to prevent softlocks.
  • Chemist explosion now has a trigger chance; radius and timing adjusted.
  • Incubator projectile now travels faster, but is less magnetic to targets.

Weapon Mods


Death Bonus effect reduced: 3% 1% Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token 0.1/0.2/0.3/0.4% Disabled the following melee mods:
  • Awaken Rage
  • Awaken Defense
  • Awaken Blood
  • Awaken Life
  • Awaken Symbiosis
  • Transcend Rage
  • Transcend Defense
  • Transcend Blood
  • Transcend Life
  • Transcend Symbiosis
Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.

Traps


  • Laser: lasts longer, moves slower, deals more damage.
  • Flamethrower: duration increased.
  • Hand trap: more accurate, hits for longer.
Dev Comment: These changes improve clarity and fairness when dealing with traps.

Other Changes


  • Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
  • Ammo Drops perk is nerfed: 15 ammo 10 ammo
  • Enemy level increased in stages 2 and 3 on difficulties 6 and 7
  • Smoothed difficulty curve between floor 1 end and floor 2 middle
  • The Second Wind super attack is now locked until the beginning of the first fight
  • Russian Roulette can no longer kill the player and now leaves them at 1 health instead - Safe rewards adjusted: - Tokens: 150 120 - Ammo: 150 100
  • Player now repels allies when moving
  • Increased max FOV for ultra-wide screens
  • New UI for the start and end of combat animations
  • Soldiers now have an alternative model

Animations


  • Updated block-break animations for several enemies
  • Tweaked knife attack animations
  • New dismemberment death animations
  • Updated animation for Agent Fenrir
  • Improved asteroid visuals and animation
  • Polished heavy sword animations
  • Updated Lancer visual effects

Fixes


  • Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
  • Fixed Thunderdome math calculations
  • Fixed critical hits on heavy hitters
  • Fixed Prevention Wearout weapon mod
  • Fixed several localization bugs
  • Fixed spike dodge behavior
  • Whisper Arena intro lighting now only plays once
  • Prevented players from getting stuck on traps
  • Fixed secondary explosions from Ki Explosion harming allies
  • Trap decals now properly appear beneath traps
  • Ammo on Demand perk no longer drops duplicate boxes
  • Fixed an issue where the suicide bot loader could use gravity pull
  • Fixed Mine Launcher spawning all mines in one place
  • Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.


[ 2025-05-30 22:18:15 CET ] [ Original post ]


KIBORG is an explosive mix of a brutal action game, an endlessly replayable rogue-lite and a narrative-driven time management game in a dark sci-fi setting. Send your clones on procedurally generated missions and build them into cybernetic gods in mere minutes as you cut your way through hundreds of blood-thirsty mutants, drug-addled criminals and mechanized soldiers. Gather resources for permanent upgrades, recruit allies, make alliances, research forbidden technologies and do your best to prepare for inevitable catastrophe.

STORY


You play as Morgan Lee - leader of a ragtag band of resistance fighters on a prison planet Sigma. Used to house the most dangerous criminals from all known star systems, Sigma is now locked into an endless quarantine after discovery of the Substance - an ever-adapting mass of rogue nano-bots infected by a malicious alien life form. A generation later, the planet is controlled by several factions fighting for domination.

In the beginning of the game, Sigma is shaken by an unprecedented event - a catastrophic breach of the Substance inside the planet’s only mega-city, housing not only convicts, but also management of various corporations operating on the planet. Everyone is a prisoner now. As the situation escalates and technical systems that control life on Sigma begin to fail, it’s every faction for themselves.

GAME STRUCTURE


In KIBORG the clock is always ticking. Each mission you undertake costs you a day, regardless of its results, and every week or so, new calamity strikes. You must choose your actions carefully, balancing risks and rewards. With your every decision, with each victory and each loss, the story is moving forward. There is no “game over” screen to see and no previous save to load. You must learn to live with the consequences of your actions.

ROGUE-LITE


Missions are, for the most part, procedurally generated. You never know what enemies and challenges you’ll face. With dozens of enemy types, hundreds of combat modifiers and a plethora of non-combat encounters, no mission is the same.

BETTER KILLING THROUGH TECH


Vasiliy uses a piece of future tech called The Cradle to send his clones on each mission. Even if a clone dies, Vasiliy stays unharmed. Clones are equipped with nano-skeleton, that can absorb tech from the fallen enemies and transform it into a variety of cybernetic implants. There are seven implant slots and eight possible implants for each slot. It results in thousands of possible combinations where no build is the same. And all these combinations are visual - they won’t only change how Vasiliy fights, but also how he looks - something that almost no rogue-lite has done before. And as if it wasn’t enough, there are also hundreds of augmentations - invisible micro-implants that take no slot - to fine-tune your build!

COMBAT


When fists start flying, Vasiliy isn’t limited to cyber-tech only. The hand-to-hand combat is as deep, as it is brutal, with a wide variety of defensive and offensive options. Dodge, block and parry enemy strikes, mix different combos and special attacks, use your environment to devastate your enemies. Swing various melee weapons to gain a bloody edge over your opponents or just shoot them in the face with one of the many powerful firearms. But manage your resources carefully: ammo is scarce, melee weapons can break easily, defensive options drain your stamina while special strikes cost energy that you recharge with basic attacks.

TAKE A MOMENT TO REST


Your base is your fortress, a haven between missions. Chat with your allies (all with strong, eclectic personalities), listen in to their conversations or to news broadcasts, meditate in the garden, admire your collection of trophies, train in virtual reality. Or craft power upgrades to help you in combat.

Because in KIBORG, the clock is always ticking.


GAMEBILLET

[ 5096 ]

12.59$ (16%)
30.74$ (12%)
15.11$ (24%)
16.39$ (18%)
20.72$ (17%)
24.59$ (18%)
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GAMERSGATE

[ 1824 ]

3.19$ (79%)
10.04$ (50%)
4.13$ (62%)
3.38$ (89%)
1.7$ (91%)
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10.0$ (75%)
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0.77$ (74%)
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1.5$ (70%)
1.7$ (91%)
1.88$ (62%)
8.5$ (83%)
1.8$ (90%)
11.9$ (70%)
MacGamestore

[ 2077 ]

4.24$ (79%)
6.49$ (84%)
1.99$ (80%)
2.49$ (83%)
1.49$ (85%)
3.99$ (80%)
1.10$ (93%)
2.49$ (75%)
2.49$ (75%)
4.99$ (83%)
4.99$ (50%)
2.49$ (88%)
2.49$ (75%)
1.42$ (93%)
2.49$ (75%)
1.19$ (92%)
2.99$ (75%)
1.19$ (76%)
1.69$ (83%)
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17.49$ (13%)
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4.49$ (70%)

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